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Médias (1)
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (32)
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Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Le plugin : Podcasts.
14 juillet 2010, parLe problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
Types de fichiers supportés dans les flux
Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...) -
Création définitive du canal
12 mars 2010, parLorsque votre demande est validée, vous pouvez alors procéder à la création proprement dite du canal. Chaque canal est un site à part entière placé sous votre responsabilité. Les administrateurs de la plateforme n’y ont aucun accès.
A la validation, vous recevez un email vous invitant donc à créer votre canal.
Pour ce faire il vous suffit de vous rendre à son adresse, dans notre exemple "http://votre_sous_domaine.mediaspip.net".
A ce moment là un mot de passe vous est demandé, il vous suffit d’y (...)
Sur d’autres sites (6664)
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Discord.js Music bot "TypeError" when playing audio with dispatcher
21 février 2020, par Cole PerryI’m new to Discord.js and I’m trying to have the bot join a voice channel and play an audio file on my computer. I have been following this guide : https://discord.js.org/#/docs/main/stable/topics/voice . Here is the Index.js page :
Colesbot.on('message', message=>{
if (message.content === '/join') {
// Only try to join the sender's voice channel if they are in one themselves
if (message.member.voiceChannel) {
message.member.voiceChannel.join().then(connection => {
message.reply('I have successfully connected to the channel!');
// To play a file, we need to give an absolute path to it
const dispatcher = connection.playFile('C:\Users\bobal\Documents\GitHub\Spotify-Playlist-Discord-bot\Assets\Glory.mp3');
dispatcher.on('end', () => {
// The song has finished
console.log('Finished playing!');
});
dispatcher.on('error', e => {
// Catch any errors that may arise
console.log(e);
});
dispatcher.setVolume(0.5); // Set the volume to 50%
}).catch(console.log);
} else {
message.reply('You need to join a voice channel first!');
}
}
});
exports.run = (client, message, args) => {
let user = message.mentions.users.first || message.author;
}FFMPEG is installed and I have set the environment path for it. When I type FFMPEG in the command line I get the proper response.
Some have said I need to install the ffmpeg binaries but when I run npm install ffmpeg-binaries I get an error message that is here
So then I tried installing an older version and I’m now using ffmpeg-binaries@3.2.2-3 but when I type /join I get the error
[ERR_INVALID_ARG_TYPE]: The "file" argument must be of type string. Received type object
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Jupyter Notebook JSONDecodeError to open file
25 février 2021, par potterykidExpected behavior :
open a mp3 with no error


Actual behavior :
I used the script below,


from pydub
import AudioSegment


song = AudioSegment.from_mp3("audio.mp3")


and there is a JSONDecodeError


JSONDecodeError : Expecting value : line 1 column 1 (char 0)


JSONDecodeError Traceback (most recent call last)
 in <module>
 6 dst = "research.wav"
 7 
----> 8 sound = AudioSegment.from_mp3(src)
 9 sound.export(dst, format = "wav")

~/opt/anaconda3/lib/python3.8/site-packages/pydub/audio_segment.py in from_mp3(cls, file, parameters)
 736 @classmethod
 737 def from_mp3(cls, file, parameters=None):
--> 738 return cls.from_file(file, 'mp3', parameters=parameters)
 739 
 740 @classmethod

~/opt/anaconda3/lib/python3.8/site-packages/pydub/audio_segment.py in from_file(cls, file, format, codec, parameters, **kwargs)
 683 info = None
 684 else:
--> 685 info = mediainfo_json(orig_file, read_ahead_limit=read_ahead_limit)
 686 if info:
 687 audio_streams = [x for x in info['streams']

~/opt/anaconda3/lib/python3.8/site-packages/pydub/utils.py in mediainfo_json(filepath, read_ahead_limit)
 277 stderr = stderr.decode("utf-8", 'ignore')
 278 
--> 279 info = json.loads(output)
 280 
 281 if not info:

~/opt/anaconda3/lib/python3.8/json/__init__.py in loads(s, cls, object_hook, parse_float, parse_int, parse_constant, object_pairs_hook, **kw)
 355 parse_int is None and parse_float is None and
 356 parse_constant is None and object_pairs_hook is None and not kw):
--> 357 return _default_decoder.decode(s)
 358 if cls is None:
 359 cls = JSONDecoder

~/opt/anaconda3/lib/python3.8/json/decoder.py in decode(self, s, _w)
 335 
 336 """
--> 337 obj, end = self.raw_decode(s, idx=_w(s, 0).end())
 338 end = _w(s, end).end()
 339 if end != len(s):

~/opt/anaconda3/lib/python3.8/json/decoder.py in raw_decode(self, s, idx)
 353 obj, end = self.scan_once(s, idx)
 354 except StopIteration as err:
--> 355 raise JSONDecodeError("Expecting value", s, err.value) from None
 356 return obj, end

JSONDecodeError: Expecting value: line 1 column 1 (char 0)```
</module>


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C# How do I set the volume of sound bytes[]
23 juillet 2016, par McLucarioIm trying to change the volume of sound bytes[] in C#. Im reading a sound file with FFMPEG and and wanna change the volume on the fly. I found some examples and but I didnt understand them.
public void SendAudio(string pathOrUrl)
{
cancelVid = false;
isPlaying = true;
mProcess = Process.Start(new ProcessStartInfo
{ // FFmpeg requireqs us to spawn a process and hook into its stdout, so we will create a Process
FileName = "ffmpeg",
Arguments = "-i " + (char)34 + pathOrUrl + (char)34 + // Here we provide a list of arguments to feed into FFmpeg. -i means the location of the file/URL it will read from
" -f s16le -ar 48000 -ac 2 pipe:1", // Next, we tell it to output 16-bit 48000Hz PCM, over 2 channels, to stdout.
UseShellExecute = false,
RedirectStandardOutput = true, // Capture the stdout of the process
Verb = "runas"
});
while (!isRunning(mProcess)) { Task.Delay(1000); }
int blockSize = 3840; // The size of bytes to read per frame; 1920 for mono
byte[] buffer = new byte[blockSize];
byte[] gainBuffer = new byte[blockSize];
int byteCount;
while (true && !cancelVid) // Loop forever, so data will always be read
{
byteCount = mProcess.StandardOutput.BaseStream // Access the underlying MemoryStream from the stdout of FFmpeg
.Read(buffer, 0, blockSize); // Read stdout into the buffer
if (byteCount == 0) // FFmpeg did not output anything
break; // Break out of the while(true) loop, since there was nothing to read.
if (cancelVid)
break;
disAudioClient.Send(buffer, 0, byteCount); // Send our data to Discord
}
disAudioClient.Wait(); // Wait for the Voice Client to finish sending data, as ffMPEG may have already finished buffering out a song, and it is unsafe to return now.
isPlaying = false;
Console.Clear();
Console.WriteLine("Done Playing!");