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Médias (16)
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#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
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#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#4 Emo Creates
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
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#2 Typewriter Dance
15 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (36)
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La sauvegarde automatique de canaux SPIP
1er avril 2010, parDans le cadre de la mise en place d’une plateforme ouverte, il est important pour les hébergeurs de pouvoir disposer de sauvegardes assez régulières pour parer à tout problème éventuel.
Pour réaliser cette tâche on se base sur deux plugins SPIP : Saveauto qui permet une sauvegarde régulière de la base de donnée sous la forme d’un dump mysql (utilisable dans phpmyadmin) mes_fichiers_2 qui permet de réaliser une archive au format zip des données importantes du site (les documents, les éléments (...) -
Demande de création d’un canal
12 mars 2010, parEn fonction de la configuration de la plateforme, l’utilisateur peu avoir à sa disposition deux méthodes différentes de demande de création de canal. La première est au moment de son inscription, la seconde, après son inscription en remplissant un formulaire de demande.
Les deux manières demandent les mêmes choses fonctionnent à peu près de la même manière, le futur utilisateur doit remplir une série de champ de formulaire permettant tout d’abord aux administrateurs d’avoir des informations quant à (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (4860)
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Studying A Game Wave Disc
23 novembre 2010, par Multimedia Mike — Game HackingI picked up a used copy of game called Gemz — a rather flagrant Bejeweled clone — for a game console called Game Wave Family Entertainment System. Heard of it ? Neither had I. But the game media is optical, so I had to get it and study it.
When mounted in Linux (as UDF), the disc is reported to contain 2.8 GB of data, so it has to be a DVD. 810 MB of that is dedicated to the movies/ directory. Multimedia format ? Just plain, boring MPEG files (very YouTube-friendly— here’s the opening animation). Deeper digging reveals some more subdirectories called movies/ that, combined, occupy the lion’s share of the disc space. Additionally, there are several single-frame .m2v files in a directory called iframes/ which are used to encode things like load screens.
There are more interesting data files including .zbm files for images and fonts, and .zwf files for audio. I suspect that these stand for zipped bitmap and zipped wave file, respectively. They can’t be directly unzipped with ’gunzip’. Some of the numbers at the start of some files lead me to believe they can be easily decompressed with standard zlib facilities.
Based on the binary files on the Gemz disc, I couldn’t find any data on what CPU this system might use. A little Googling led me to this page at the Video Game Console Library which pegs the brain as a Mediamatics 6811. Some searching for that leads me to a long-discontinued line of hardware from National Semiconductor.
The Console Library page also mentions that the games were developed using the Lua programming language. Indeed, there are many Lua-related strings in the game’s binaries (’zlib’ also makes an appearance).
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Giving Thanks For VP8
25 novembre 2010, par Multimedia Mike — VP8It’s the Thanksgiving holiday here in the United States. I guess that’s as good a reason as any to release a first cut of my VP8 encoder. In order to remind people that they shouldn’t expect phenomenal quality from it — and to discourage inexperienced people from trying to create useful videos with it — I have hardcoded the quantizers to their maximum settings. For those not skilled in the art, this is the setting that yields maximum compression and worst quality. When compressing the Big Buck Bunny logo image, the resulting file is only 2839 bytes but observe the reconstructed quality :
It really just looks like a particularly stormy day in the forest.
First VP8 File From An Independent Encoder
I found a happy medium on the quantizer scale and encoded the first 30 seconds of Big Buck Bunny for your inspection. I guess this makes it the first VP8/WebM file from an independent encoder (using FFmpeg’s Matroska muxer as well).Download : bbb-360p-30sec-q40.webm ( 13 MBytes)
I think the quality makes it look like it was digitized from an old VHS tape.
For fun, here’s the version with the quantizer cranked to the max : bbb-360p-30sec-q127.webm ( 1.3 MBytes)
Aside : I was going to encapsulate the video in this post using a bare HTML5 <video> tag for the benefit of the small browsing population who could view that (indeed, it works fine in Chrome). But that would be insane due to the fact that supporting browsers preload the video with no easy (read : without the help of JavaScript) method for overriding this unacceptable default.
The Code
I’m still trying to get over my fear of git. To that end, I have posted the code on Github :https://github.com/multimediamike/ffvp8enc
I still don’t like you, git. But I’m sure we’ll find some way to make this work.
Other required code changes in the basic FFmpeg tree :
- Of course, copy vp8enc.c into libavcodec/
- In libavcodec/allcodecs.c, ’
REGISTER_DECODER (VP8, vp8);
’ turns into ’REGISTER_ENCDEC (VP8, vp8);
’ - Add ’
OBJS-$(CONFIG_VP8_ENCODER) += vp8enc.o
’ to libavcodec/Makefile
Further Work
About the limitations and work yet to do :- it’s still intra-only, no interframes (which is where a lot of compression occurs)
- no rate control or distortion optimization, obviously
- no intra 4x4 coding (that’s close to working but didn’t my little T-day deadline)
- no quantization control ; this should really be hooked up to the FFmpeg command line but I’m not sure how
- encoder writes into a static-sized, 1/2 MB memory buffer ; this can overflow
- code is a mess (what did you expect at this stage of the game ?)
- lots and lots of other things, surely
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VeriSilicon and WebM Support
24 janvier 2011, par noreply@blogger.com (John Luther)Guest blogger Tomi Jalonen is Director of Product Marketing for Hantro video IP at VeriSilicon
2011 is shaping up to be an exciting year at VeriSilicon Holdings in terms of WebM support. With the new year upon us, I want to share some updates about the work we are doing at VeriSilicon to move the WebM platform forward.
VeriSilicon has been a longtime partner of On2/Hantro (Hantro is the video IP brand that Google acquired with On2 Technologies) and we were among the first hardware partners to commit to WebM video when the codec was open-sourced last year. After promoting WebM to the semiconductor industry during 2010, we’re excited that at CES 2011 the first tablet supporting WebM with full 1080p resolution was demonstrated. VeriSilicon licensed the WebM IP to this tablet manufacturer and provided engineering support to bring the technology to the showroom floor.
In addition to licensing IPs, this year we’ll be taking the WebM experience a step further by taping out several application processor chips—including the WebM video IP for Android phones, xPad, and Google TV—to accelerate the deployment of WebM and HTML5 video playback into the market.
The entire VeriSilicon team is very excited about the future of WebM. We believe that the availability of high-quality, optimized WebM hardware video IP, combined with other VeriSilicon audio and multimedia IP, will be a key ingredient for semiconductor companies to create competitive consumer products. After the launch of WebM, the interest in hardware-accelerated WebM video has been immense and we will continue working with the WebM Project to enable WebM and VP8 in many more chips in 2011.