
Recherche avancée
Autres articles (18)
-
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
-
Gestion générale des documents
13 mai 2011, parMédiaSPIP ne modifie jamais le document original mis en ligne.
Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...) -
Les vidéos
21 avril 2011, parComme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)
Sur d’autres sites (3842)
-
Hung out to dry
31 mai 2013, par Mans — Law and libertyOutrage was the general reaction when Google recently announced their dropping of XMPP server-to-server federation from Hangouts, as the search giant’s revamped instant messaging platform is henceforth to be known. This outrage is, however, largely unjustified ; Google’s decision is merely a rational response to issues of a more fundamental nature. To see why, we need to step back and look at the broader instant messaging landscape.
A brief history of IM
The term instant messaging (IM) gained popularity in the mid-1990s along with the rise of chat clients such as ICQ, AOL Instant Messenger, and later MSN Messenger. These all had one thing in common : they were closed systems. Although global in the sense of allowing access from anywhere on the Internet, communication was possible only within each network, and only using the officially sanctioned client software. Contrast this with email, where users are free to choose any service provider as well as client software, inter-server communication over open protocols delivering messages to their proper destinations.
The email picture has, however, not always been so rosy. During the 1970s and 80s a multitude of incompatible email systems (e.g. UUCP and X.400) were in more or less widespread use on various networks. As these networks gave way to the ARPANET/Internet, so did their mail systems to the SMTP email we all use today. A similar consolidation has yet to occur in the area of instant messaging.
Over the years, a few efforts towards a cross-domain instant messaging have been undertaken. One early example is the Zephyr system created as part of Project Athena at MIT in the late 1980s. While it never saw significant uptake, it is still in use at a few universities. A more successful story is that of XMPP. Conceived under the name Jabber in the late 1990s, XMPP is an open standard specified in a set of IETF RFCs. In addition to being open, a distinguishing feature of XMPP compared to other contemporary IM systems is its decentralised nature, server-to-server connections allowing communication between users with accounts on different systems. Just like email.
The social network
A more recent emergence on the Internet is the social network. Although not the first of its kind, Facebook was the first to achieve its level of penetration, both geographically and across social groups. A range of messaging options, including email-style as well as instant messaging (chat), are available, all within the same web interface. What it does not allow is communication outside the Facebook network. Other social networks operate in the same spirit.
The popularity of social networks, to the extent that they for many constitute the primary means of communication, has in a sense brought back fragmented networks of the 1980s. Even though they share infrastructure, up to and including the browser application, the social networks create walled-off regions of the Internet between which little or no exchange is possible.
The house that Google built
In 2005, Google launched Talk, an XMPP-based instant messaging service allowing users to connect using either Google’s official client application or any third-party XMPP client. Soon after, server-to-server federation was activated, enabling anyone with a Google account to exchange instant messages with users of any other federated XMPP service. An in-browser chat interface was also added to Gmail.
It was arguably only with the 2011 introduction of Google+ that Google, despite its previous endeavours with Orkut and Buzz, had a viable contender in the social networking space. Since its inception, Google+ has gone through a number of changes where features have been added or reworked. Instant messaging within Google+ was until recently available only in mobile clients. On the desktop, the sole messaging option was Hangouts which, although featuring text chat, cannot be considered instant messaging in the usual sense.
With a sprawling collection of messaging systems (Talk, Google+ Messenger, Hangouts), some action to consolidate them was a logical step. What we got was a unification under the Hangouts name. A redesigned Google+ now sports in-browser instant messaging similar the the Talk interface already present in Gmail. At the same time, the standalone desktop Talk client is discontinued, as is the Messenger feature in mobile Google+. All together, the changes make for a much less confusing user experience.
The sky is falling down
Along with the changes to the messaging platform, one announcement stoked anger on the Internet : Google’s intent to discontinue XMPP federation (as of this writing, it is still operational). Google, the (self-described) champions of openness on the Internet were seen to be closing their doors to the outside world. The effects of the change are, however, not quite so earth-shattering. Of the other major messaging networks to offer XMPP at all (Facebook, Skype, and the defunct Microsoft Messenger), none support federation ; a Google user has never been able to chat with a Facebook user.
XMPP federation appears to be in use mainly by non-profit organisations or individuals running their own servers. The number of users on these systems is hard to assess, though it seems fair to assume it is dwarfed by the hundreds of millions using Google or Facebook. As such, the overall impact of cutting off communication with the federated servers is relatively minor, albeit annoying for those affected.
A fragmented world
Rather than chastising Google for making a low-impact, presumably founded, business decision, we should be asking ourselves why instant messaging is still so fragmented in the first place, whereas email is not. The answer can be found by examining the nature of entities providing these services.
Ever since the commercialisation of the Internet started in the 1990s, email has been largely seen as being part of the Internet. Access to email was a major selling point for Internet service providers ; indeed, many still use the email facilities of their ISP. Instant messaging, by contrast, has never come as part of the basic offering, rather being a third-party service running on top of the Internet.
Users wishing to engage in instant messaging have always had to seek out and sign up with a provider of such a service. As the IM networks were isolated, most would choose whichever service their friends were already using, and a small number of networks, each with a sustainable number of users, came to dominate. In the early days, dedicated IM services such as ICQ were popular. Today, social networks have taken their place with Facebook currently in the dominant position. With the new Hangouts, Google offers its users the service they want in the way they have come to expect.
Follow the money
We now have all the pieces necessary to see why inter-domain instant messaging has never taken off, and the answer is simple : the major players have no commercial incentive to open access to their IM networks. In fact, they have good reason to keep the networks closed. Ensuring that a person leaving the network loses contact with his or her friends, increases user retention by raising the cost of switching to another service. Monetising users is also better facilitated if they are forced to remain on, say, Facebook’s web pages while using its services rather than accessing them indirectly, perhaps even through a competing (Google, say) frontend. The users do not generally care much, since all their friends are already on the same network as themselves.
While Google Talk was a standalone service, only loosely coupled to other Google products, these aspects were of lesser importance. After all, Google still had access to all the messages passing through the system and could analyse them for advert targeting purposes. Now that messaging is an integrated part of Google+, and thus serves as a direct competitor to the likes of Facebook, the situation has changed. All the reasons for Facebook not to open its network now apply equally to Google as well.
-
Rev. 2.12 - 2013-03-10
10 mars 2013, par GrandtRev. 2.12 - 2013-03-10 * Fixed : Decoding of html entities if added to the book metadata. Requires added file EPub.HtmlEntities.php Updated Zip.php to 1.38. Adding new parameter to addFile to force Store.
New files for the EPub rev. 2.50 beta code, adding EPub.NCX.php,
EPUB.OPF.php and Logger.php
EPub.250.php is a beta version of the new class, splitting out the ncx
and opf to better handle these xml files. Levelling of chapters and
fiels added is supported in these as well, but still pending for the
EPub.250.php itself. I still have to figure out how the h*** I'm going
to do that while retaining backwards compatability. -
H.264 muxed to MP4 using libavformat not playing back
14 mai 2015, par Brad MitchellI am trying to mux H.264 data into a MP4 file. There appear to be no errors in saving this H.264 Annex B data out to an MP4 file, but the file fails to playback.
I’ve done a binary comparison on the files and the issue seems to be somewhere in what is being written to the footer (trailer) of the MP4 file.
I suspect it has to be something with the way the stream is being created or something.
Init :
AVOutputFormat* fmt = av_guess_format( 0, "out.mp4", 0 );
oc = avformat_alloc_context();
oc->oformat = fmt;
strcpy(oc->filename, filename);Part of this prototype app I have is creating a png file for each IFrame. So when the first IFrame is encountered, I create the video stream and write the av header etc :
void addVideoStream(AVCodecContext* decoder)
{
videoStream = av_new_stream(oc, 0);
if (!videoStream)
{
cout << "ERROR creating video stream" << endl;
return;
}
vi = videoStream->index;
videoContext = videoStream->codec;
videoContext->codec_type = AVMEDIA_TYPE_VIDEO;
videoContext->codec_id = decoder->codec_id;
videoContext->bit_rate = 512000;
videoContext->width = decoder->width;
videoContext->height = decoder->height;
videoContext->time_base.den = 25;
videoContext->time_base.num = 1;
videoContext->gop_size = decoder->gop_size;
videoContext->pix_fmt = decoder->pix_fmt;
if (oc->oformat->flags & AVFMT_GLOBALHEADER)
videoContext->flags |= CODEC_FLAG_GLOBAL_HEADER;
av_dump_format(oc, 0, filename, 1);
if (!(oc->oformat->flags & AVFMT_NOFILE))
{
if (avio_open(&oc->pb, filename, AVIO_FLAG_WRITE) < 0) {
cout << "Error opening file" << endl;
}
avformat_write_header(oc, NULL);
}I write packets out :
unsigned char* data = block->getData();
unsigned char videoFrameType = data[4];
int dataLen = block->getDataLen();
// store pps
if (videoFrameType == 0x68)
{
if (ppsFrame != NULL)
{
delete ppsFrame; ppsFrameLength = 0; ppsFrame = NULL;
}
ppsFrameLength = block->getDataLen();
ppsFrame = new unsigned char[ppsFrameLength];
memcpy(ppsFrame, block->getData(), ppsFrameLength);
}
else if (videoFrameType == 0x67)
{
// sps
if (spsFrame != NULL)
{
delete spsFrame; spsFrameLength = 0; spsFrame = NULL;
}
spsFrameLength = block->getDataLen();
spsFrame = new unsigned char[spsFrameLength];
memcpy(spsFrame, block->getData(), spsFrameLength);
}
if (videoFrameType == 0x65 || videoFrameType == 0x41)
{
videoFrameNumber++;
}
if (videoFrameType == 0x65)
{
decodeIFrame(videoFrameNumber, spsFrame, spsFrameLength, ppsFrame, ppsFrameLength, data, dataLen);
}
if (videoStream != NULL)
{
AVPacket pkt = { 0 };
av_init_packet(&pkt);
pkt.stream_index = vi;
pkt.flags = 0;
pkt.pts = pkt.dts = 0;
if (videoFrameType == 0x65)
{
// combine the SPS PPS & I frames together
pkt.flags |= AV_PKT_FLAG_KEY;
unsigned char* videoFrame = new unsigned char[spsFrameLength+ppsFrameLength+dataLen];
memcpy(videoFrame, spsFrame, spsFrameLength);
memcpy(&videoFrame[spsFrameLength], ppsFrame, ppsFrameLength);
memcpy(&videoFrame[spsFrameLength+ppsFrameLength], data, dataLen);
// overwrite the start code (00 00 00 01 with a 32-bit length)
setLength(videoFrame, spsFrameLength-4);
setLength(&videoFrame[spsFrameLength], ppsFrameLength-4);
setLength(&videoFrame[spsFrameLength+ppsFrameLength], dataLen-4);
pkt.size = dataLen + spsFrameLength + ppsFrameLength;
pkt.data = videoFrame;
av_interleaved_write_frame(oc, &pkt);
delete videoFrame; videoFrame = NULL;
}
else if (videoFrameType != 0x67 && videoFrameType != 0x68)
{
// Send other frames except pps & sps which are caught and stored
pkt.size = dataLen;
pkt.data = data;
setLength(data, dataLen-4);
av_interleaved_write_frame(oc, &pkt);
}Finally to close the file off :
av_write_trailer(oc);
int i = 0;
for (i = 0; i < oc->nb_streams; i++)
{
av_freep(&oc->streams[i]->codec);
av_freep(&oc->streams[i]);
}
if (!(oc->oformat->flags & AVFMT_NOFILE))
{
avio_close(oc->pb);
}
av_free(oc);If I take the H.264 data alone and convert it :
ffmpeg -i recording.h264 -vcodec copy recording.mp4
All but the "footer" of the files are the same.
Output from my program :
readrec recording.tcp out.mp4
** START * 01-03-2013 14:26:01 180000
Output #0, mp4, to ’out.mp4’ :
Stream #0:0 : Video : h264, yuv420p, 352x288, q=2-31, 512 kb/s, 90k tbn, 25 tbc
* END ** 01-03-2013 14:27:01 102000
Wrote 1499 video frames.If I try to convert using ffmpeg the MP4 file created using CODE :
ffmpeg -i out.mp4 -vcodec copy out2.mp4
ffmpeg version 0.11.1 Copyright (c) 2000-2012 the FFmpeg developers
built on Mar 7 2013 12:49:22 with suncc 0x5110
configuration: --extra-cflags=-KPIC -g --disable-mmx
--disable-protocol=udp --disable-encoder=nellymoser --cc=cc --cxx=CC
libavutil 51. 54.100 / 51. 54.100
libavcodec 54. 23.100 / 54. 23.100
libavformat 54. 6.100 / 54. 6.100
libavdevice 54. 0.100 / 54. 0.100
libavfilter 2. 77.100 / 2. 77.100
libswscale 2. 1.100 / 2. 1.100
libswresample 0. 15.100 / 0. 15.100
h264 @ 12eaac0] no frame!
Last message repeated 1 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 23 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 74 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 64 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 34 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 49 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 24 times
[h264 @ 12eaac0] Partitioned H.264 support is incomplete
[h264 @ 12eaac0] no frame!
Last message repeated 23 times
[h264 @ 12eaac0] sps_id out of range
[h264 @ 12eaac0] no frame!
Last message repeated 148 times
[h264 @ 12eaac0] sps_id (32) out of range
Last message repeated 1 times
[h264 @ 12eaac0] no frame!
Last message repeated 33 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 128 times
[h264 @ 12eaac0] sps_id (32) out of range
Last message repeated 1 times
[h264 @ 12eaac0] no frame!
Last message repeated 3 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 3 times
[h264 @ 12eaac0] slice type too large (0) at 0 0
[h264 @ 12eaac0] decode_slice_header error
[h264 @ 12eaac0] no frame!
Last message repeated 309 times
[h264 @ 12eaac0] sps_id (32) out of range
Last message repeated 1 times
[h264 @ 12eaac0] no frame!
Last message repeated 192 times
[h264 @ 12eaac0] Partitioned H.264 support is incomplete
[h264 @ 12eaac0] no frame!
Last message repeated 73 times
[h264 @ 12eaac0] sps_id (32) out of range
Last message repeated 1 times
[h264 @ 12eaac0] no frame!
Last message repeated 99 times
[h264 @ 12eaac0] sps_id (32) out of range
Last message repeated 1 times
[h264 @ 12eaac0] no frame!
Last message repeated 197 times
[mov,mp4,m4a,3gp,3g2,mj2 @ 12e3100] decoding for stream 0 failed
[mov,mp4,m4a,3gp,3g2,mj2 @ 12e3100] Could not find codec parameters
(Video: h264 (avc1 / 0x31637661), 393539 kb/s)
out.mp4: could not find codec parametersI really do not know where the issue is, except it has to be something to do with the way the streams are being set up. I’ve looked at bits of code from where other people are doing a similar thing, and tried to use this advice in setting up the streams, but to no avail !
The final code which gave me a H.264/AAC muxed (synced) file is as follows. First a bit of background information. The data is coming from an IP camera. The data is presented via a 3rd party API as video/audio packets. The video packets are presented as the RTP payload data (no header) and consist of NALU’s that are reconstructed and converted to H.264 video in Annex B format. AAC audio is presented as raw AAC and is converted to adts format to enable playback. These packets have been put into a bitstream format that allows the transmission of the timestamp (64 bit milliseconds since Jan 1 1970) along with a few other things.
This is more or less a prototype and is not clean in any respects. It probably leaks bad. I do however, hope this helps anyone else out trying to achieve something similar to what I am.
Globals :
AVFormatContext* oc = NULL;
AVCodecContext* videoContext = NULL;
AVStream* videoStream = NULL;
AVCodecContext* audioContext = NULL;
AVStream* audioStream = NULL;
AVCodec* videoCodec = NULL;
AVCodec* audioCodec = NULL;
int vi = 0; // Video stream
int ai = 1; // Audio stream
uint64_t firstVideoTimeStamp = 0;
uint64_t firstAudioTimeStamp = 0;
int audioStartOffset = 0;
char* filename = NULL;
Boolean first = TRUE;
int videoFrameNumber = 0;
int audioFrameNumber = 0;Main :
int main(int argc, char* argv[])
{
if (argc != 3)
{
cout << argv[0] << " <stream playback="playback" file="file"> <output mp4="mp4" file="file">" << endl;
return 0;
}
char* input_stream_file = argv[1];
filename = argv[2];
av_register_all();
fstream inFile;
inFile.open(input_stream_file, ios::in);
// Used to store the latest pps & sps frames
unsigned char* ppsFrame = NULL;
int ppsFrameLength = 0;
unsigned char* spsFrame = NULL;
int spsFrameLength = 0;
// Setup MP4 output file
AVOutputFormat* fmt = av_guess_format( 0, filename, 0 );
oc = avformat_alloc_context();
oc->oformat = fmt;
strcpy(oc->filename, filename);
// Setup the bitstream filter for AAC in adts format. Could probably also achieve
// this by stripping the first 7 bytes!
AVBitStreamFilterContext* bsfc = av_bitstream_filter_init("aac_adtstoasc");
if (!bsfc)
{
cout << "Error creating adtstoasc filter" << endl;
return -1;
}
while (inFile.good())
{
TcpAVDataBlock* block = new TcpAVDataBlock();
block->readStruct(inFile);
DateTime dt = block->getTimestampAsDateTime();
switch (block->getPacketType())
{
case TCP_PACKET_H264:
{
if (firstVideoTimeStamp == 0)
firstVideoTimeStamp = block->getTimeStamp();
unsigned char* data = block->getData();
unsigned char videoFrameType = data[4];
int dataLen = block->getDataLen();
// pps
if (videoFrameType == 0x68)
{
if (ppsFrame != NULL)
{
delete ppsFrame; ppsFrameLength = 0;
ppsFrame = NULL;
}
ppsFrameLength = block->getDataLen();
ppsFrame = new unsigned char[ppsFrameLength];
memcpy(ppsFrame, block->getData(), ppsFrameLength);
}
else if (videoFrameType == 0x67)
{
// sps
if (spsFrame != NULL)
{
delete spsFrame; spsFrameLength = 0;
spsFrame = NULL;
}
spsFrameLength = block->getDataLen();
spsFrame = new unsigned char[spsFrameLength];
memcpy(spsFrame, block->getData(), spsFrameLength);
}
if (videoFrameType == 0x65 || videoFrameType == 0x41)
{
videoFrameNumber++;
}
// Extract a thumbnail for each I-Frame
if (videoFrameType == 0x65)
{
decodeIFrame(h264, spsFrame, spsFrameLength, ppsFrame, ppsFrameLength, data, dataLen);
}
if (videoStream != NULL)
{
AVPacket pkt = { 0 };
av_init_packet(&pkt);
pkt.stream_index = vi;
pkt.flags = 0;
pkt.pts = videoFrameNumber;
pkt.dts = videoFrameNumber;
if (videoFrameType == 0x65)
{
pkt.flags = 1;
unsigned char* videoFrame = new unsigned char[spsFrameLength+ppsFrameLength+dataLen];
memcpy(videoFrame, spsFrame, spsFrameLength);
memcpy(&videoFrame[spsFrameLength], ppsFrame, ppsFrameLength);
memcpy(&videoFrame[spsFrameLength+ppsFrameLength], data, dataLen);
pkt.data = videoFrame;
av_interleaved_write_frame(oc, &pkt);
delete videoFrame; videoFrame = NULL;
}
else if (videoFrameType != 0x67 && videoFrameType != 0x68)
{
pkt.size = dataLen;
pkt.data = data;
av_interleaved_write_frame(oc, &pkt);
}
}
break;
}
case TCP_PACKET_AAC:
if (firstAudioTimeStamp == 0)
{
firstAudioTimeStamp = block->getTimeStamp();
uint64_t millseconds_difference = firstAudioTimeStamp - firstVideoTimeStamp;
audioStartOffset = millseconds_difference * 16000 / 1000;
cout << "audio offset: " << audioStartOffset << endl;
}
if (audioStream != NULL)
{
AVPacket pkt = { 0 };
av_init_packet(&pkt);
pkt.stream_index = ai;
pkt.flags = 1;
pkt.pts = audioFrameNumber*1024;
pkt.dts = audioFrameNumber*1024;
pkt.data = block->getData();
pkt.size = block->getDataLen();
pkt.duration = 1024;
AVPacket newpacket = pkt;
int rc = av_bitstream_filter_filter(bsfc, audioContext,
NULL,
&newpacket.data, &newpacket.size,
pkt.data, pkt.size,
pkt.flags & AV_PKT_FLAG_KEY);
if (rc >= 0)
{
//cout << "Write audio frame" << endl;
newpacket.pts = audioFrameNumber*1024;
newpacket.dts = audioFrameNumber*1024;
audioFrameNumber++;
newpacket.duration = 1024;
av_interleaved_write_frame(oc, &newpacket);
av_free_packet(&newpacket);
}
else
{
cout << "Error filtering aac packet" << endl;
}
}
break;
case TCP_PACKET_START:
break;
case TCP_PACKET_END:
break;
}
delete block;
}
inFile.close();
av_write_trailer(oc);
int i = 0;
for (i = 0; i < oc->nb_streams; i++)
{
av_freep(&oc->streams[i]->codec);
av_freep(&oc->streams[i]);
}
if (!(oc->oformat->flags & AVFMT_NOFILE))
{
avio_close(oc->pb);
}
av_free(oc);
delete spsFrame; spsFrame = NULL;
delete ppsFrame; ppsFrame = NULL;
cout << "Wrote " << videoFrameNumber << " video frames." << endl;
return 0;
}
</output></stream>The stream stream/codecs are added and the header is created in a function called addVideoAndAudioStream(). This function is called from decodeIFrame() so there are a few assumptions (which aren’t necessarily good)
1. A video packet comes first
2. AAC is presentThe decodeIFrame was kind of a separate prototype by where I was creating a thumbnail for each I Frame. The code to generate thumbnails was from : https://gnunet.org/svn/Extractor/src/plugins/thumbnailffmpeg_extractor.c
The decodeIFrame function passes an AVCodecContext into addVideoAudioStream :
void addVideoAndAudioStream(AVCodecContext* decoder = NULL)
{
videoStream = av_new_stream(oc, 0);
if (!videoStream)
{
cout << "ERROR creating video stream" << endl;
return;
}
vi = videoStream->index;
videoContext = videoStream->codec;
videoContext->codec_type = AVMEDIA_TYPE_VIDEO;
videoContext->codec_id = decoder->codec_id;
videoContext->bit_rate = 512000;
videoContext->width = decoder->width;
videoContext->height = decoder->height;
videoContext->time_base.den = 25;
videoContext->time_base.num = 1;
videoContext->gop_size = decoder->gop_size;
videoContext->pix_fmt = decoder->pix_fmt;
audioStream = av_new_stream(oc, 1);
if (!audioStream)
{
cout << "ERROR creating audio stream" << endl;
return;
}
ai = audioStream->index;
audioContext = audioStream->codec;
audioContext->codec_type = AVMEDIA_TYPE_AUDIO;
audioContext->codec_id = CODEC_ID_AAC;
audioContext->bit_rate = 64000;
audioContext->sample_rate = 16000;
audioContext->channels = 1;
if (oc->oformat->flags & AVFMT_GLOBALHEADER)
{
videoContext->flags |= CODEC_FLAG_GLOBAL_HEADER;
audioContext->flags |= CODEC_FLAG_GLOBAL_HEADER;
}
av_dump_format(oc, 0, filename, 1);
if (!(oc->oformat->flags & AVFMT_NOFILE))
{
if (avio_open(&oc->pb, filename, AVIO_FLAG_WRITE) < 0) {
cout << "Error opening file" << endl;
}
}
avformat_write_header(oc, NULL);
}As far as I can tell, a number of assumptions didn’t seem to matter, for example :
1. Bit Rate. The actual video bit rate was 262k whereas I specified 512kbit
2. AAC channels. I specified mono, although the actual output was Stereo from memoryYou would still need to know what the frame rate (time base) is for the video & audio.
Contrary to a lot of other examples, when setting pts & dts on the video packets, it was not playable. I needed to know the time base (25fps) and then set the pts & dts according to that time base, i.e. first frame = 0 (PPS, SPS, I), second frame = 1 (intermediate frame, whatever its called ;)).
AAC I also had to make the assumption that it was 16000 hz. 1024 samples per AAC packet (You can also have AAC @ 960 samples I think) to determine the audio "offset". I added this to the pts & dts. So the pts/dts are the sample number that it is to played back at. You also need to make sure that the duration of 1024 is set in the packet before writing also.
—
I have found additionally today that Annex B isn’t really compatible with any other player so AVCC format should really be used.
These URLS helped :
Problem to Decode H264 video over RTP with ffmpeg (libavcodec)
http://aviadr1.blogspot.com.au/2010/05/h264-extradata-partially-explained-for.htmlWhen constructing the video stream, I filled out the extradata & extradata_size :
// Extradata contains PPS & SPS for AVCC format
int extradata_len = 8 + spsFrameLen-4 + 1 + 2 + ppsFrameLen-4;
videoContext->extradata = (uint8_t*)av_mallocz(extradata_len);
videoContext->extradata_size = extradata_len;
videoContext->extradata[0] = 0x01;
videoContext->extradata[1] = spsFrame[4+1];
videoContext->extradata[2] = spsFrame[4+2];
videoContext->extradata[3] = spsFrame[4+3];
videoContext->extradata[4] = 0xFC | 3;
videoContext->extradata[5] = 0xE0 | 1;
int tmp = spsFrameLen - 4;
videoContext->extradata[6] = (tmp >> 8) & 0x00ff;
videoContext->extradata[7] = tmp & 0x00ff;
int i = 0;
for (i=0;iextradata[8+i] = spsFrame[4+i];
videoContext->extradata[8+tmp] = 0x01;
int tmp2 = ppsFrameLen-4;
videoContext->extradata[8+tmp+1] = (tmp2 >> 8) & 0x00ff;
videoContext->extradata[8+tmp+2] = tmp2 & 0x00ff;
for (i=0;iextradata[8+tmp+3+i] = ppsFrame[4+i];When writing out the frames, don’t prepend the SPS & PPS frames, just write out the I Frame & P frames. In addition, replace the Annex B start code contained in the first 4 bytes (0x00 0x00 0x00 0x01) with the size of the I/P frame.