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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

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Sur d’autres sites (10475)

  • SWAY at RFWS using Coviu

    14 février 2016, par silvia

    A SWAY session by Joanne of Royal Far West School. http://sway.org.au/ via https://coviu.com/ SWAY is an oral language and literacy program based on Aboriginal knowledge, culture and stories. It has been developed by Educators, Aboriginal Education Officers and Speech Pathologists at the Royal Far West School in Manly, NSW.

    Category : Array
    Uploaded by : Silvia Pfeiffer
    Hosted : youtube

  • MPlayer not playing HTTP video stream for a specific type of content from the same source

    2 août 2017, par Joel

    Implementation overview

    Before I dive into the question, I need to establish the context from the start.

    I am currently implementing a cloud gaming solution utilising the following :

    • Nvidia Capture SDK
    • Nvidia Video Codec SDK
    • FFmpeg
    • MPlayer

    The Nvidia Capture SDK is used to produce a shim layer (via DXGI.dll), intercepting and capturing DirectX frames so that they can be passed to the Nvidia Video Codec SDK to be encoded into an h264 video format. All this is done within DXGI.dll.

    I then pass the encoded video to FFmpeg. FFmpeg acts as an HTTP server that broadcasts the video stream for MPlayer to play.

    Problem

    I am running an Unreal Engine 4 game called "Epic Survival Game Series". The Nvidia Capture SDK’s shim layer kicks off when the game starts, and FFmpeg launches the HTTP server to start streaming. However, when I start MPlayer to receive the stream, MPlayer stops at the following message, and nothing happens after that.

    libavformat version 57.72.101 (internal)
    Stream not seekable!
    H264-ES file format detected

    The thing is, when I play the same video using ffplay, it works without any issue. This is not the only quirk. When I launch a different Unreal Engine 4 game called "First Person Shooter Template", MPlayer can play that video as well. Also, if I modify the Survival Game to load directly into the game level by skipping the menu, MPlayer is also able to play the video.

    Using FFmpeg to write the video to a file instead of streaming it to a video also works, no matter the game or whether I loaded into the menu or game level.

    This is very strange and I do not have any idea why this is the case. Any ideas ?

    Edit : One strange quirk I forgot to mention is that MPlayer does manage to play the video in very rare occasions - maybe once every 10-20 tries or so.

    Implementation Details

    Additional details of how certain parts are implemented.

    (1) For the Nvidia Capture SDK, I use the provided DXIFRShim example that is provided in the SDK

    (2) for the Nvidia Video Codec SDK, I use the provided NvEncoder example that is provided in the SDK

    (3) The FFmpeg command I use is this :
    ffmpeg -i - -listen 1 -threads 1 -vcodec copy -preset ultrafast -an -tune zerolatency -f h264 http://address:port
    The encoded frames from Nvidia Video Codec SDK is piped to FFmpeg.

    (4) The MPlayer command I use is this :
    mplayer -quiet -vo gl -nosound -benchmark http://address:port

    Things I’ve tried

    I am suspecting MPlayer to be the cause, so I’ve only played around with MPlayer parameters.
    mplayer http://address:port

    mplayer -fps 30 -vo gl -nosound -benchmark http://address:port

    mplayer -fps 30 -screenw 720 -screenh 1280 -vo gl -nosound -benchmark http://address:port

    mplayer -fps 30 -vo directx -nosound -benchmark http://address:port

    mplayer -fps 30 -vo null -nosound -benchmark http://address:port

    None of these worked.

  • Why do I have the error BadImageFormatException while running AForge.Video.FFMPEG ?

    12 juillet 2021, par Ivan

    I'm trying to edit videos using C#, I found the library AForge.Video.FFMPEG, which seems perfect : easy and complete enough for my use, but, when I try to run the code :

    


    using AForge.Video.FFMPEG;

namespace VideoTries
{
    class Program
    {
        static void Main(string[] args)
        {
            VideoFileReader vFReader = new VideoFileReader()
        }
    }
}



    


    I have an error :

    


    Unhandled exception. System.BadImageFormatException: Could not load file or assembly 'AForge.Video.FFMPEG, Version=2.2.5.0, Culture=neutral, PublicKeyToken=03563089b1be05dd'. Attempting to load an incorrectly formatted program.



    


    I don't really know what to do, I tried many other libraries, but didn't find any that worked for what I wanted, I even thought the library wasn't free (hence the PublicKeyToken) but obviously that wasn't the case.

    


    I really don't know what to do, if you have any idea of what could help thank you.

    


    Hava a nice day :)