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Autres articles (35)
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Other interesting software
13 avril 2011, parWe don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
We don’t know them, we didn’t try them, but you can take a peek.
Videopress
Website : http://videopress.com/
License : GNU/GPL v2
Source code : (...) -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (8454)
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how can I use the openCV FFMPEG video I/O rather than the DirectShow one in Windows ?
2 mai 2012, par octiSo I'm trying to write a video using the openCV videoWriter as such :
writer=cv.CreateVideoWriter(path+"test_output.avi",-1,fps,(W,H),1)
So instead of supplying the FOURCC I supplied -1 in order to see what codecs I have available.
Result was Microsoft RLE, Microsoft Video 1, Intel YUV, and Uncompressed.The reason is that when configuring openCV using CMAKE for Visual Studio 10 x64, this is what I have in the video i/o :
Video I/O : DirectShowIs there a way to switch this to FFMPEG ? I know the ffmpeg dll is present in \3dparty\ffmpeg.
I looked for Cmake FFMPEG flags but found none whatsoever. The weird thing is in the CmakeLists.txt in the opencv root under the video section :if(UNIX AND NOT APPLE)
<ffmpeg stuff="stuff">
elseif(WIN32)
status(" Video I/O:" HAVE_VIDEOINPUT THEN DirectShow ELSE NO)
endif()
</ffmpeg>So it seems to me that opencv automatically switched to DirectShow and gives no choice of using FFMpeg.
Or rather can one upgrade Driectshow to support other formats such as Divx or h264 ?
Any ideas ? -
How to use ffmpeg to upscale video resolution with libplacebo ?
30 juillet 2023, par IronboxIn Vapoursynth, it is convenient to download and use plugins to change the frame rate of videos. However, it seems that using FFmpeg has more limitations (or maybe I haven't found the right method). Anime4K is a video enhancement algorithm suitable for anime and similar videos. In MPV, their plugins can be imported and used for real-time frame rate conversion.


In FFmpeg, how can I use the algorithms in glsl files to change the video frame rate, instead of using FFmpeg's built-in algorithms ?


In FFmpeg, i can use libplacebo filters can also be used to apply GLSL shaders. In my tests, using command like :


libplacebo=custom_shader_path=Anime4K_Upscale_CNN_x2_VL.glsl



this leads to noticeable GPU usage, but the output video resolution remains the same as the original.


I can pass in the w and h parameters when calling the libplacebo filter :


libplacebo=w=iw*2:h=ih*2:custom_shader_path=shaders/Anime4K_Upscale_CNN_x2_VL.glsl



This achieves the purpose of super resolution, but is it essentially using anime4k for upscaling behind the processing ?
Is it using the upscaling algorithm in libplacebo first, before applying anime4k ? How can I achieve my original goal that only use anime4k to upscale ?
here's my full command (in python) :


[
 'ffmpeg -hide_banner',
 '-hwaccel', 'cuda',
 '-i', '"{input_ab_path}"',
 '-filter_complex',
 '"[0:v]libplacebo=custom_shader_path=libplacebo=custom_shader_path=shaders/Anime4K_Upscale_CNN_x2_VL.glsl,subtitles="{sub_file}":si=0[out]"',
 '-map', '0:a',
 '-map', '"[out]"',
 '-c:v', 'libsvtav1',
 '-svtav1-params', 'scm=2:scd=1:enable-overlays=1:enable-tf=0:tune=0:preset=7:crf=18',
 '-c:a', 'libvorbis',
 '-qscale:a', '10',
 '-pix_fmt', 'yuv420p10le',
 '-y', '"{output_ab_path}"'
]



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How to use ffmpeg to upscale video resolution with anime4k ?
29 juillet 2023, par IronboxIn Vapoursynth, it is convenient to download and use plugins to change the frame rate of videos. However, it seems that using FFmpeg has more limitations (or maybe I haven't found the right method). Anime4K is a video enhancement algorithm suitable for anime and similar videos. In MPV, their plugins can be imported and used for real-time frame rate conversion.


In FFmpeg, how can I use the algorithms in glsl files to change the video frame rate, instead of using FFmpeg's built-in algorithms ?


In FFmpeg, i can use libplacebo filters can also be used to apply GLSL shaders. In my tests, using command like :


libplacebo=custom_shader_path=Anime4K_Upscale_CNN_x2_VL.glsl



this leads to noticeable GPU usage, but the output video resolution remains the same as the original.


I can pass in the w and h parameters when calling the libplacebo filter :


libplacebo=w=iw*2:h=ih*2:custom_shader_path=shaders/Anime4K_Upscale_CNN_x2_VL.glsl



This achieves the purpose of super resolution, but is it essentially using anime4k for upscaling behind the processing ?
Is it using the upscaling algorithm in libplacebo first, before applying anime4k ? How can I achieve my original goal that only use anime4k to upscale ?
here's my full command (in python) :


[
 'ffmpeg -hide_banner',
 '-hwaccel', 'cuda',
 '-i', '"{input_ab_path}"',
 '-filter_complex',
 '"[0:v]libplacebo=custom_shader_path=libplacebo=custom_shader_path=shaders/Anime4K_Upscale_CNN_x2_VL.glsl,subtitles="{sub_file}":si=0[out]"',
 '-map', '0:a',
 '-map', '"[out]"',
 '-c:v', 'libsvtav1',
 '-svtav1-params', 'scm=2:scd=1:enable-overlays=1:enable-tf=0:tune=0:preset=7:crf=18',
 '-c:a', 'libvorbis',
 '-qscale:a', '10',
 '-pix_fmt', 'yuv420p10le',
 '-y', '"{output_ab_path}"'
]