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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (10346)

  • Encoding MJPEG from webcam in UWP development with C#

    24 avril 2018, par Federico Parra

    this is my first question in StackOverflow.

    How can I encode video being captured from webcam as a MJPEG using C# in UWP enviroment (Visual Studio 2017) ?
    Perhaps using FFMPEG or DirectShow ? Any particular bindings required to use them in UWP ?

    I’ve been through these walk-throughs trying to go the official way using MediaCapture :

    https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/basic-photo-video-and-audio-capture-with-mediacapture
    https://docs.microsoft.com/en-us/uwp/api/windows.media.capture.mediacapture

    According to Microsoft though, there is no MJPEG encoder included in MediaEncoder (only decoder) : https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/supported-codecs

    About FFMPEG UWP integration, I found this :
    https://github.com/Microsoft/FFmpegInterop
    https://blogs.windows.com/buildingapps/2015/06/05/using-ffmpeg-in-windows-applications/#HHYbWAVcM7LhkvYZ.97

    But it’s geared towards decoding, and I want to encode.

    Just in case someone is wondering, I want to use MJPEG for Two reasons :
    1) less CPU intensive (much less) because it doesn’t do inter-frame compression, means my Surface Pro (and other similar computers) will keep quiet without fans running like crazy
    2) I need all frames (i.e. not one every 30) to be crystal clear because of an algorithm I need to run on each of them after

    Any pointers would be greatly appreciated.

    Thank you,
    Federico

  • How to apply zoompan filter on GIF using FFMPEG

    21 juin 2021, par Pradeep Kumar

    I am creating a video using images with audio length using FFMPEG. In which i have following inputs a background image, a overlay gif, text overlay png file and a watermark png image. I want to add a zoom in out animation effect on overlay.gif file. The animation effect is working fine But the GIF is not working as expected, it is showing as an image. This is working fine with the jpeg/png file. How can i achieve this so GIF is working as expected ?

    


    I am using below command.
    
This command also change the shape of the GIF.

    


    ffmpeg -loop,1,-i,background.jpg,-ignore_loop,0,-i,overlayfirst.gif,-loop,1,-i,textOverlay.png,-i,watermark.png,-i,audio.mp3,-filter_complex,[1]scale=493:493,zoompan=z='if(lte(mod(on,60),10),zoom+0.0020,zoom-0.0020)':x='iw/2-(iw/zoom/2)':y='ih/2-(ih/zoom/2)':d=200:s=493x493,geq=lum='p(X,Y)':a='st(1,pow(min(W/2,H/2),2))+st(3,pow(X-(W/2),2)+pow(Y-(H/2),2));if(lte(ld(3),ld(1)),255,0)',rotate=0.06*PI*t:c=black@0.0:ow='hypot(iw,ih)':oh=ow[b];[2]scale=375:375,rotate=0.06*PI*t:c=black@0.0:ow='hypot(iw,ih)':oh=ow[pic2];[3]scale=100:50[watermark];[0:v][b]overlay=(W-w)/2:(H-h)/2[over1],[over1][pic2]overlay=(W-w)/2:(H-h)/2[pic3],[pic3][watermark]overlay=(W-120):(H-60),scale=830:830,format=yuv420p,-ss,00:00:00,-to,00:00:07,-c:v,mpeg4,-b:a,3M,-c:a,aac,-b:a,192k,-q:v,1,-shortest,output.mp4


    


    I also checked this link

    
Please help me. Thanks in advance

    


  • FFMPEG wont keep the frame rate and duration

    28 avril 2018, par macprodukshunz

    I have a .mov video that is 53.15 fps, I need to convert it with the same duration and frame rate to a mp4. When I do it it gives me a 60 fps mp4. How do I tell it to keep the same framerate ?
    I tried :

    ffmpeg -i input.mov -r 53.15 output.mp4

    That works with framerate but the duration changes and the output looses one second. I want the video to have the exact same basic attributes after conversion.

    Im using the Terminal on macOS Sierra, if that matters.