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Autres articles (32)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (4690)
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x264 plugins compilation error
8 décembre 2014, par Rajendran AmbikaAm trying to compiling X264 plugins of FFMPEG in Mac terminal, While compiling am receiving following error in the CONFIG.LOG.
couldn't understand kern.osversion `14.0.0'
conftest.c:1: error: bad value (armv7a) for -march= switch
conftest.c:1: error: bad value (armv7a) for -mtune= switch -
Run ffmpeg audio under Windows with Flutter
11 janvier, par ChrisI'd like to stream audio comming from my microphone in my flutter app in the windows desktop version.


Since there is no library that seems to do such thing while supporting windows desktop app, I have tried using
Process
like this :

// Start the FFmpeg process to capture audio
ffmpegProcess = await Process.start(
 'ffmpeg',
 [
 '-f', 'dshow', // Specify DirectShow input for Windows
 '-i', 'audio="$selectedMic"', // Input audio device (selected mic)
 '-f', 'wav', // Set audio format
 '-ar', '44100', // Set audio sample rate
 '-ac', '1', // Mono channel
 '-b:a', '128k', // Set audio bitrate
 'pipe:1', // Output to stdout
 ],
);

// Listen for data on stdout (audio stream)
ffmpegProcess.stdout.listen((data) async {
 // Send audio data to the server as it comes in
 await sendAudioToServer(data);
});



I've tested the command directly in my terminal (not in the flutter app) and it works fine.


When I run this code in my Flutter app, my task manager also shows a "ffmpeg" process, but somehow there is no stream output in flutter, even after ensuring that the
selectedMic
variable is correct or even when its hardcoded.

Since this command runs without issue in my terminal and even in python, I am wondering why it does not work in Flutter.


Starting my vscode as administrator also don't solve the issue (I wanted to check if it's a permission issue).


Also relevant : When I run the "ffmpeg -version" command, I get an output for the version, meaning that this is not an installation problem (ffmpeg bin folder is in my PATH environment variable). The problem seems to come from recording from the microphone in flutter, but I don't get why.


ffmpegProcess = await Process.start('ffmpeg', ['-version']); // this works



I'd love to get some suggestions where the problem could come from or any kind of alternative solutions.


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MKV to MP4 command on MacOS [closed]
28 février 2023, par Zakary MortonFirst time attempting anything more in-depth via Terminal, and I think I've sorted out the proper coding for my conversion. What I'd like to know/double-check are : 1) Is there a way to compress/control the size of the output file ? ; 2) Can I run this from a top-level folder and convert all videos under it rather than just next level down ? ; 3) Can I automate this somehow ? ; 4) Am I converting these in a way that will make them playable on apple tv ? ; 4) And finally, like, did I do it right ? Is there a simpler way to write this ?


Here's the command :




mkdir output
for f in *.mkv ; do ffmpeg -i "$f" -c:v libx265 -c:a aac -b:a 128k -preset : veryfast -tag:v hvc1 "output/$f%mkvmp4" ;done




Seems to be running ok, but not sure how long its meant to take to complete. Thanks for your inside from a newb