Recherche avancée

Médias (0)

Mot : - Tags -/flash

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (31)

  • ANNEXE : Les plugins utilisés spécifiquement pour la ferme

    5 mars 2010, par

    Le site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • L’utiliser, en parler, le critiquer

    10 avril 2011

    La première attitude à adopter est d’en parler, soit directement avec les personnes impliquées dans son développement, soit autour de vous pour convaincre de nouvelles personnes à l’utiliser.
    Plus la communauté sera nombreuse et plus les évolutions seront rapides ...
    Une liste de discussion est disponible pour tout échange entre utilisateurs.

Sur d’autres sites (5624)

  • converting a "gif" to video using swift

    3 décembre 2019, par James Woodrow

    I’ve looked around and found a few things here and there, mainly that I should be using AVAssetWriter to do this but I have 0 experience with this and video editing/creation so it doesn’t help me much since I can’t seem to find anything that does something I can modify easily (or not at my level of knowledge at least) so that it works as I intend it to.

    I have an app which takes n photos every cft (capture frame time which I get from a backend server) seconds (it’s a double for obvious reasons) I then display these frames using a UIImageView and the frames change every dft (display frame time which I also get from a backend server and can be different from cft). Up until this point nothing complicated.

    now what is currently the workflow is that these frames are sent back to a server with any relevant information I want and then the server would use imagemagick to create a real gif file and ffmpeg to create a 15 seconds video using said gif.

    the issue is this makes it so that my heroku server bills aren’t as low as I would like because of the limited memory on the dynos and the time it takes to generate these videos is of about 5-10 seconds I believe (not sure but it’s longer than I’d like)

    So the idea I had was to make the app create the video since he already has all the information he needs for this, and then simply upload it with the rest of the frames and relevant data. Using bandwidth nowadays is much cheaper than buying extra processing power on a server.

    • he has n frames to loop over
    • he has a float value representing how long each frame should last dft
    • he has a gpu or at least a much better cpu than the dynos heroku have to offer

    I’ve also looked around to see if anyone made an extensive tutorial on how to use ffmpeg in swift but I still didn’t find anything at my level and I didn’t even find a tutorial per se, only some GitHub projects which were partially completed and/or without the original tutorial linked to understand the thought process.

    I would appreciate any tips/code sample/tutorials on the subject.

    I’m adding the ffmpeg command line equivalent to what I would love to be able to do (if I could use ffmpeg directly with iOS this could be nice too)

    ffmpeg -framerate 100/13 -loop 1 -i frame%02d.png -c:v libx264 -r 100/13 -pix_fmt yuv420p -t 0:15 instagram.mp4

    where basically I did 100 / (dft * 100) for the input frame rate and just output at the same fps for 15 seconds. by the way if there are any ways to optimise this command to make it run faster without losing quality I might be able to keep the current way of functioning with heroku although I would still prefer some iOS solution.

  • aacenc_pred : rework the way prediction is done

    29 août 2015, par Rostislav Pehlivanov
    aacenc_pred : rework the way prediction is done
    

    This commit completely alters the algorithm of prediction.
    The original commit which introduced prediction was completely
    incorrect to even remotely care about what the actual coefficients
    contain or whether any options were enabled. Not my actual fault.

    This commit treats prediction the way the decoder does and expects
    to do : like lossy encryption. Everything related to prediction now
    happens at the very end but just before quantization and encoding
    of coefficients. On the decoder side, prediction happens before
    anything has had a chance to even access the coefficients.

    Also the original implementation had problems because it actually
    touched the band_type of special bands which already had their
    scalefactor indices marked and it’s a wonder the asserion wasn’t
    triggered when transmitting those.

    Overall, this now drastically increases audio quality and you should
    think about enabling it if you don’t plan on playing anything encoded
    on really old low power ultra-embedded devices since they might not
    support decoding of prediction or AAC-Main. Though the specifications
    were written ages ago and as times change so do the FLOPS.

    Signed-off-by : Rostislav Pehlivanov <atomnuker@gmail.com>

    • [DH] libavcodec/aac.h
    • [DH] libavcodec/aaccoder.c
    • [DH] libavcodec/aacenc.c
    • [DH] libavcodec/aacenc.h
    • [DH] libavcodec/aacenc_pred.c
    • [DH] libavcodec/aacenc_pred.h
  • Add single precision planar RGB pixel formats

    7 juillet 2017, par Vittorio Giovara
    Add single precision planar RGB pixel formats
    

    Add a pixel format flag to identify this family.

    Signed-off-by : Vittorio Giovara <vittorio.giovara@gmail.com>

    • [DH] doc/APIchanges
    • [DH] libavutil/pixdesc.c
    • [DH] libavutil/pixdesc.h
    • [DH] libavutil/pixfmt.h
    • [DH] libavutil/version.h
    • [DH] tests/ref/fate/sws-pixdesc-query