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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Valkaama DVD Cover Inside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (38)
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Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
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Binaires complémentaires et facultatifs flvtool2 : (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
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Sur d’autres sites (5852)
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ffmpeg for Android build shows error
2 avril 2015, par JamalI would like to build
ffmpeg
forAndroid
so I am following a steps from this tutorial http://www.roman10.net/how-to-build-ffmpeg-with-ndk-r9/What I tried
- downloaded
android-ndk-r10d-darwin-x86_64.bin
for Mac 64 bit OS - decompressed/extract the
NDK archieve file
- downloaded
ffmpeg 2.6.1
- decompressed/extract the `ffmpeg 2.6.1 file
- copied the
ffmpeg 2.6.1
extracted folder and pasted intoandroid-ndk-r10d/sources/
location -
Opened the
ffmpeg-2.6.1/configure
file and replaced this codeSLIBNAME_WITH_MAJOR=’$(SLIBNAME).$(LIBMAJOR)’
LIB_INSTALL_EXTRA_CMD=’$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"’
SLIB_INSTALL_NAME=’$(SLIBNAME_WITH_VERSION)’
SLIB_INSTALL_LINKS=’$(SLIBNAME_WITH_MAJOR) $(SLIBNAME)’
with
SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'
LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'
SLIB_INSTALL_LINKS='$(SLIBNAME)'7.Created the
build_android.sh
file insideffmpeg-2.6.1
folder so now it be like thisffmpeg-2.6.1/build_android.sh
.
instead of thisNDK=$HOME/Desktop/adt/android-ndk-r9
line I set current NDK location
8. executed thissudo chmod +x build_android.sh
command- while executing this command
./build_android.sh
got below error
Hubs-Mac-mini:ffmpeg-2.6.1 hubmaci7$ ./build_android.sh
Configured with : —prefix=/Applications/Xcode.app/Contents/Developer/usr —with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1
Configured with : —prefix=/Applications/Xcode.app/Contents/Developer/usr —with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/usr/include/c++/4.2.1
/hubmaci7/Pictures/Hubino/Jamal/android-ndk-r10d/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-gcc is unable to create an executable file.
C compiler test failed.If you think configure made a mistake, make sure you are using the latest
version from Git. If the latest version fails, report the problem to the
ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
Include the log file "config.log" produced by configure as this will help
solve the problem.
Makefile:2: config.mak: No such file or directory
Makefile:59: /common.mak: No such file or directory
Makefile:100: /libavutil/Makefile: No such file or directory
Makefile:100: /library.mak: No such file or directory
Makefile:102: /doc/Makefile: No such file or directory
Makefile:185: /tests/Makefile: No such file or directory
make: *** No rule to make target `/tests/Makefile'. Stop.
Makefile:2: config.mak: No such file or directory
Makefile:59: /common.mak: No such file or directory
Makefile:100: /libavutil/Makefile: No such file or directory
Makefile:100: /library.mak: No such file or directory
Makefile:102: /doc/Makefile: No such file or directory
Makefile:185: /tests/Makefile: No such file or directory
make: *** No rule to make target `/tests/Makefile'. Stop.
Makefile:2: config.mak: No such file or directory
Makefile:59: /common.mak: No such file or directory
Makefile:100: /libavutil/Makefile: No such file or directory
Makefile:100: /library.mak: No such file or directory
Makefile:102: /doc/Makefile: No such file or directory
Makefile:185: /tests/Makefile: No such file or directory
make: *** No rule to make target `/tests/Makefile'. Stop.
Hubs-Mac-mini:ffmpeg-2.6.1 hubmaci7$please provide a needed solution for me to solve this errors
- downloaded
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Cannot play video in TextureView Android
26 octobre 2014, par BilldaI have a problem with playing video on some devices. I am using textureview with mediaplayer, every methods of SurfaceTextureView are called but when I just call mediaPlayer.start(), immediately the listener with completition of playing is called. In log is this error :
E/MediaPlayer﹕ error (1, -2147483648)
When I list log from all applications, I can see some errors and I dont know if it is somehow related http://pastebin.com/rRxxQgdJ
This log is from CyanogenMod with Android 4.3.1 but on some other devices like Samsung Galaxy S3 mini this error is happening.
On my Nexus 4 everything works fine. I’ve tried convert that video with mp4 codec for android H.264 and even with ffmpeg but the result is still the same. I am using TextureVideoView implementation from here :
https://github.com/dmytrodanylyk/video-crop/blob/master/library/src/com/dd/crop/TextureVideoView.javaThanks for any advice
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Can't maintain desired fps with ffmpeg live stream when overlay is added
1er avril 2019, par jawswareI’m attempting to produce a 4K live stream for YouTube.
I’m capturing 2160p30 frames from a BlackMagic Design DeckLink Mini Recorder. I’m passing those frames to ffmpeg in their raw 8-bit 4:2:2 format. I’m able to achieve 30 fps encoding ( 16kbits/s and q= in the high 20s to low 30s) with my current parameters which are :
ffmpeg -threads:v 2 -threads:a 8 -filter_threads 2
-f rawvideo -framerate 30 -pixel_format uyvy422 -video_size 3840x2160 -i \\.\pipe\videopipe
-f s16le -ac 2 -ar 44100 -i \\.\pipe\audiopipe
-r 30 -g 60 -c:v h264_nvenc -pix_fmt yuv420p -preset fast -profile main
-b:v 16000K -maxrate 24000k -bufsize 6000k
-f flv "rtmp://a.rtmp.youtube.com/live2/xxxx-xxxx-xxxx-xxxx"I’m dilemma is that once I introduce an overlay graphic, my encoding fps drops to 28 at best. Which leads me to believe I’m barley achieving the 30 fps without the overlay. I’m only adding these parameters to include the overlay :
-i logo.png
-filter_complex "overlay=100:100"I further diminish the encoding fps (20 fps max) when I introduce a dynamic overlay which I feed to ffmpeg through an additional pipe.
My questions are 1.) is there a better set a parameters I could be using to encode the 4K stream ? 2.) is there a better way to include the overlay ?