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Médias (10)
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (35)
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Configuration spécifique d’Apache
4 février 2011, parModules spécifiques
Pour la configuration d’Apache, il est conseillé d’activer certains modules non spécifiques à MediaSPIP, mais permettant d’améliorer les performances : mod_deflate et mod_headers pour compresser automatiquement via Apache les pages. Cf ce tutoriel ; mode_expires pour gérer correctement l’expiration des hits. Cf ce tutoriel ;
Il est également conseillé d’ajouter la prise en charge par apache du mime-type pour les fichiers WebM comme indiqué dans ce tutoriel.
Création d’un (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (3139)
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How do I automate running a batch command with 3 arguments in C# (MVC 3) ?
13 janvier 2014, par kheyaI have this command in process.bat file
This file takes 3 arguments - %1 = input file path %2=output path %3=output file nameThis is how I call it in command prompt :
C:apps\xyz\>process.bat "c:\files\uploads" "c:\files\output" "123"
This creates 2 files : c :\files\output\abc.mp4 and c :\files\output\123.jpg using FFMPEG
Things work fine if I run in command prompt.@echo off
set w=480
set h=320
for "%%a" in ("%1\*.avi")
do (ffmpeg -i "%%a" -c:v libx264 -movflags +faststart -preset slow -crf 22 -b:v 500k -vf "scale=480:trunc(ow/a/2)*2" -threads 0 -c:a libfdk_aac -b:a 128k "%2/%%~na.mp4" -vf select="not(mod(n\\,10))" -r 1 -t 1 -ss 3 -s sqcif "%2\%3.jpg")But I need to automate this process. So I want a scheduled job or some other process that will process file periodically or when there are files to process.
I was thinking to create a C# Console app that will run every x minutes.
Console app will pass the 3 parameter to the bat file and run it.
But I am having nightmare with the console app. It just doesn't work.
I never see the files generated nor any error given.What will be the best practice to implement this automation in windows os (C#, MVC 3) ?
Here is what I tried that never worked :
public static string RunBatchFile(string fullPathToBatch, string args) {
using (var proc = new Process {
StartInfo =
{
FileName = fullPathToBatch,
Arguments = args,
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardOutput = false,
RedirectStandardError = false
}
})
{
try {
proc.Start();
proc.WaitForExit();
} catch (Win32Exception e) {
if (e.NativeErrorCode == 2)
return "File not found exception";
else if (e.NativeErrorCode == 5)
return "Access Denied Exception";
}
}
return "OK";
} -
Is ffmpeg running in CPU or GPU ?
14 juillet 2016, par Raghul SelvarajIt has been shown in the link
https://dri.freedesktop.org/wiki/IntelPerformanceTuning/
Step 2 : CPU vs GPU
that if the CPU % is more than 90 then the app is running in CPU.
While configuring ffmpeg, I enabled opencl. ffmpeg configurations are,
ffmpeg version ebe0fa0 Copyright (c) 2000-2015 the FFmpeg developers
built with gcc 4.8.5 (GCC) 20150623 (Red Hat 4.8.5-4)
configuration: --enable-gpl --enable-libx264 --enable-opencl --enable-nonfree --enable-libmfx --enable-libmp3lame --enable-libaacplus
libavutil 54. 31.100 / 54. 31.100
libavcodec 56. 60.100 / 56. 60.100
libavformat 56. 40.101 / 56. 40.101
libavdevice 56. 4.100 / 56. 4.100
libavfilter 5. 40.101 / 5. 40.101
libswscale 3. 1.101 / 3. 1.101
libswresample 1. 2.101 / 1. 2.101
libpostproc 53. 3.100 / 53. 3.100
Hyper fast Audio and Video encoder
usage: ffmpeg [options] [[infile options] -i infile]... {[outfile options] outfile}...But while running ffmpeg using the command
ffmpeg -i /home/M.mp4 -c:v h264 -preset:v faster /home/out.avi
the CPU% has been more than 90 (375%).
In case of ImageMagick, if I enable opencl while configuring, then the app will run in GPU, i.e., the CPU% will be less than 90. I noticed that.
But in case of ffmpeg, it is GPU accelerated one. Then, Why the CPU% is more than 90% ? Is the ffmpeg running in CPU or GPU ? If it is not, how can I make it to run in GPU ?
-
Is ffmpeg running in CPU or GPU ?
25 mai 2021, par Raghul SelvarajIt has been shown in the link





https://dri.freedesktop.org/wiki/IntelPerformanceTuning/

 

Step 2 : CPU vs GPU





that if the CPU % is more than 90 then the app is running in CPU.



While configuring ffmpeg, I enabled opencl. ffmpeg configurations are,



ffmpeg version ebe0fa0 Copyright (c) 2000-2015 the FFmpeg developers
 built with gcc 4.8.5 (GCC) 20150623 (Red Hat 4.8.5-4)
 configuration: --enable-gpl --enable-libx264 --enable-opencl --enable-nonfree --enable-libmfx --enable-libmp3lame --enable-libaacplus
 libavutil 54. 31.100 / 54. 31.100
 libavcodec 56. 60.100 / 56. 60.100
 libavformat 56. 40.101 / 56. 40.101
 libavdevice 56. 4.100 / 56. 4.100
 libavfilter 5. 40.101 / 5. 40.101
 libswscale 3. 1.101 / 3. 1.101
 libswresample 1. 2.101 / 1. 2.101
 libpostproc 53. 3.100 / 53. 3.100
Hyper fast Audio and Video encoder
usage: ffmpeg [options] [[infile options] -i infile]... {[outfile options] outfile}...




But while running ffmpeg using the command



ffmpeg -i /home/M.mp4 -c:v h264 -preset:v faster /home/out.avi



the CPU% has been more than 90 (375%).



In case of ImageMagick, if I enable opencl while configuring, then the app will run in GPU, i.e., the CPU% will be less than 90. I noticed that.



But in case of ffmpeg, it is GPU accelerated one. Then, Why the CPU% is more than 90% ? Is the ffmpeg running in CPU or GPU ? If it is not, how can I make it to run in GPU ?