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  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (8670)

  • avutil/mem : limit alignment to maximum simd align

    3 décembre 2023, par Timo Rothenpieler
    avutil/mem : limit alignment to maximum simd align
    

    FFmpeg has instances of DECLARE_ALIGNED(32, ...) in a lot of structs,
    which then end up heap-allocated.
    By declaring any variable in a struct, or tree of structs, to be 32 byte
    aligned, it allows the compiler to safely assume the entire struct
    itself is also 32 byte aligned.

    This might make the compiler emit code which straight up crashes or
    misbehaves in other ways, and at least in one instances is now
    documented to actually do (see ticket 10549 on trac).
    The issue there is that an unrelated variable in SingleChannelElement is
    declared to have an alignment of 32 bytes. So if the compiler does a copy
    in decode_cpe() with avx instructions, but ffmpeg is built with
    — disable-avx, this results in a crash, since the memory is only 16 byte
    aligned.

    Mind you, even if the compiler does not emit avx instructions, the code
    is still invalid and could misbehave. It just happens not to. Declaring
    any variable in a struct with a 32 byte alignment promises 32 byte
    alignment of the whole struct to the compiler.

    This patch limits the maximum alignment to the maximum possible simd
    alignment according to configure.
    While not perfect, it at the very least gets rid of a lot of UB, by
    matching up the maximum DECLARE_ALIGNED value with the alignment of heap
    allocations done by lavu.

    • [DH] libavutil/mem.c
    • [DH] libavutil/mem_internal.h
  • avutil/mem : limit alignment to maximum simd align

    3 décembre 2023, par Timo Rothenpieler
    avutil/mem : limit alignment to maximum simd align
    

    FFmpeg has instances of DECLARE_ALIGNED(32, ...) in a lot of structs,
    which then end up heap-allocated.
    By declaring any variable in a struct, or tree of structs, to be 32 byte
    aligned, it allows the compiler to safely assume the entire struct
    itself is also 32 byte aligned.

    This might make the compiler emit code which straight up crashes or
    misbehaves in other ways, and at least in one instances is now
    documented to actually do (see ticket 10549 on trac).
    The issue there is that an unrelated variable in SingleChannelElement is
    declared to have an alignment of 32 bytes. So if the compiler does a copy
    in decode_cpe() with avx instructions, but ffmpeg is built with
    — disable-avx, this results in a crash, since the memory is only 16 byte
    aligned.

    Mind you, even if the compiler does not emit avx instructions, the code
    is still invalid and could misbehave. It just happens not to. Declaring
    any variable in a struct with a 32 byte alignment promises 32 byte
    alignment of the whole struct to the compiler.

    This patch limits the maximum alignment to the maximum possible simd
    alignment according to configure.
    While not perfect, it at the very least gets rid of a lot of UB, by
    matching up the maximum DECLARE_ALIGNED value with the alignment of heap
    allocations done by lavu.

    • [DH] libavutil/mem.c
    • [DH] libavutil/mem_internal.h
  • How to optimize FFMPEG with pipe and memory reuse in Tide SDK

    7 janvier 2014, par Vincent Duprez

    Im running into an speed optimization issue. Im building a video cut tool in web technologies on desktop with TideSDK. On of the tools has a timeline with a position slider

    basically, whenever the slider moves, (using jquery UI), I get the position, translate this into a timecode and asks FFMPEG to encode to a file, when a get the finished event, I simply update the background-image attribute of the 'viewer' to this file. The file is located in some temporary folder.

    The thing is, it is just a bit too slow. Usable, but slow (approx 2 fps on a High end Computer)
    I think there are 2 bottlenecks on this strategy :
    - Writing ffmpeg output to a file & reading back in css
    - repeatedly loading the same movie file in ffmpeg

    This is the code executed on each move (var timecode is the calculated timecode based on the pointer position)

    var cmd = [FFMPEG];
    cmd.push('-y'); //overwrite existing files
    cmd.push('-ss',timecode); //CUE position
    cmd.push('-i',input); //input file
    cmd.push('-f','image2'); //output format
    cmd.push('-vframes','1'); //number of images to render
    cmd.push(Ti.API.Application.getDataPath( )+"/encoderframe.jpg"); //output file

    var makeframe = Ti.Process.createProcess(cmd);
    makeframe.setOnReadLine(function(data){ /*console.log(data);*/ });
    var time = new Date().getTime();
    makeframe.setOnExit(function(){ ffmpegrunning = false;  $('#videoframe').css('background-image','url(file://'+Ti.API.Application.getDataPath( ).replace(" ","%20")+'/encoderframe.jpg?'+time+')');     });
    makeframe.launch();

    Basically, this repeatedly asks the same Command :

    ffmpeg -y -ss 00:00:01.04 -i /somepath/somevideo.mov -f image2 -vframes 1 /path/to/output/encoderframe204.jpg

    How can I optimize this code, Pipe to output straight to css background with Base64 data, or reuse loaded memory file in ffmpeg. ?

    Thanks !