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  • L’agrémenter visuellement

    10 avril 2011

    MediaSPIP est basé sur un système de thèmes et de squelettes. Les squelettes définissent le placement des informations dans la page, définissant un usage spécifique de la plateforme, et les thèmes l’habillage graphique général.
    Chacun peut proposer un nouveau thème graphique ou un squelette et le mettre à disposition de la communauté.

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (10797)

  • movenc : Set mov->mode earlier in mov_write_header

    22 septembre 2013, par Martin Storsjö
    movenc : Set mov->mode earlier in mov_write_header
    

    This allows simplifying some early checks that depend on the
    muxer mode.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DBH] libavformat/movenc.c
  • Android, How to use Media Recorder to record from my own image source ?

    5 mars 2012, par John Nabil

    I want to use android media recorder to record video from list of images ? Is that possible ?

    I saw many samples to use it but to record from the device camera.

    Best regards
    John Nabil

  • Learn Multimedia Programming By Writing A JPEG Decoder

    6 janvier 2011, par Multimedia Mike — Programming

    For those of you who hack on multimedia tech, how did you get started ? Did you begin by studying the mathematical underpinnings of multimedia codec algorithms ? Or did you find a practical problem and jump right in by writing code ? (Personally, I was always more of a nuts & bolts hacker than a math guy.) I ask because I occasionally get emails from aspiring multimedia hackers who want to know where to begin. Invariably, they want to go the math-first route. I heavily discourage this approach.

    I have a crazy idea for anyone who wants a crash course on multimedia hacking : write a JPEG decoder. In doing so, you will be exposed to a lot of key domain concepts such as bitstream parsing, Huffman decoding, dequantization, zigzagging, the dreaded (inverse) discrete cosine transform, YUV vs. RGB colorspaces, macroblock organization, delta coding, and run length coding.

    Sure, JPEG decoding is a solved problem. But that’s hardly the point. Why would you enter an unfamiliar field and hope to come up to speed on the basics by leaping straight into the domain’s unsolved problems ? If you are successful in this exercise, no one will ever use the fruits of your labor, but that doesn’t really matter.

    So, do you want to learn multimedia hacking quickly ? Then grab a JPEG file (maybe create a few contrived ones that are small, have friendly dimensions, and feature predictable patterns), grab a good JPEG reference, and implement the decoding algorithm in the language and platform of your choice.

    On the matter of the reference, my personal favorite reference has always been A note about the JPEG decoding algorithm by Cristi Cuturicu. The English grammar is a bit dodgy but overall, it might be the best reference you’ll find on the matter— as simple as it needs to be, but no simpler.

    Good luck !