
Recherche avancée
Autres articles (94)
-
Configuration spécifique pour PHP5
4 février 2011, parPHP5 est obligatoire, vous pouvez l’installer en suivant ce tutoriel spécifique.
Il est recommandé dans un premier temps de désactiver le safe_mode, cependant, s’il est correctement configuré et que les binaires nécessaires sont accessibles, MediaSPIP devrait fonctionner correctement avec le safe_mode activé.
Modules spécifiques
Il est nécessaire d’installer certains modules PHP spécifiques, via le gestionnaire de paquet de votre distribution ou manuellement : php5-mysql pour la connectivité avec la (...) -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (6746)
-
Why is this video file not supported in mobile safari ?
30 septembre 2015, par pinkboiI’m using libffmpeg to generate my video and it’s playable on desktop browsers and many other places (including android). I looked at this earlier post, and the linked-to Apple guidelines but nothing stuck out at me as wrong about my stream. Are only certain framerates supported ? Here is the output of
ffprobe -show_streams
on a generated file :[STREAM]
index=0
codec_name=aac
codec_long_name=AAC (Advanced Audio Coding)
profile=LC
codec_type=audio
codec_time_base=1/44100
codec_tag_string=mp4a
codec_tag=0x6134706d
sample_fmt=fltp
sample_rate=44100
channels=2
channel_layout=stereo
bits_per_sample=0
id=N/A
r_frame_rate=0/0
avg_frame_rate=0/0
time_base=1/44100
start_pts=-2048
start_time=-0.046440
duration_ts=419840
duration=9.520181
bit_rate=63999
max_bit_rate=N/A
bits_per_raw_sample=N/A
nb_frames=410
nb_read_frames=N/A
nb_read_packets=N/A
DISPOSITION:default=1
DISPOSITION:dub=0
DISPOSITION:original=0
DISPOSITION:comment=0
DISPOSITION:lyrics=0
DISPOSITION:karaoke=0
DISPOSITION:forced=0
DISPOSITION:hearing_impaired=0
DISPOSITION:visual_impaired=0
DISPOSITION:clean_effects=0
DISPOSITION:attached_pic=0
TAG:language=und
TAG:handler_name=SoundHandler
[/STREAM]
[STREAM]
index=1
codec_name=h264
codec_long_name=H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
profile=Constrained Baseline
codec_type=video
codec_time_base=1/48
codec_tag_string=avc1
codec_tag=0x31637661
width=500
height=500
has_b_frames=0
sample_aspect_ratio=0:1
display_aspect_ratio=0:1
pix_fmt=yuv420p
level=30
color_range=N/A
color_space=unknown
color_transfer=unknown
color_primaries=unknown
chroma_location=left
timecode=N/A
is_avc=1
nal_length_size=4
id=N/A
r_frame_rate=24/1
avg_frame_rate=24/1
time_base=1/12288
start_pts=0
start_time=0.000000
duration_ts=92672
duration=7.541667
bit_rate=24286
max_bit_rate=N/A
bits_per_raw_sample=8
nb_frames=181
nb_read_frames=N/A
nb_read_packets=N/A
DISPOSITION:default=1
DISPOSITION:dub=0
DISPOSITION:original=0
DISPOSITION:comment=0
DISPOSITION:lyrics=0
DISPOSITION:karaoke=0
DISPOSITION:forced=0
DISPOSITION:hearing_impaired=0
DISPOSITION:visual_impaired=0
DISPOSITION:clean_effects=0
DISPOSITION:attached_pic=0
TAG:language=und
TAG:handler_name=VideoHandler
[/STREAM] -
After uploading .aab file it is not showing app size based on mobile architecture
11 septembre 2019, par ManiIn my project i am using assets ffmpeg static binarie files for both 32 and 64 bit it’s working fine in both mobile architectures but i have problem about .aab file size. The app size is increased to 17mb after adding 64 bit file,I am using .aab file for uploading but the size is same for both the architectures.Please tell me how to reduce app size based on mobile architecture thank you.
-
Architecture of video-based service for mobile phones
27 juin 2015, par David AzarI guess this is more of a conceptual question than a technical one.
I’m trying to figure out the best way to upload short videos to a server and also be able to download them and watch them on both Android and iOS.
Lets focus on Android for the moment.
I’ve done some experiments, and my results have been :
-
I’m able to compress 12-14MB video down to 500KB using FFMPEG lib with pretty good results in quality, but it takes about 12 seconds.
-
Next, im uploading those videos to my Parse backend as ParseFile to store them.
-
Finally, i can download them and watch them with no problem using a VideoView widget.
Now, for the tests i’ve been running, these are great results. But i want to see if there is a better way to manage and scale all of this.
My questions are :
-
Is there a better, lighter way to compress video ?
-
Is Parse the right way to go ?
-
How can i stream videos instead of downloading them and storing the on local storage before playing them ? i know this will cause my app to use significant space on disk and i dont want that.
-
How do big companies do this kind of tasks ?
I’ve heard Amazon S3 is a cool thing for projects like this one, also Google Cloud Platform. I want to understand the best approach before building everything so i can do it the right way and also, provide the absolute best user experience for watching these videos.
-