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Médias (1)
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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (13)
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Submit enhancements and plugins
13 avril 2011If you have developed a new extension to add one or more useful features to MediaSPIP, let us know and its integration into the core MedisSPIP functionality will be considered.
You can use the development discussion list to request for help with creating a plugin. As MediaSPIP is based on SPIP - or you can use the SPIP discussion list SPIP-Zone. -
Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...)
Sur d’autres sites (3775)
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Achieving very poor fps for my iphone app for decode + display h264 frames using ffmpeg and opengl
29 décembre 2015, par sam18I have three steps process for my application which display h264 frame on iPhone screen.
- decode using ffmpeg.
- scale and colorspace conversion (scale to 256 X 256 Opengl ES 1 texture and convert colospace from yuv420p to rgb565 using sws_Scale from ffmpeg).
- Render opengl 1 texture to frame buffer to render buffer
after these three step process, I got my picture on iPhone screen.
When I was testing the performance for 720 X 576 resolution frames, I obtain very poor FPS. It is reaching max to 180 milliseconds and hence resulting into 5 to 6 FPS.
Any direction will be grateful.
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Decoding RIMM streaming file format
10 septembre 2011, par ThomasI want to decode the video (visual) frames within a Blackberry RIMM file. So far I have a parser, and some corresponding container documentation from RIM.
The video codec is H264 and is explicitly set on the device using one of the video.encodings properties. However, FFMPEG is not able to decode the frames and this is driving me nuts.
Edit 1 : The issues seems to be lack of SPS and PPS in the frames, and artificially inserting them have proven unsuccessful so far (all grey image). Blackberry 9700 sends
0x00 0x00 0x ?? 0x ?? 0xType
where Type is according to table 7-1 in the H264 spec (I and P frames). We believe the 0x ?? 0x ?? represent the size of the frame, however the size does not always correspond to the size found by the parser (the parser seems to be working correctly).
I have a windows decoder codec from blackberry, called mc_demux_mp2_ds.ax, and can play some MPEG-4 files captured the same way, but it is a binary for windows. And the H264 files will not play either way. I am aware of previous attempts. The capture url for javax.microedition.media.Manager is
encoding=video-3gpp_width=176_height=144_video_codec=H264_audio_codec=AAC
and I am writing to an output stream. Some example files here.
Edit 2 :Turns out that about 3-4 of the 12-15 available video capture modes are flat out failing and refusing to output data, even in the simplest of test applications. So any working solution should implement MPEG-4, H264 and H263 in both AMR and AAC, in so getting fallback alternatives when one sound codec and/or resolution fails. Reboots, hangs and what not litters the Blackberry video implementation and vary from firmware to firmware ; total suckage.
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Cracking Aztec Game Audio
7 juin 2011, par Multimedia Mike — Game HackingHere’s a mild multimedia-related reverse engineering challenge for you. It’s pretty straightforward for those skilled in the art.
The Setup
One side effect of running this ridiculously niche interest blog at the intersection of multimedia, reverse engineering, and game hacking is that people occasionally contact me for assistance on those very matters. So it was when one of my MobyGames peers asked if I can help to extract some music from a game called Aztec Wars. The game consists of 2 discs, each with a music.xbe file that contains multiple tunes and is hundreds of megabytes large.
That’s all the data I received from the first email. At first I’m wondering what makes people think I have some magical insight into cracking these formats with such little information. Ordinarily, I would need to have the entire data file to work with and possibly the game binaries. But I didn’t want to ask him to upload hundreds of megabytes of data and I didn’t feel like downloading it ; commitment issues and all.
But then I gathered a little confidence and remembered that the .xbe files are probably just Game Resource Archive Formats (GRAF) which are, traditionally, absurdly simple. I asked my colleague to send me a hexdump of the first kilobyte of one of the .xbe GRAFs (
'hexdump -C -n 1024 music.xbe > file'
) as well as the total file size of the GRAF.The Hexdump
The first music.xbe file is 192817376 bytes large. These are the first1024144 bytes (more than enough) :00000000 01 00 00 00 60 04 00 00 14 00 00 00 01 00 00 00 |....`...........| 00000010 0d 00 00 00 48 00 00 00 94 39 63 01 1c a4 21 03 |....H....9c..¤ !.| 00000020 7a d2 54 04 04 28 ad 05 d8 88 fd 06 d8 88 fd 06 |zÒT..(.Ø.ý.Ø.ý.| 00000030 2a 6e 46 08 2a 6e 46 08 2a 6e 46 08 2a 6e 46 08 |*nF.*nF.*nF.*nF.| 00000040 50 13 2f 0a e0 28 7e 0b 52 49 46 46 44 39 63 01 |P./.à( .RIFFD9c.| 00000050 57 41 56 45 66 6d 74 20 10 00 00 00 01 00 02 00 |WAVEfmt ........| 00000060 44 ac 00 00 10 b1 02 00 04 00 10 00 64 61 74 61 |D¬...±......data| 00000070 fc 13 63 01 00 00 00 00 00 00 00 00 00 00 00 00 |ü.c.............| 00000080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
The Challenge
Armed with only the information in the foregoing section, figure out a method for extracting all the audio files in that file and advise on their playback/conversion. Ideally, this method should require minimal effort from both you and the person on the other end of the conversation.The Resolution
The reason I ask is because I came up with a solution but knew, deep down, that there must be a slightly easier way. How would you solve this ?The music files in question are now preserved on YouTube (until they see fit to remove them for one reason or another).