
Recherche avancée
Autres articles (35)
-
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
-
Other interesting software
13 avril 2011, parWe don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
We don’t know them, we didn’t try them, but you can take a peek.
Videopress
Website : http://videopress.com/
License : GNU/GPL v2
Source code : (...) -
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)
Sur d’autres sites (6685)
-
WebRTC H264 video live streaming (w FFMPEG) from OpenGL
25 novembre 2022, par OBII am trying to make a peer-to-peer game streaming platform. At this point I managed to capture the OpenGL frames and I have a functional Java websockets server, I can have 2 clients that establish a peer to peer connection (I have solved the STUN/TURN servers part) and transfer text at this point.



I do not quite understand how I could stream a video made out of the Opengl frames with a low latency (<100ms). The problem mainly lies in the FFMPEG part, I want to use this to encode the frames, get the result (stdin/stdout redirect for ffmpeg ?), somehow link to the the JS API of the host (maybe a local websocket to which the JS of the hoster will connect to).



I tried several FFMPEG arguements/commands with stdin and stdout pipes and they did not work.





-
ffmpeg video stream to app c# [on hold]
3 septembre 2014, par Alexey MedvedevI am trying to make a video mixer for online broadcasts. To do this, I use ffmpeg and C #. I had a problem with the transfer of the video stream from ffmpeg to my program. I would like to receive a stream of ffmpeg using network protocols (e.g. TCP, UDP or others) or capturing if from ffplay window, but I don`t how I can do it. Can you give me some ideas ?
For example, I have command for ffmpeg : "ffmpeg -i video1.mp4 -f mpegts udp:127.0.0.1:5000" or same command with other output formats or network protocols. How i can read video stream from the port and convert it to Bitmap ?
I need to send video stream from my program from computer A to my program to computer B. I write program on C#. I dont know how I can compress video which I must send between my computers and I decided to use Ffmpeg. Now, I can streaming video from my program in computer A to ffmpeg and compress it with parameters which I need.
On second computer I can read this steam using ffmpeg or ffplay, but I don`t know how I can get this stream into my program.
1) How can I get this stream in my program ? Which libraries can you recommend me ?
2) Do you know any libraries which can compress video, instead of using ffmpeg ? -
Joining a multicast stream via RTSP using ffplay
15 septembre 2015, par user1447903I have a
RTSP
server that provides access to a multicast stream. I can play it fine inVLC
and various other players, however inffmpeg
/ffplay
I get no data back.After investigation this seems to be caused by the
RTSP
SETUP
listing only unicast as a transport method.If I use :
ffplay -rtsp_transport udp_multicast rtsp://<blah>
</blah>then it works fine.
How does
ffmpeg
decide which transport methods to put into itsSETUP
call ? Is it perhaps some part of theSDP
returned by theDESCRIBE
call ? Ideally I’d like to find a way to allowffplay
to play the multicast stream without the need to force the transport mode.