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Autres articles (37)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Changer son thème graphique

    22 février 2011, par

    Le thème graphique ne touche pas à la disposition à proprement dite des éléments dans la page. Il ne fait que modifier l’apparence des éléments.
    Le placement peut être modifié effectivement, mais cette modification n’est que visuelle et non pas au niveau de la représentation sémantique de la page.
    Modifier le thème graphique utilisé
    Pour modifier le thème graphique utilisé, il est nécessaire que le plugin zen-garden soit activé sur le site.
    Il suffit ensuite de se rendre dans l’espace de configuration du (...)

  • Use, discuss, criticize

    13 avril 2011, par

    Talk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
    The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
    A discussion list is available for all exchanges between users.

Sur d’autres sites (3796)

  • FFmpeg converted mp4 file fails to load in Quicktime

    21 décembre 2015, par wonea

    I’ve been using FFmpeg to convert a movie I need to play in MP4, however in Quicktime the following error is presented ;

    FFmpeg file produces this Quicktime error

    (Error -2041 : an invalid sample description was found in the movie (output.mp4)).

    I used the following FFmpeg command parameters to convert the file ;

    C :\Temp\EOBTemp>ffmpeg -i input.mp4 -y
    -acodec libmp3lame -ab 96k -vcodec libx264 -vpre lossless_slow -crf 22
    -threads 0 output.mp4

    Now this file plays absolutely fine, in Windows Media Player, and VideoLAN (FFmpeg based, so no surprise here. I using the latest build from HawkEye’s FFmpeg Windows Builds
    (FFmpeg git-a304071 32-bit Static (Latest)).

    I really hope this isn’t a AAC problem, as I’ve been trying to get FFmpeg to use the libfaac.dll library (in the same folder as the FFmpeg.exe) with the command ;

    -acodec libfaac

    Help ! I’m at a loss !

  • Compiling ffmpeg for use in Android (ndk) for x86 architecture

    26 septembre 2012, par Ankur22

    I am trying to compile ffmpeg for Android but for the x86 architecture. I've successfully compiled an arm .so and it all works, and I though that by replacing arm with x86 in the relevant places within the build script would have done the trick. Unfortunately that's not the case and I get some strange things occurring.

    First I get this while it's compiling ffmpeg :

    /home/ankur/android-ndk-r8/platforms/android-8/arch-arm//usr/include/strings.h:49: warning: redundant redeclaration of 'index'

    Notice the arch-arm instead of arch-x86. Finally I get this :

    /home/ankur/android-ndk-r8/toolchains/x86-4.4.3/prebuilt/linux-x86/bin/i686-android-linux-ld: libavcodec/libavcodec.a(4xm.o): Relocations in generic ELF (EM: 40)
    /home/ankur/android-ndk-r8/toolchains/x86-4.4.3/prebuilt/linux-x86/bin/i686-android-linux-ld: libavcodec/libavcodec.a(4xm.o): Relocations in generic ELF (EM: 40)
    /home/ankur/android-ndk-r8/toolchains/x86-4.4.3/prebuilt/linux-x86/bin/i686-android-linux-ld: libavcodec/libavcodec.a(4xm.o): Relocations in generic ELF (EM: 40)
    libavcodec/libavcodec.a(4xm.o): could not read symbols: File in wrong format

    The build script I've created looks like this :

    #!/bin/bash

    NDK=~/android-ndk-r8
    PLATFORM=$NDK/platforms/android-8/arch-x86/
    PREBUILT=$NDK/toolchains/x86-4.4.3/prebuilt/linux-x86
    function build_one_r8
    {
    ./configure \
       --disable-shared \
       --enable-static \
       --enable-gpl \
       --enable-version3 \
       --enable-nonfree \
       --disable-doc \
       --disable-ffmpeg \
       --disable-ffplay \
       --disable-ffprobe \
       --disable-ffserver \
       --disable-avdevice \
       --disable-avfilter \
       --disable-postproc \
       --enable-small \
       --cross-prefix=$PREBUILT/bin/i686-android-linux- \
       --enable-cross-compile \
       --target-os=linux \
       --extra-cflags="-I$PLATFORM/usr/include" \
       --arch=x86 \
       --disable-symver \
       --disable-debug \
       --disable-stripping \
       $ADDITIONAL_CONFIGURE_FLAG
    sed -i 's/HAVE_LRINT 0/HAVE_LRINT 1/g' config.h
    sed -i 's/HAVE_LRINTF 0/HAVE_LRINTF 1/g' config.h
    sed -i 's/HAVE_ROUND 0/HAVE_ROUND 1/g' config.h
    sed -i 's/HAVE_ROUNDF 0/HAVE_ROUNDF 1/g' config.h
    sed -i 's/HAVE_TRUNC 0/HAVE_TRUNC 1/g' config.h
    sed -i 's/HAVE_TRUNCF 0/HAVE_TRUNCF 1/g' config.h
    make clean
    make  -j4 install
    $PREBUILT/bin/i686-android-linux-ar d libavcodec/libavcodec.a inverse.o
    $PREBUILT/bin/i686-android-linux-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib  -soname libffmpeg.so -shared -nostdlib  -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a libswscale/libswscale.a -lc -lm -lz -ldl -llog  --warn-once  --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/i686-android-linux/4.4.3/libgcc.a
    }
    function build_one_r8_2
    {
    $PREBUILT/bin/i686-android-linux-ar d libavcodec/libavcodec.a inverse.o
    $PREBUILT/bin/i686-android-linux-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib  -soname libffmpeg.so -shared -nostdlib  -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a libswscale/libswscale.a -lc -lm -lz -ldl -llog  --warn-once  --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/i686-android-linux/4.4.3/libgcc.a
    }
    #x86
    CPU=x86
    OPTIMIZE_CFLAGS="-march=$CPU "
    PREFIX=./android/$CPU
    ADDITIONAL_CONFIGURE_FLAG=
    build_one_r8

    I hope I'm doing something wrong rather than this not being possible.

    Thanks !

  • Fundamentally, what exactly is a codec ?

    22 décembre 2013, par Bitwize

    I really hope I don't get down-voted for this, but this is something I have wondered for quite a while now.

    I have been reading through a series of articles describing what codecs are/what they do, and the difference between them and Containers, but where I become confused is in what a codec is fundamentally.

    Is a codec an executable binary/library that handles the compression/decompression of files for a specific program/API ?
    Or is it a form of library for programmers to use in order to handle these containers ?

    Reading various answers around the web it sounds as though it's almost treated as both, which is a little confusing.
    I'm hoping someone here can help clarify.

    Thanks !