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Autres articles (38)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (4782)
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How to stream video in the GUI using PyQt5 ?
30 mars 2020, par ShriyaI am a newbie with Python as well as ffmpeg. Once the webcam is assigned to the Pine, the video gets stored in the /mnt/hls directory. The video from this directory needs to be displayed on the Front End which was designed using QtDesigner and the wiring is done using PyQt5. The video needs to be displayed when a button is clicked by the user in the OpenGLWidget.
The command line for the video stream is
"Ffplay -fflags nobuffer -flags low_delay [HLS playlist]"
, which can be run usingos.system()
. My issue is with getting the video displayed in the OpenGLWidget. Could someone help me through this or direct me to another similar question or a different link ? Thank you.

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Connecting Firebase to a Computer to Run Programs for It [closed]
29 mars 2020, par Rainbow Luv SheepCurrently I’m using Firebase to store video files sent by an app so that then ffmpeg can stitch them together and send a completed video back. However, ffmpeg will apparently sap up all of the allocated CPU usage of Firebase’s cloud functions since video files are large, and could possibly timeout. Because of that, I want to have Firebase sent a request to a computer that will download the video files, run ffmpeg to stitch them together, then upload that finished file back up to Firebase. App Engine and Compute Engine are out of scope due to cost .
Is there any way to do that ?
Sorry if I missed some obvious solution. I’m very new to working with servers in general.
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Measuring success for your SEO content
20 mars 2020, par Jake Thornton — Uncategorized