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Autres articles (80)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (10689)

  • How do I play an audio clip from a https URL in Qt6 on Windows ?

    20 mai 2023, par wiktort1

    I keep getting the following error :

    


    https protocol not found, recompile FFmpeg with openssl, gnutls or securetransport enabled


    


    I link OpenSSL in my project, I also have OpenSSL Toolkit installed through the Qt Maintenance Tool, however that doesn't seem to fix it.

    


    I have also found an answer online, that said that I need to copy the OpenSSL DLLs to my build folder, but that didn't work either.

    


    I use Qt 6.5.0.

    


    Do I have to compile Qt on my own ? or is there a different approach ?

    


  • Stripping a video with start point and end point defined using TimeCodes

    12 juin 2014, par Tarun

    Is anyone aware about how to strip a segment out of a video , a segment whose start point and end points are defined by TimeCode not TimeStamp.

    I tried ffmpeg and ffmbc but I dont think they support cutting video based on timeCode.

    I have also considered approach where I can attemp to convert a timecode into timestamp

    Would anyone please advise ?

  • How to extract frames in real time from the MediaStream object returned from the frontend in backend

    23 mai 2023, par Darwin Swartz

    is it possible to extract frames in real-time on the backend from a MediaStream object returned from the frontend ? something like :- instead of extracting frames from a canvas element in frontend and sending those frames to the backend in real time, can we send just the stream instance to the backend and extract frames there in real time until the user stops the recording ?

    


    chrome.tabCapture.capture({ audio: false, video: true }, function(stream) {
  // Use the media stream object here
});


    


    I am using tabCapture api which returns a stream, now I want to send this MediaStream instance in real time to the backend and extract frames there and edit something on them in real-time using OpenCV or FFmpeg. is this something technically possible ?

    


    One approach I have seen is

    


    chrome.tabCapture.capture({ audio: false, video: true }, function(stream) {
  video.srcObject = stream
  const canvas = document.createElement('canvas');
  const ctx = canvas.getContext('2d');
   ctx.drawImage(video, 0, 0, canvas.width, canvas.height);
  const imageData = canvas.toDataURL('image/jpeg');
});


    


    drawing each frame on top of a canvas and capturing those frames from it (in the frontend itself)and sending those frames in real-time to the backend using web sockets. I am not sure about this approach as this might be bad for frontend memory wise,

    


    What could be a more efficient way of implementing real-time frame editing with frame manipulation libraries like OpenCV and FFmpeg