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Autres articles (51)

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (8640)

  • Restoring corrupted video after recovery

    22 août 2019, par Harold.Demure

    I have recently recovered the content of an old drive of mine using photorec.

    To my surprise, photorec recovered a lot of files with non-video extensions (.sqlite, .apple, .pdf, .torrent...) that contain fragments of video. I can see these fragments only using mplayer/mencoder (quicktime and vlc cannot). Some of the files are even hundreds of megabyte large, but mplayer only shows me a few seconds of the video.

    Is there any script/data carving tool that I can use to see if I can recover more video fragments from these files ? I am not afraid of trying solutions that require some coding or manual inspection (e.g., search for headers via hex editors).

    Thank you for your help, any suggestion is highly appreciated.
    Harol.

  • How can I display an image from Uint8List with the format AVFormat.RGBA8888 more quickly in Flutter ?

    27 mars, par Salawesh

    I'm looking to display images as quickly as possible. input data is in the form of Uint8List from dart:typed_data, data is encoded in AVFormat.RGBA8888 from ffmpeg.

    


    I'm looking for a solution to improve the performance of my graphics rendering code. And to see if it's possible to do it in a thread (isolate or compute).

    


    Here's my current working code.

    


        final buffer = await ui.ImmutableBuffer.fromUint8List(data.data);
    final descriptor = ui.ImageDescriptor.raw(
      buffer,
      width: data.width,
      height: data.height,
      pixelFormat: ui.PixelFormat.rgba8888,
    );
    final codec = await descriptor.instantiateCodec(); // native codec of ui.Image
    final frameInfo = await codec.getNextFrame();


    


    This is done in my main thread

    


  • Kivy Crashes when Loading Multiple Audio Files

    26 mars 2022, par Omid Ketabollahi

    I have a music folder and in it I have a script that loads all the files using SoundLoader and assigns them to a variable. I have 9 audio files that I load in the script but it seems like that kivy cannot handle loading many audio files ? When I run my main script I get this error and the program crashes :

    


    Assertion 'pa_atomic_load(&(c)->_ref) >= 1' failed at pulse/context.c:1056, function pa_context_disconnect(). Aborting.


    


    I don't think that this is an issue with the audio files ( I may be wrong ) because I tried loading other files instead of the original ones that I used and I still got this error.

    


    In case you are wondering, this is the code :

    


    import os.path
from typing import Final
from constants import MUSIC_DIRECTORY
from kivy.core.audio import SoundLoader

__all__ = (
    "A_DARK_TIME",
    "BLOOD_PUMPING",
    "BROKEN_VILLAGE",
    "DRUM_COMMERCIAL_B",
    "SUPER_SUSPENSE",
    "THE_HERO_WE_NEED",
    "TROUBLE_IS_BREWING",
    "VIKING_FEAST",
    "WARRIOR_GODS",
)


A_DARK_TIME: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "A-Dark-Time-David-Fesliyan.mp3")
)
BLOOD_PUMPING: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "Blood-Pumping-David-Fesliyan.mp3")
)
BROKEN_VILLAGE: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "Broken-Village-David_Fesliyan.mp3")
)
DRUM_COMMERCIAL_B: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "Drum-Commercial-B-David-Fesliyan.mp3")
)
SUPER_SUSPENSE: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "Super-Suspense-David-Fesliyan.mp3")
)
THE_HERO_WE_NEED: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "The-Hero-We-Need-Steve-Oxen.mp3")
)
TROUBLE_IS_BREWING: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "Trouble-Is-Brewing-David-Fesliyan.mp3")
)
VIKING_FEAST: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "Viking-Feast-David-Fesliyan.mp3")
)
WARRIOR_GODS: Final = SoundLoader.load(
    os.path.join(MUSIC_DIRECTORY, "Warrior-Gods-Steve-Oxen.mp3")
)