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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (97)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (10231)
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Correctly Allocate And Fill Frame In FFmpeg
14 avril 2022, par Michel FeinsteinI am filling a
Frame
with a BGR image for encoding, and I am getting a memory leak. I think I got to the source of the problem but it appears to be a library issue instead. Since FFmpeg is such a mature library, I think I am misusing it and I would like to be instructed on how to do it correctly.


I am allocating a
Frame
using :


AVFrame *bgrFrame = av_frame_alloc();




And later I allocate the image in the
Frame
using :


av_image_alloc(bgrFrame->data, bgrFrame->linesize, bgrFrame->width, bgrFrame->height, AV_PIX_FMT_BGR24, 32);




Then I fill the image allocated using :



av_image_fill_pointers(bgrFrame->data, AV_PIX_FMT_BGR24, bgrFrame->height, originalBGRImage.data, bgrFrame->linesize);




Where
originalBGRImage
is an OpenCVMat
.


And this has a memory leak, apparently,
av_image_alloc()
allocates memory, andav_image_fill_pointers()
also allocates memory, on the same pointers (I can seebgrFrame->data[0]
changing between calls).


If I call



av_freep(&bgrFrame->data[0]);




After
av_image_alloc()
, it's fine, but if I call it afterav_image_fill_pointers()
, the program crashes, even thoughbgrFrame->data[0]
is notNULL
, which I find very curious.


Looking FFmpeg's
av_image_alloc()
source code, I see it callsav_image_fill_pointers()
twice inside it, once allocating a bufferbuff
....and later inav_image_fill_pointers()
source code,data[0]
is substituted by the image pointer, which is (I think) the source of the memory leak, sincedata[0]
was holdingbuf
from the previousav_image_alloc()
call.


So this brings the final question : What's the correct way of filling a frame with an image ?.


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Correctly Allocate And Fill Frame In FFmpeg
24 février 2016, par mFeinsteinI am filling a
Frame
with a BGR image for encoding, and I am getting a memory leak. I think I got to the source of the problem but it appears to be a library issue instead. Since FFmpeg is such a mature library, I think I am misusing it and I would like to be instructed on how to do it correctly.I am allocating a
Frame
using :AVFrame *bgrFrame = av_frame_alloc();
And later I allocate the image in the
Frame
using :av_image_alloc(bgrFrame->data, bgrFrame->linesize, bgrFrame->width, bgrFrame->height, AV_PIX_FMT_BGR24, 32);
Then I fill the image allocated using :
av_image_fill_pointers(bgrFrame->data, AV_PIX_FMT_BGR24, bgrFrame->height, originalBGRImage.data, bgrFrame->linesize);
Where
originalBGRImage
is an OpenCVMat
.And this has a memory leak, apparently,
av_image_alloc()
allocates memory, andav_image_fill_pointers()
also allocates memory, on the same pointers (I can seebgrFrame->data[0]
changing between calls).If I call
av_freep(&bgrFrame->data[0]);
After
av_image_alloc()
, it’s fine, but if I call it afterav_image_fill_pointers()
, the program crashes, even thoughbgrFrame->data[0]
is notNULL
, which I find very curious.Looking FFmpeg’s
av_image_alloc()
source code, I see it callsav_image_fill_pointers()
twice inside it, once allocating a bufferbuff
....and later inav_image_fill_pointers()
source code,data[0]
is substituted by the image pointer, which is (I think) the source of the memory leak, sincedata[0]
was holdingbuf
from the previousav_image_alloc()
call.So this brings the final question : What’s the correct way of filling a frame with an image ?.
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avcodec/nvenc : include nvEncodeAPI v7 SDK header
27 août 2016, par Timo Rothenpieleravcodec/nvenc : include nvEncodeAPI v7 SDK header
As Nvidia has put the most recent Video Codec SDK behind a double
registration wall, of which one needs manual approval of a lenghty
application, bundling this header saves everyone trying to use NVENC
from that headache.The header is still MIT licensed and thus fine to bundle with ffmpeg.
Not bundling this header would get ffmpeg stuck at SDK v6, which is
still freely available, holding back future development of the NVENC
encoder.