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Autres articles (31)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (4134)

  • lavfi/dnn : Add OpenVINO API 2.0 support

    15 août 2023, par Wenbin Chen
    lavfi/dnn : Add OpenVINO API 2.0 support
    

    OpenVINO API 2.0 was released in March 2022, which introduced new
    features.
    This commit implements current OpenVINO features with new 2.0 APIs. And
    will add other features in API 2.0.
    Please add installation path, which include openvino.pc, to
    PKG_CONFIG_PATH mannually for new OpenVINO libs config.

    Signed-off-by : Ting Fu <ting.fu@intel.com>
    Signed-off-by : Wenbin Chen <wenbin.chen@intel.com>

    • [DH] configure
    • [DH] libavfilter/dnn/dnn_backend_openvino.c
  • Issue with downloading read-only recordings on Teams [closed]

    26 août 2023, par Ankit

    I have been following this guidance to download read-only Microsoft Teams recordings until last month (early July'23) successfully. But now when I am trying the same steps and everything, I am getting some error (given below for reference).

    &#xA;

    The code that I am trying in CMD -

    &#xA;

    ffmpeg -i "PASTE_YOUR_COPIED_REQUEST_URL_HERE" -codec copy NAME_OF_DOWNLOADFILE.mp4&#xA;

    &#xA;

    The error that I am getting now -

    &#xA;

    [tls @ <some number="number">] Error in the pull function.&#xA;[tls @ <some number="number">] IO error: Error number -10054 occurred&#xA;[in#0 @ <some number="number">] Error opening input: Error number -10054 occurred&#xA;Error opening input file &#xA;Error opening input files: Error number -10054 occurred&#xA;</some></some></some>

    &#xA;

    I am running Windows 10 Enterprise 64-bit version.

    &#xA;


    &#xA;

    I have tried the following things, but they didn't help -

    &#xA;

      &#xA;
    1. Tried downloading inherently downloadable recordings (that are un-protected, non view-only videos)
    2. &#xA;

    3. Removing some parts of the URL as highlighted/suggested by some Reddit users
    4. &#xA;

    5. Tried different browsers (Edge and Chrome)
    6. &#xA;

    7. Tried refreshing my ffmpeg folder with latest version
    8. &#xA;

    9. Tried running the command in cmd with 'Run as Administrator' option
    10. &#xA;

    &#xA;

    Please suggest how shall I download read-only Teams recording using either ffmpeg or some other tool ?

    &#xA;

  • FFmpeg help, how should I use FFmpeg ? [closed]

    11 septembre 2023, par Señor Tonto

    I'm trying to use FFmpeg in my code, which is a C++ win32 application that I'm coding from Visual Studio Code 2022. I've downloaded FFmpeg from the BtnB Github that they link in their offical site as a pre-built binary. Now, I got the shared version, as I believed this would both have the command-line .exe app & the normal code headers & libraries. I tried using some code inside of my main.cpp to decode frames from .mp4 files as a test. For some reason though, on launch I got these errors : avcodec-60.dll cannot be found, avformat-60.dll cannot be found, avutil-58.dll cannot be found, swscale-7.dll cannot be found. So now I'm wondering why aren't these provided in the shared code ? there are only dll.a files but no actual .dll files, I also found .def files with the names of the .dll files I am apparently missing, now I want to know why these .dll files aren't provided. Do I need to build from source for that ? Or should I just forget using the .h & .lib files of FFmpeg & use the command-line app ? Any help appreciated.

    &#xA;

    I want to use FFmpeg, but I can't find any guidance as to whether to use the command-line tool or the code function that aren't working due to the absent .dll filess

    &#xA;