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Médias (91)
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Valkaama DVD Cover Outside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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Valkaama DVD Label
4 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Image
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Valkaama DVD Cover Inside
4 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (88)
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Les tâches Cron régulières de la ferme
1er décembre 2010, parLa gestion de la ferme passe par l’exécution à intervalle régulier de plusieurs tâches répétitives dites Cron.
Le super Cron (gestion_mutu_super_cron)
Cette tâche, planifiée chaque minute, a pour simple effet d’appeler le Cron de l’ensemble des instances de la mutualisation régulièrement. Couplée avec un Cron système sur le site central de la mutualisation, cela permet de simplement générer des visites régulières sur les différents sites et éviter que les tâches des sites peu visités soient trop (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
MediaSPIP Player : problèmes potentiels
22 février 2011, parLe lecteur ne fonctionne pas sur Internet Explorer
Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...)
Sur d’autres sites (10878)
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Capture with no dropped frames ?
21 juillet 2020, par ENunnCapping some video through my capture card and I'm getting dropped frames. Is there anything I can do to avoid getting any ?




Script :


ffmpeg -f dshow -rtbufsize 2145M -framerate 59.94 -threads 4 -i video="Game Capture HD60 S (Video) (#01)":audio="Game Capture HD60 S (Audio) (#01)" -r 59.94 -vsync 2 -pix_fmt yuv422p -c:v mpeg2video -q:v 0 -b:v 200M -minrate 60M -maxrate 200M -c:a pcm_s16le -f segment -segment_time 9999999999 -strftime 1 "output\%%Y-%%m-%%d_%%H-%%M-%%S.mkv"


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Releasing GME Players and Tools
I just can’t stop living in the past. To that end, I’ve been playing around with the Game Music Emu (GME) library again. This is a software library that plays an impressive variety of special music files extracted from old video games.
I have just posted a series of GME tools and associated utilities up on Github.
Clone the repo and try them out. The repo includes a small test corpus since one of the most tedious parts about playing these files tends to be tracking them down in the first place.
Players
At first, I started with trying to write some simple command line audio output programs based on GME. GME has to be the simplest software library that it has ever been my pleasure to code against. All it took was a quick read through the gme.h header file and it was immediately obvious how to write a simple program.First, I wrote a command line tool that output audio through PulseAudio on Linux. Then I made a second program that used ALSA. Guess what I learned through this exercise ? PulseAudio is actually far easier to program than ALSA.
I also created an SDL player, seen in my last post regarding how to write an oscilloscope. I think I have the A/V sync correct now. It’s a little more fun to use than the command line tools. It also works on non-Linux platforms (tested at least on Mac OS X).
Utilities
I also wrote some utilities. I’m interested in exporting metadata from these rather opaque game music files in order to make them a bit more accessible. To that end, I wrote gme2json, a program that uses the GME library to fetch data from a game music file and then print it out in JSON format. This makes it trivial to extract the data from a large corpus of game music files and work with it in many higher level languages.Finally, I wrote a few utilities that repack certain ad-hoc community-supported game music archives into... well, an ad-hoc game music archive of my own device. Perhaps it’s a bit NIH syndrome, but I don’t think certain of these ad-hoc community formats were very well thought-out, or perhaps made sense a decade or more ago. I guess I’m trying to bring a bit of innovation to this archival process.
Endgame
I haven’t given up on that SaltyGME idea (playing these game music files directly in a Google Chrome web browser via Google Chrome). All of this ancillary work is leading up to that goal.Silly ? Perhaps. But I still think it would be really neat to be able to easily browse and play these songs, and make them accessible to a broader audience.
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ffmpeg rtp streaming errors : RTP : dropping old packet received too late
2 février 2019, par Андрей_RnDI start video transfer by means of ffmpeg like this :
ffmpeg -f video4linux2 -i /dev/video0 -vcodec libx264 -preset ultrafast -crf 20 -tune zerolatency -s 800x600 -r 25 -b:v 0.9M -sdp_file video.sdp -f rtp rtp://192.168.10.24:5010
I reproduce this way :
ffplay -protocol_whitelist file,udp,rtp video.sdp
Everything works just fine. Then I interrupt transmission and after a couple of seconds I resume. ffplay does not immediately start to reproduce but errors occur :
....
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 14 times
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 33 times
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 41 times
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 49 times
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 33 times
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 27 times
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 14 times
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 48 times
[sdp @ 0x6ebf80] RTP: dropping old packet received too lateB f=1/1
Last message repeated 34 times
......After a some time, playback is restored, but it is too long. Is there a way to eliminate or minimize the occurrence of errors of this nature when the incoming stream is suspended, can options or something else ? Read the manual ffmpeg nothing worthwhile about this did not naryl .... ((((