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  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

Sur d’autres sites (9178)

  • Tele-Arena Lives On

    25 février 2011, par Multimedia Mike — Game Hacking

    Readers know I have a peculiar interest in taking apart video games and that I would rather study a game’s inner workings than actually play it. I take an interest on others’ efforts in this same area. It’s still in my backlog to take a closer look at Clone2727’s body of work. But I wanted to highlight my friend’s work on re-implementing a game called Tele-Arena.



    Back In The Day
    As some of you are likely aware, there was a dark age of online communication that predated the era of widespread internet access. This was known as "The BBS Age". People dialed into these BBSes using modems that operated at abysmal transfer speeds and would communicate with other users, upload and download files, and play an occasional game.

    BBS software evolved and perhaps the ultimate (and final) evolution was Galacticomm’s MajorBBS (MBBS). There were assorted games that plugged into the MBBS, all rendered in glorious color ANSI graphics. One of the most famous of these games was Tele-Arena (TA). TA was a multiplayer fantasy-themed text adventure game. Perhaps you could think of it as World of Warcraft, only rendered as interactive fiction instead of a rich 3D landscape. (Disclaimer : I might not be qualified to make that comparison since I have never experienced WoW firsthand, though I did play TA on and off about 17 years ago).

    TA was often compared to multi-user dungeons — or MUDs — that were played by telneting into internet servers hosting games. Such comparisons were usually unfavorable as people who had experience with both TA and MUDs were sniffy elitists with internet access who thought they were sooooo much better than those filthy, BBS-dialing serfs.

    Sorry, didn’t mean to open old wounds.

    Modern Retelling of A Classic Tale
    Anyway, my friend Ron Kinney is perhaps the world’s biggest fan of TA. So much so that he has re-implemented the engine in Java under the project name Ether. He’s in a similar situation as the ScummVM project in that, while the independent, open source engine is fair game for redistribution, it would be questionable to redistribute the original data files. That’s why he created an AreaBuilder application that generates independent game data files.

    Ironically, you can also telnet into a server on which Ron hosts an instance of Tele-Arena (ironic in the sense that the internet/BBS conflict gets a little blurry).

    I hope that one day Ron will regale us with the strangest tales from the classic TA days. My personal favorite was "Wrath of a Sysop."

  • Error trying to load ffmpeg library in dart

    24 juillet 2021, par Vinícius Pereira

    I'm a new programmer in de Dart world and I'm trying some stuff to learn more.
I'm trying to create a application that outputs audio from a file. I checked pub and I haven't found anything that suits my needs. So I found about dart:ffi and about ffmpeg capabilities.

    


    For the past few days I'm trying to load the ffmpeg libraries (avcodec, avformat, etc.) into my code but I haven't succeded.

    


    This is my code.

    


    var libraryPath = path.join(Directory.current.path, 'bin', 'avcodec.dll');
final dylib = ffi.DynamicLibrary.open(libraryPath);


    


    This is the error I got :

    


    Exception has occurred.
ArgumentError (Invalid argument(s): Failed to load dynamic library 'C:\Users\[MYUSER]\Documents\Code\Dart\ffmpeg\bin\avcodec.dll': 126)


    


    What I've tried so far :

    


      

    • Checked the path, it's right ;
    • 


    • Tried to import another library (sqlite3) with success ;
    • 


    • Tried to compile the DLLs myself and also tried prebuilt ones (from the links on ffmpeg site)
    • 


    


    My dart version Dart SDK version: 2.13.4 (stable) on "windows_x64"

    


    Whats the procedure to properly use the ffmpeg library with dart ?

    


  • Adding a text overlay with constant size to a video with varying resolutions using ffmpeg

    22 décembre 2020, par BetaLixT

    I have a video with different resolutions at different points of the video and need to add a text overlay to it. I'm new with ffmpeg, the following is one of the commands I've tried

    


    ffmpeg -i input.mp4 -vf "drawtext=text='Hello World'" -c:a copy output.mp4


    


    But the output has blurry text with it resizing every few seconds (I'm guessing because of the various resolutions in the video) and some parts of the video have their aspect ratios altered.

    


    Information on input file

    


    The input.mp4 video is generated from some .h264 raw data converted to mp4 and some blank mp4 generated that are all concatenated together, following are the commands

    


    h264 to mp4 :

    


    ffmpeg a.h264 -c copy a.mp4


    


    blank mp4

    


    ffmpeg -t 5 -f lavfi -i color=c=black:s=200x200 -c:v libx264 -tune stillimage -pix_fmt yuv420p -video_track_timescale 1200000 b.mp4


    


    Concat :

    


    ffmpeg -safe 0 -f concat -i list.txt -s 720x960 -c copy input.mp4


    


    I'd be thankful for any advice on how I could achieve this