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Médias (39)
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Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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ED-ME-5 1-DVD
11 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
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1,000,000
27 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Four of Us are Dying
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Corona Radiata
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (97)
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Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
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Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (8495)
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Why is the external executable I bundled with my azure function not being found at runtime, despite it being present in the expected location ?
6 septembre 2023, par Cristian Camilo Garcia BarreraI have a group of Azure functions that I publish to a functions app. One of these is a blob triggered function, meant to extract thumbnails from videos uploaded to Azure storage, and to do so, uses
ffmpeg.exe
.

I have published the project via Visual Studio, adding the executable in a directory in the root of the project. The relative path is
exe/ffmpeg.exe
. To include the executable in the published bundle I followed the instructions in this Microsoft Developer instructional video.

After publication, If I enter the Kudu debug console for this function app, I can find the file under
C:\home\site\wwwroot\exe\ffmpeg.exe
, as expected. I can even use that absolute path to execute ffmpeg inside the Kudu console.

This is the code I use to call the ffmpeg executable in the blob function :


using (var process = new Process())
{
 process.StartInfo = new ProcessStartInfo
 {
 FileName = @"C:\home\site\wwwroot\exe\ffmpeg.exe",
 Arguments = $"-hide_banner -loglevel error -i {videoTempPath} -frames:v 1 {thumbTempPath}",
 UseShellExecute = false,
 RedirectStandardOutput = true,
 RedirectStandardError = true,
 CreateNoWindow = true
 };

 process.Start();
 await process.WaitForExitAsync();
}



However, this does not work. I get the following error in the logs :




An error occurred trying to start process 'C :\home\site\wwwroot\exe\ffmpeg.exe' with working directory 'C :\Program Files (x86)\SiteExtensions\Functions 4.25.2132bit. The system cannot find the file specified.




And indeed my thumbnails are never created. How can I solve this, or why does it happen ?


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avcodec/wmadec : fix WMA gapless playback
5 octobre 2018, par bnnmavcodec/wmadec : fix WMA gapless playback
Fixes trac issue #7473.
Removes encoder delay (skip samples) and writes remaining frame samples after EOF to get correct sample count.
Output is now accurate vs players that use Microsoft's codecs (Windows Media Format Runtime).
Tested vs encode>decode WMAv2 with MS's codecs and most sample rate/bit rate/channel/mode combinations in ASF/XWMA.
WMAv1 appears to use the same delay, from FFmpeg samples.Signed-off-by : bnnm <bananaman255@gmail.com>
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Interfacing to an Xbox Optical Drive
1er octobre 2013, par Multimedia Mike — xboxThe next generation Xbox is going to hit the streets soon. But for some reason, I’m still interested in the previous generation’s unit (i.e., the original Xbox). Specifically, I’ve always wondered if it’s possible to use the original Xbox’s optical drive in order to read Xbox discs from Linux. I was never curious enough to actually buy an Xbox just to find out but I eventually came across a cast-off console on a recycle pile.
I have long known that the Xbox has what appears to be a more or less standard optical drive with a 40-pin IDE connector. The only difference is the power adapter which I surmise is probably the easiest way to turn a bit of standardized hardware into a bit of proprietary hardware. The IDE and power connectors look like this :
Thus, I wanted to try opening an Xbox and plugging the optical drive into a regular PC, albeit one that supports IDE cables, and allow the Xbox to supply power to the drive. Do you still have hardware laying around that has 40-pin IDE connectors ? I guess my Mac Mini PPC fits the bill, but I’ll be darned if I’m going to pry that thing open again. I have another IDE-capable machine buried in my closet, last called into service when I needed a computer with a native RS-232 port 3 years ago. The ordeal surrounding making this old computer useful right now can be another post entirely.
Here’s what the monstrosity looks like thanks to characteristically short IDE cable lengths :
Process :
- Turn on Xbox first
- Turn on PC
Doing these things in the opposite order won’t work since the kernel really wants to see the drive when booting up. Inspecting the
'dmesg'
log afterward reveals interesting items :<br />
hdd: PHILIPS XBOX DVD DRIVE, ATAPI CD/DVD-ROM drive<br />
hdd: host max PIO5 wanted PIO255(auto-tune) selected PIO4<br />
hdd: UDMA/33 mode selected<br />
[...]<br />
hdd: ATAPI DVD-ROM drive, 128kB Cache<br />Why is that interesting ? When is the last time to saw disk devices prefixed by ‘hd’ rather than ‘sd’ ? Blast from the past. Oh, and the optical drive’s vendor string clearly indicates that this is an Xbox drive saying ‘hi !’.
Time To Read
When I first studied an Xbox disc in a normal optical drive, I noticed that I was able to read 6992 2048-byte sectors — about 14 MB of data — as reported by the disc table of contents (TOC). This is just enough data to play a standard DVD video animation that kindly instructs the viewer to please use a proper Xbox. At this point, I estimated that there must be something special about Xbox optical drive firmware that knows how to read alternate information on these discs and access further sectors.I ran my TOC query tool with an Xbox Magazine demo disc in the optical drive and it reported substantially more than 6992 sectors, enough to account for more than 2 GB of data. That’s promising. I then tried running
'dd'
against the device and it was able to read… about 14 MB, an exact quantity of bytes that, when divided by 2048 bytes/sector, yields 6992 sectors.Future (Past ?) Work
Assuming Google is your primary window into the broader internet, the world is beginning to lose its memory of things pertaining to the original Xbox (Microsoft’s naming scheme certainly doesn’t help searches). What I’m saying is that it can be difficult to find information about this stuff now. However, I was able to learn that a host needs to perform a sort of cryptographic handshake with the drive at the SCSI level before it is allowed to access the forbidden areas of the disc. I think. I’m still investigating this and will hopefully post more soon.