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Sur d’autres sites (5711)
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Is there way to compile ffmpeg in VS 2019 without (1) installing MSYS, (2) using assembler sources ? [duplicate]
21 octobre 2023, par TobicI want to compile
ffmpeg
in VS 2019 without installing additional components such asMSYS
and assembler sources.
If I understand correctly, I have to install MSYS to do that and I would like not install it.

Can I do it without
MSYS
- and if it is real, in what way ?

I have downloadedffmpeg
sources and the first step to install it - execute a file.\configure
(bash script ?) that comes withffmpeg
.

-
Can't link FFMPEG dynamically to VS 2019 project
10 février 2021, par Maya SelaI downloaded the source code of FFMPEG 3.4.8 and built with MSVC as such :

After unzipping, open x86_x64 Cross Tools Command Prompt for VS 2019 and runmsys2_shell.cmd
. From there, run

./configure --toolchain=msvc --arch=x86_64 --enable-yasm --enable-asm --enable-shared --disable-static

and
make



I then created a new project in VS 2019.

In Properties > C/C++ > General > Additional Include Directories :

(Where all the headers are)

E:\ffmpeg-3.4.8\libavutil
E:\ffmpeg-3.4.8\libavcodec
E:\ffmpeg-3.4.8\libavdevice
E:\ffmpeg-3.4.8\libavfilter
E:\ffmpeg-3.4.8\libavresample
E:\ffmpeg-3.4.8\libpostproc
E:\ffmpeg-3.4.8\libswscale
E:\ffmpeg-3.4.8\libswresample
E:\ffmpeg-3.4.8\libavformat



In Properties > Linker > General > Additional Library Directories :

(Where the .lib files are)

E:\ffmpeg-3.4.8\libavutil
E:\ffmpeg-3.4.8\libavcodec
E:\ffmpeg-3.4.8\libavdevice
E:\ffmpeg-3.4.8\libavfilter
E:\ffmpeg-3.4.8\libavresample
E:\ffmpeg-3.4.8\libpostproc
E:\ffmpeg-3.4.8\libswscale
E:\ffmpeg-3.4.8\libswresample
E:\ffmpeg-3.4.8\libavformat



In Properties > Linker > Input > Additional Dependencies :


avcodec.lib
avdevice.lib
avfilter.lib
avformat.lib
swresample.lib
swscale.lib



For good measure, I copied the .dll files of each library to the Release folder of the project. There is one source file I am trying to build and run :



extern "C" {
#include <libavformat></libavformat>avformat.h>
}

int main() {
 AVFormatContext* pFormatContext = avformat_alloc_context();
}



The result is as follows :


1>------ Build started: Project: FFMPEG_example, Configuration: Release x64 ------
1>Source.cpp
1>Source.obj : error LNK2001: unresolved external symbol avformat_alloc_context
1>C:\Users\maya.s\source\repos\FFMPEG_example\x64\Release\FFMPEG_example.exe : fatal error LNK1120: 1 unresolved externals
1>Done building project "FFMPEG_example.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========



Does anyone have an idea ?

Thanks !

-
Setup FFMpegCore in Visual Studio 2019
27 juillet 2022, par DsiakMondalaI am confused on the basics of using a library. I understand that there is a library called FFMpeg and a wrapper called FFMpegCore so we can use FFMpeg with C#, correct ? I downloaded both FFMpeg and FFMpegCore and I have them in my project's folder. Although I didn't perceive any class named FFMpegOptions in either of the file's folders.
I am stuck on how to actually set it up so I can use it in my little project, I never downloaded someone's library before. Can somebody please walk me though the motions of connecting the three of them together ?


So far I experimented with :


- 

- Add a reference to my project, but there doesn't seem to be any .dll, .tlb, .olb, .ocx or .exe files to add
- Add an existing project to my solution. There is a project called FFMpegCore.csproj but adding it raises a missing SDK error. Weirdly enough, opening the same project as a standalone doesn't raise any issues which makes me thing the operation I am trying is inadequate.






I am sure this is a silly and easy setup to perform but I just don't know enough to find a solution.