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Médias (91)
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Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Wired NextMusic
14 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
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Video d’abeille en portrait
14 mai 2011, par
Mis à jour : Février 2012
Langue : français
Type : Video
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Sintel MP4 Surround 5.1 Full
13 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (35)
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Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...)
Sur d’autres sites (4241)
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Can't Titan Black use NVENC ?
13 mars 2016, par SPWWI compiled FFMPEG with —enable-nvenc and want to encode with NVENC encoder, but I got this error message when running ffmpeg.
[nvenc_h264 @ 0x8ed020] 4 CUDA capable devices found
[nvenc_h264 @ 0x8ed020] [ GPU #0 - < GeForce GTX TITAN Black > has Compute SM 3.5, NVENC Not Available ]
[nvenc_h264 @ 0x8ed020] [ GPU #1 - < GeForce GTX TITAN Black > has Compute SM 3.5, NVENC Not Available ]
[nvenc_h264 @ 0x8ed020] [ GPU #2 - < GeForce GTX TITAN Black > has Compute SM 3.5, NVENC Not Available ]
[nvenc_h264 @ 0x8ed020] [ GPU #3 - < GeForce GTX TITAN Black > has Compute SM 3.5, NVENC Not Available ]
[nvenc_h264 @ 0x8ed020] No NVENC capable devices foundI have titan black gpu and as the official document said it should be supported.
my nvenc-sdk version is 5.0
and the nvidia-smi info is listed below.
~> nvidia-smi
Wed Jan 6 16:36:55 2016
+------------------------------------------------------+
| NVIDIA-SMI 352.39 Driver Version: 352.39 |
|-------------------------------+----------------------+----------------------+
| GPU Name Persistence-M| Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
|===============================+======================+======================|
| 0 GeForce GTX TIT... Off | 0000:02:00.0 Off | N/A |
| 54% 82C P2 215W / 250W | 4422MiB / 6143MiB | 77% Default |
+-------------------------------+----------------------+----------------------+
| 1 GeForce GTX TIT... Off | 0000:04:00.0 Off | N/A |
| 55% 82C P2 160W / 250W | 5926MiB / 6143MiB | 84% Default |
+-------------------------------+----------------------+----------------------+
| 2 GeForce GTX TIT... Off | 0000:83:00.0 Off | N/A |
| 58% 83C P2 147W / 250W | 5926MiB / 6143MiB | 68% Default |
+-------------------------------+----------------------+----------------------+
| 3 GeForce GTX TIT... Off | 0000:84:00.0 Off | N/A |
| 53% 83C P2 191W / 250W | 3155MiB / 6143MiB | 85% Default |
+-------------------------------+----------------------+----------------------+ -
ffmpeg ERROR : libnpp not found in windows (CUDA9)
22 janvier 2018, par kyunI’m trying to compile ffmpeg according to the method of
《USING FFMPEG WITH NVIDIA GPU HARDWARE ACCELERATION》。
Basic situation:win10,ffmpeg3.4,cuda9。I configure it with the following options
--enable-nonfree --enable-nvenc --enable-cuda --enable-cuvid --enable-libnpp --extra-cflags=-Ilocal/include --extra-cflags=-I../nv_sdk/include --extra-ldflags=-L../nv_sdk/x64
but it aborts with the error
ERROR : libnpp not found.
What may cause this error ?
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hevc : Track long and short term RPS size for VDPAU
12 février 2016, par Philip Langdalehevc : Track long and short term RPS size for VDPAU
Today, we track the short term RPS size for DXVA, but only if the
SliceHeader RPS is being used. Otherwise it’s left uninitialized.NVIDIA’s VDPAU implementation requires that the size be accurately
tracked even if an SPS RPS is being used. In this case, it’s really
counting the size of the RPS idx information, but you end up with
mangled output if the value is not accurate.VDPAU also needs the size of the long term RPS.
Signed-off-by : Philip Langdale <philipl@overt.org>
Signed-off-by : Rémi Denis-Courmont <remi@remlab.net>
Signed-off-by : Luca Barbato <lu_zero@gentoo.org>