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  • Les vidéos

    21 avril 2011, par

    Comme les documents de type "audio", Mediaspip affiche dans la mesure du possible les vidéos grâce à la balise html5 .
    Un des inconvénients de cette balise est qu’elle n’est pas reconnue correctement par certains navigateurs (Internet Explorer pour ne pas le nommer) et que chaque navigateur ne gère en natif que certains formats de vidéos.
    Son avantage principal quant à lui est de bénéficier de la prise en charge native de vidéos dans les navigateur et donc de se passer de l’utilisation de Flash et (...)

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (7864)

  • Revision e4686c589e : Fix slightly quality drop caused at speed 1. We would skip the rectangular bloc

    19 juillet 2013, par Ronald S. Bultje

    Changed Paths :
     Modify /vp9/encoder/vp9_encodeframe.c



    Fix slightly quality drop caused at speed 1.

    We would skip the rectangular blocks for sub8x8 partitions because
    we would conclude that PARTITION_NONE was better than PARTITION_SPLIT,
    however, that conclusion was made before we actually really tested
    PARTITION_SPLIT.

    Change-Id : I8fa91e59894badc1d8cee3ba8a49e40ae4c4a489

  • Where can I find ffmpeg codecs for Windows Chromium (h.264, AAC, mp3..) ?

    21 décembre 2013, par masfrost

    In previous version you could copy files from google Chrome's folders and paste them into the Chromium files, but that doesn't work anymore. Apparently all the files have been replaced by 1 file ffmpegsumo.dll, copying that from Chrome changes nothing.

    I downloaded codecs for Chromium on linux, but I find it weird that there's no way to get them for Windows.

    Why don't they just add h.264 to chromium now that cisco made it royalty free ?

  • Game Music Appreciation

    16 juillet 2012, par Multimedia Mike — Game Hacking

    A little over a year ago, I was prototyping a method to leverage Google Chrome’s Native Client technology in order to play old chiptunes (video game music) directly in a web browser. The last time I posted on the matter, I said that I might have something ready for public consumption by the time Google Chrome 21 rolled around. I thought I was being facetious but I wasn’t too far off. Chrome 20 is the current release version as I write this.

    Anyway, I did it : I created a chiptune music player in Native Client by leveraging existing C/C++ libraries such as Game Music Emu, Audio Overload SDK, and Vio2sf. Then I packaged up the player into into a Google Chrome extension and published it on the Chrome Web Store. Then I made a website cataloging as many chiptunes as I could find for 7 different systems :

    http://gamemusic.multimedia.cx/

    Check it out if you have any affinity for old game music or you want to hear how music was made using a limited range of bleeps and bloops. Thus far, the site catalogs NES, SNES, Game Boy, Nintendo DS, Genesis, Saturn, and Dreamcast songs. I’m hoping to add support and catalogs for many more systems, though, eventually bringing support in line with the Chipamp plugin for Winamp.