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Autres articles (39)

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

Sur d’autres sites (6425)

  • rtsp : Include an User-Agent header field in all requests

    12 juillet 2013, par Martin Storsjö
    rtsp : Include an User-Agent header field in all requests
    

    Some rtsp servers like the IP Cam IcyBox IB-CAM2002 need it.

    Based on a patch by Carl Eugen Hoyos.

    Signed-off-by : Martin Storsjö <martin@martin.st>

    • [DH] libavformat/rtsp.c
  • Hot to access video frames from external process ?

    14 août 2019, par gaamaa

    Windows 32 bit application memory limit is around 2gb approximately.
    I need to play 4 to 8 HD video files or live camera graphs. Which is not possible by a single 32 bit application.
    So I would like to play each graph in separate 32 bit application and access those video frames from my main application. In this case I could manage my need.

    Could some experts give me some clue to do this if c++ ?

    Is there any ready solution to achieve this ?

    gaamaa

  • Get access to SDL texture pixels

    29 mai 2024, par chugadie

    Is there anyway (besides the documented slow method) to get access to the texture pixels from an SDL2 texture ? SDL_RenderReadPixels says Warning : this is a very slow method and should not be used frequently.

    &#xA;

    I want to point an ffmpeg AVFrame->data over to the texture pixels and have it encode what's in the texture. Basically, screen grab a texture after rendering and blending several textures together.

    &#xA;

    SDL_LockTexture() gives write-only access to the pixels. The docs also say not to expect pixel data to be present in the pointer returned to you.

    &#xA;

    Is it possible with av_hwframe_map in ffmpeg ?

    &#xA;

    I see lots of examples of decoding video to a texture, but I want to screen grab and encode an SDL2 texture without copying GPU data back to CPU memory.

    &#xA;

    If this is not possible in SDL2, I'm open to switching to SDL3, raylib, opengl or nearly anything else. After researching this for a few days, I'm getting the sense that OpenGL and/or Metal are the interop frameworks I should be looking at. Am I looking in the completely wrong direction trying to get SDL2/3 to allow me to interop with texture pixel data ?

    &#xA;