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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (46)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)
Sur d’autres sites (11962)
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Get access to SDL texture pixels
29 mai 2024, par chugadieIs there anyway (besides the documented slow method) to get access to the texture pixels from an SDL2 texture ?
SDL_RenderReadPixels
says Warning : this is a very slow method and should not be used frequently.

I want to point an ffmpeg AVFrame->data over to the texture pixels and have it encode what's in the texture. Basically, screen grab a texture after rendering and blending several textures together.


SDL_LockTexture() gives write-only access to the pixels. The docs also say not to expect pixel data to be present in the pointer returned to you.


Is it possible with
av_hwframe_map
in ffmpeg ?

I see lots of examples of decoding video to a texture, but I want to screen grab and encode an SDL2 texture without copying GPU data back to CPU memory.


If this is not possible in SDL2, I'm open to switching to SDL3, raylib, opengl or nearly anything else. After researching this for a few days, I'm getting the sense that OpenGL and/or Metal are the interop frameworks I should be looking at. Am I looking in the completely wrong direction trying to get SDL2/3 to allow me to interop with texture pixel data ?


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h264_metadata : Always add the SEI user data to the first access unit
11 février 2018, par Mark Thompson -
Access shared files with shell commands in Ubuntu
24 mars 2018, par likudouIn Ubuntu,is there any way to access shared file with commands ?
I want to use ffmpeg command to mux mp4 that files are shared by smb on the other server(windows or linux).
I can use \ip\path to access files in Windows,but the ffmpeg command in Ubuntu can not recognize the path "\ip\path" or "smb ://ip/path"