Recherche avancée

Médias (1)

Mot : - Tags -/illustrator

Autres articles (78)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

  • MediaSPIP Player : problèmes potentiels

    22 février 2011, par

    Le lecteur ne fonctionne pas sur Internet Explorer
    Sur Internet Explorer (8 et 7 au moins), le plugin utilise le lecteur Flash flowplayer pour lire vidéos et son. Si le lecteur ne semble pas fonctionner, cela peut venir de la configuration du mod_deflate d’Apache.
    Si dans la configuration de ce module Apache vous avez une ligne qui ressemble à la suivante, essayez de la supprimer ou de la commenter pour voir si le lecteur fonctionne correctement : /** * GeSHi (C) 2004 - 2007 Nigel McNie, (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (4926)

  • How to write a video stream to a server ?

    14 août, par The Mask

    Recently been playing with FFmpeg and it's powerful abilities. Working on a cool project where I'm trying to create a live video stream using FFmpeg. The client (reactJs) and server (nodeJS) are connected via web-socket. The client sends the byte packets to server and the server then spawns an FFmpeg process and serve it to an nginx server.

    


    Client(live-stream.js) :

    


    const stream = await navigator.mediaDevices.getUserMedia({
    video: true,
    audio: true,
  });
  videoRef.current.srcObject = stream;

  const ingestUrl = `ws://localhost:8081/ws`
  const socket = new WebSocket(ingestUrl);
  socket.binaryType = "arraybuffer";
  socket.onopen = () => {
    console.log("✅ WebSocket connection established");
    socket.send(JSON.stringify({ type: "start", stream_key: streamKey }));
    mediaRecorderRef.current.start(500);
  };
  socketRef.current = socket;

  socket.onerror = (error) => {
    console.error("❌ WebSocket error:", error);
  };

  mediaRecorderRef.current = new MediaRecorder(stream, {
    mimeType: "video/webm;codecs=vp8,opus",
    videoBitsPerSecond: 1000000,
    audioBitsPerSecond: 128000
  });
  mediaRecorderRef.current.ondataavailable = (event) => {
    if (event.data.size > 0 && socket.readyState === WebSocket.OPEN) {
      event.data.arrayBuffer().then((buffer) => socket.send(buffer));
    }
  };


    


    Server(index.js) :

    


    const http = require('http');
const WebSocket = require('ws');
const { spawn } = require('child_process');
const fs = require('fs');


const server = new WebSocket.Server({ server:wss, path:'/ws'});

const startFFmpeg = (stream_key) => {
  return ffmpeg = spawn("ffmpeg", [
    "-re",
    "-f", "matroska",
    "-i", "pipe:0",
    "-map", "0:v:0",
    "-map", "0:a:0",
    "-c:v", "libx264",
    "-c:a", "aac ",
    "-b:v", "6000k",
    "-maxrate", "6000k ",
    "-bufsize", "6000k ",
    "-pix_fmt", "yuv420p ",
    "-f", "flv",
    `rtmp://localhost/live/${stream_key}`,
  ]);
}
server.on('connection', (ws) => {
  console.log('📡 New WebSocket connection');

  let ffmpeg = null;
  let buffer = Buffer.alloc(0);
  let streamStarted = false;

  ws.on('message', (msg, isBinary) => {
    if (!isBinary) {
      const parsed = JSON.parse(msg);
      if (parsed.type === "start") {
        const { stream_key } = parsed;
        console.log(`🔑 Stream key: ${stream_key}`);
        console.log(`🎥 Starting ingest for stream key: ${stream_key}`);

        ffmpeg = startFFmpeg(stream_key)
        ffmpeg.stdin.on("error", (e) => {
          console.error("FFmpeg stdin error:", e.message);
        });

        ffmpeg.stderr.on("data", (data) => {
          console.log(`FFmpeg Data: ${data}`);
        });

        ffmpeg.on("close", (code) => {
          console.log(`FFmpeg exited with code ${code}`);
        });

        ffmpeg.on("exit", (code, signal) => {
          console.log(`FFmpeg exited with code: ${code}, signal: ${signal}`);
          if (signal === 'SIGSEGV') {
            console.log('🔄 FFmpeg segfaulted, attempting restart...');
            setTimeout(() => {
              if (ws.readyState === WebSocket.OPEN) {
                startFFmpeg(stream_key);
              }
            }, 1000);
          }
        });

        streamStarted = true;
      }
    } else if (isBinary && ffmpeg && ffmpeg.stdin.writable) {
        try {
        // Convert to Buffer if it's an ArrayBuffer
        let data;
        if (msg instanceof ArrayBuffer) {
          data = Buffer.from(msg);
        } else {
          data = Buffer.from(msg);
        }

        // Buffer the data
        buffer = Buffer.concat([buffer, data]);
        
        // Write in larger chunks to reduce overhead
        if (buffer.length >= 8192) { // 8KB threshold
          console.log(`📥 Writing ${buffer.length} bytes to FFmpeg`);
          
          if (ffmpeg.stdin.write(buffer)) {
            buffer = Buffer.alloc(0);
          } else {
            // Handle backpressure
            ffmpeg.stdin.once('drain', () => {
              buffer = Buffer.alloc(0);
              ffmpeg.stdin.setMaxListeners(20); // or a safe upper bound
            });
          }
        }
      } catch (e) {
        console.error("FFmpeg write error:", e);
      }
    }
  });
  
  ws.on('close', () => {
    console.log('❌ WebSocket closed');
    streamStarted = false;

    if (ffmpeg){     // Write any remaining buffer
      if (buffer.length > 0 && ffmpeg.stdin.writable) {
        console.log(`📥 Writing final ${buffer.length} bytes to FFmpeg`);
        ffmpeg.stdin.write(buffer);
      }
            
      // Gracefully close FFmpeg
      if (ffmpeg.stdin.writable) {
        ffmpeg.stdin.end();
      }
      
      setTimeout(() => {
        if (ffmpeg && !ffmpeg.killed) {
          ffmpeg.kill('SIGTERM');
          setTimeout(() => {
            if (ffmpeg && !ffmpeg.killed) {
              ffmpeg.kill('SIGKILL');
            }
          }, 5000);
        }
      }, 1000);
    }
  });
});

wss.listen(8081, "localhost", () => {
  console.log("🛰️ Server listening on http://localhost:8081/ws");
});


    


    The problem statment :
Been facing error like pixels drops in the video, bad quality. FFmpeg is crashing with error :

    


    FFmpeg Data: Input #0, matroska,webm, from 'pipe:0':

FFmpeg Data:   Metadata:
    encoder         : Chrome
  Duration: N/A, start: 0.000000, bitrate: N/A
  Stream #0:0(eng): Audio: opus, 48000 Hz, mono, fltp (default)

FFmpeg Data:   Stream #0:1(eng): Video: vp8, yuv420p(progressive), 640x480, SAR 1:1 DAR 4:3, 
FFmpeg Data: 1k tbr, 1k tbn (default)
    Metadata:
      alpha_mode      : 1

FFmpeg Data: Unknown pixel format requested: yuv420p .

FFmpeg stdin error: write EPIPE
FFmpeg exited with code: 1, signal: null
FFmpeg exited with code 1


    


  • How do i play an HLS stream when playlist.m3u8 file is constantly being updated ?

    3 janvier 2021, par Adnan Ahmed

    I am using MediaRecorder to record chunks of my live video in webm format from MediaStream and converting these chunks to .ts files on the server using ffmpeg and then updating my playlist.m3u8 file with this code :

    


    function generateM3u8Playlist(fileDataArr, playlistFp, isLive, cb) {
    var durations = fileDataArr.map(function(fd) {
        return fd.duration;
    });
    var maxT = maxOfArr(durations);

    var meta = [
        '#EXTM3U',
        '#EXT-X-VERSION:3',
        '#EXT-X-MEDIA-SEQUENCE:0',
        '#EXT-X-ALLOW-CACHE:YES',
        '#EXT-X-TARGETDURATION:' + Math.ceil(maxT),
    ];

    fileDataArr.forEach(function(fd) {
        meta.push('#EXTINF:' + fd.duration.toFixed(2) + ',');
        meta.push(fd.fileName2);
    });

    if (!isLive) {
        meta.push('#EXT-X-ENDLIST');
    }

    meta.push('');
    meta = meta.join('\n');

    fs.writeFile(playlistFp, meta, cb);
}


    


    Here fileDataArr holds information for all the chunks that have been created.

    


    After that i use this code to create a hls server :

    


    var runStreamServer = (function(streamFolder) {
    var executed = false;
    return function(streamFolder) {
        if (!executed) {
            executed = true;
            var HLSServer = require('hls-server')
            var http = require('http')

            var server = http.createServer()
            var hls = new HLSServer(server, {
                path: '/stream', // Base URI to output HLS streams
                dir: 'C:\\Users\\Work\\Desktop\\live-stream\\webcam2hls\\videos\\' + streamFolder // Directory that input files are stored
            })
            console.log("We are going to stream from folder:" + streamFolder);
            server.listen(8000);
            console.log('Server Listening on Port 8000');
        }
    };
})();


    


    The problem is that if i stop creating new chunks and then use the hls server link :
http://localhost:8000/stream/playlist.m3u8 then the video plays in VLC but if i try to play during the recording it keeps loading the file but does not play. I want it to play while its creating new chunks and updating playlist.m3u8. The quirk in generateM3u8Playlist function is that it adds '#EXT-X-ENDLIST' to the playlist file after i have stopped recording.
The software is still in production so its a bit messy code. Thank you for any answers.

    


    The client side that generates blobs is as follows :

    


    var mediaConstraints = {
            video: true,
            audio:true
        };
navigator.getUserMedia(mediaConstraints, onMediaSuccess, onMediaError);
function onMediaSuccess(stream) {
            console.log('will start capturing and sending ' + (DT / 1000) + 's videos when you press start');
            var mediaRecorder = new MediaStreamRecorder(stream);

            mediaRecorder.mimeType = 'video/webm';

            mediaRecorder.ondataavailable = function(blob) {
                var count2 = zeroPad(count, 5);
                // here count2 just creates a blob number 
                console.log('sending chunk ' + name + ' #' + count2 + '...');
                send('/chunk/' + name + '/' + count2 + (stopped ? '/finish' : ''), blob);
                ++count;
            };
        }
// Here we have the send function which sends our blob to server:
        function send(url, blob) {
            var xhr = new XMLHttpRequest();
            xhr.open('POST', url, true);

            xhr.responseType = 'text/plain';
            xhr.setRequestHeader('Content-Type', 'video/webm');
            //xhr.setRequestHeader("Content-Length", blob.length);

            xhr.onload = function(e) {
                if (this.status === 200) {
                    console.log(this.response);
                }
            };
            xhr.send(blob);
        }


    


    The code that receives the XHR request is as follows :

    


    var parts = u.split('/');
        var prefix = parts[2];
        var num = parts[3];
        var isFirst = false;
        var isLast = !!parts[4];

        if ((/^0+$/).test(num)) {
            var path = require('path');
            shell.mkdir(path.join(__dirname, 'videos', prefix));
            isFirst = true;
        }

        var fp = 'videos/' + prefix + '/' + num + '.webm';
        var msg = 'got ' + fp;
        console.log(msg);
        console.log('isFirst:%s, isLast:%s', isFirst, isLast);

        var stream = fs.createWriteStream(fp, { encoding: 'binary' });
        /*stream.on('end', function() {
            respond(res, ['text/plain', msg]);
        });*/

        //req.setEncoding('binary');

        req.pipe(stream);
        req.on('end', function() {
            respond(res, ['text/plain', msg]);

            if (!LIVE) { return; }

            var duration = 20;
            var fd = {
                fileName: num + '.webm',
                filePath: fp,
                duration: duration
            };
            var fileDataArr;
            if (isFirst) {
                fileDataArr = [];
                fileDataArrs[prefix] = fileDataArr;
            } else {
                var fileDataArr = fileDataArrs[prefix];
            }
            try {
                fileDataArr.push(fd);
            } catch (err) {
                fileDataArr = [];
                console.log(err.message);
            }
            videoUtils.computeStartTimes(fileDataArr);

            videoUtils.webm2Mpegts(fd, function(err, mpegtsFp) {
                if (err) { return console.error(err); }
                console.log('created %s', mpegtsFp);

                var playlistFp = 'videos/' + prefix + '/playlist.m3u8';

                var fileDataArr2 = (isLast ? fileDataArr : lastN(fileDataArr, PREV_ITEMS_IN_LIVE));

                var action = (isFirst ? 'created' : (isLast ? 'finished' : 'updated'));

                videoUtils.generateM3u8Playlist(fileDataArr2, playlistFp, !isLast, function(err) {
                    console.log('playlist %s %s', playlistFp, (err ? err.toString() : action));
                });
            });


            runStreamServer(prefix);
        }


    


  • Socket.io client in js and server in Socket.io go doesn't send connected messege and data

    24 mars 2023, par OmriHalifa

    I am using ffmpeg and socket.io and I have some issues. I'm trying to send a connection request to a server written in Go through React, but I'm unable to connect to it. I tried adding the events in useEffect and it's still not working, what should I do ? i attaching my code in js and in go :
main.go

    


    package main

import (
    "log"

    "github.com/gin-gonic/gin"

    socketio "github.com/googollee/go-socket.io"
)

func main() {
    router := gin.New()

    server := socketio.NewServer(nil)

    server.OnConnect("/", func(s socketio.Conn) error {
        s.SetContext("")
        log.Println("connected:", s.ID())
        return nil
    })

    server.OnEvent("/", "notice", func(s socketio.Conn, msg string) {
        log.Println("notice:", msg)
        s.Emit("reply", "have "+msg)
    })

    server.OnEvent("/", "transcoded-video", func(s socketio.Conn, data string) {
        log.Println("transcoded-video:", data)
    })

    server.OnEvent("/", "bye", func(s socketio.Conn) string {
        last := s.Context().(string)
        s.Emit("bye", last)
        s.Close()
        return last
    })

    server.OnError("/", func(s socketio.Conn, e error) {
        log.Println("meet error:", e)
    })

    server.OnDisconnect("/", func(s socketio.Conn, reason string) {
        log.Println("closed", reason)
    })

    go func() {
        if err := server.Serve(); err != nil {
            log.Fatalf("socketio listen error: %s\n", err)
        }
    }()
    defer server.Close()

    if err := router.Run(":8000"); err != nil {
        log.Fatal("failed run app: ", err)
    }
}



    


    App.js

    


    import &#x27;./App.css&#x27;;&#xA;import { useEffect } from &#x27;react&#x27;;&#xA;import { createFFmpeg, fetchFile } from &#x27;@ffmpeg/ffmpeg&#x27;;&#xA;import { io } from &#x27;socket.io-client&#x27;; &#xA;&#xA;function App() {&#xA;  const socket = io("http://localhost:8000",function() {&#xA;    // Send a message to the server when the client is connected&#xA;    socket.emit(&#x27;clientConnected&#x27;, &#x27;Client has connected to the server!&#x27;);&#xA;  })&#xA;&#xA;  const ffmpegWorker = createFFmpeg({&#xA;    log: true&#xA;  })&#xA;&#xA;  // Initialize FFmpeg when the component is mounted&#xA;  async function initFFmpeg() {&#xA;    await ffmpegWorker.load();&#xA;  }&#xA;&#xA;  async function transcode(webcamData) {&#xA;    const name = &#x27;record.webm&#x27;;&#xA;    await ffmpegWorker.FS(&#x27;writeFile&#x27;, name, await fetchFile(webcamData));&#xA;    await ffmpegWorker.run(&#x27;-i&#x27;, name, &#x27;-preset&#x27;, &#x27;ultrafast&#x27;, &#x27;-threads&#x27;, &#x27;4&#x27;, &#x27;output.mp4&#x27;);&#xA;    const data = ffmpegWorker.FS(&#x27;readFile&#x27;, &#x27;output.mp4&#x27;);&#xA;    &#xA;    // Set the source of the output video element to the transcoded video data&#xA;    const video = document.getElementById(&#x27;output-video&#x27;);&#xA;    video.src = URL.createObjectURL(new Blob([data.buffer], { type: &#x27;video/mp4&#x27; }));&#xA;    &#xA;    // Remove the output.mp4 file from the FFmpeg virtual file system&#xA;    ffmpegWorker.FS(&#x27;unlink&#x27;, &#x27;output.mp4&#x27;);&#xA;    &#xA;    // Emit a "transcoded-video" event to the server with the transcoded video data&#xA;    socket.emit("transcoded-video", data.buffer)&#xA;  }&#xA;  &#xA;  &#xA;&#xA;  let mediaRecorder;&#xA;  let chunks = [];&#xA;  &#xA;  // Request access to the user&#x27;s camera and microphone and start recording&#xA;  function requestMedia() {&#xA;    const webcam = document.getElementById(&#x27;webcam&#x27;);&#xA;    navigator.mediaDevices.getUserMedia({ video: true, audio: true })&#xA;    .then(async (stream) => {&#xA;      webcam.srcObject = stream;&#xA;      await webcam.play();&#xA;&#xA;      // Set up a MediaRecorder instance to record the video and audio&#xA;      mediaRecorder = new MediaRecorder(stream);&#xA;&#xA;      // Add the recorded data to the chunks array&#xA;      mediaRecorder.ondataavailable = async (e) => {&#xA;        chunks.push(e.data);&#xA;      }&#xA;&#xA;      // Transcode the recorded video data after the MediaRecorder stops&#xA;      mediaRecorder.onstop = async () => {&#xA;        await transcode(new Uint8Array(await (new Blob(chunks)).arrayBuffer()));&#xA;&#xA;        // Clear the chunks array after transcoding&#xA;        chunks = [];&#xA;&#xA;        // Start the MediaRecorder again after a 0 millisecond delay&#xA;        setTimeout(() => {&#xA;          mediaRecorder.start();&#xA;          &#xA;          // Stop the MediaRecorder after 3 seconds&#xA;          setTimeout(() => {&#xA;            mediaRecorder.stop();&#xA;          }, 500);&#xA;        }, 0);&#xA;      }&#xA;&#xA;      // Start the MediaRecorder&#xA;      mediaRecorder.start();&#xA;&#xA;      // Stop the MediaRecorder after 3 seconds&#xA;      setTimeout(() => {&#xA;        mediaRecorder.stop();&#xA;      }, 700);&#xA;    })&#xA;  }&#xA;  &#xA;  useEffect(() => {&#xA;    // Set up event listeners for the socket connection&#xA;    socket.on(&#x27;/&#x27;, function(){&#xA;      // Log a message when the client is connected to the server&#xA;      console.log("Connected to server!"); &#xA;    });&#xA;&#xA;    socket.on(&#x27;transcoded-video&#x27;, function(data){&#xA;      // Log the received data for debugging purposes&#xA;      console.log("Received transcoded video data:", data); &#xA;    });&#xA;&#xA;    socket.on(&#x27;notice&#x27;, function(data){&#xA;      // Emit a "notice" event back to the server to acknowledge the received data&#xA;      socket.emit("notice", "ping server!");&#xA;    });&#xA;&#xA;    socket.on(&#x27;bye&#x27;, function(data){&#xA;      // Log the received data and disconnect from the server&#xA;      console.log("Server sent:", data); &#xA;      socket.disconnect();&#xA;    });&#xA;&#xA;    socket.on(&#x27;disconnect&#x27;, function(){&#xA;      // Log a message when the client is disconnected from the server&#xA;      console.log("Disconnected from server!"); &#xA;    });&#xA;  }, [])&#xA;&#xA;  return (&#xA;    <div classname="App">&#xA;      <div>&#xA;          <video muted="{true}"></video>&#xA;          <video autoplay="autoplay"></video>&#xA;      </div>&#xA;      <button>start streaming</button>&#xA;    </div>&#xA;  );&#xA;}&#xA;&#xA;export default App;&#xA;

    &#xA;

    What can i do to fix it ? thank you !!

    &#xA;