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Spoon - Revenge !
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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My Morning Jacket - One Big Holiday
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Zap Mama - Wadidyusay ?
15 septembre 2011, par
Mis à jour : Septembre 2011
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David Byrne - My Fair Lady
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
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Beastie Boys - Now Get Busy
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
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Granite de l’Aber Ildut
9 septembre 2011, par
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Type : Texte
Autres articles (78)
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MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (7056)
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Is H.264 used with CRF 0 really strictly lossless ?
23 décembre 2017, par MephistoI am surprised by how small files are when encoded in ffmpeg with the libx264 codec in Constant Rate Factor mode equals zero (-crf 0) that, according to the documentation, is "lossless".
I would like to make sure what the word "lossless" here means. I would like to know if it follows my personal definition of lossless video : After encoding a video, you can confidently bet the life of your mother that, once you play it, the numerical values in the pixels of the restored video will be identically equal (within maybe a factor 0.00001 due to the floating point arithmetic) to the original.
Does the H.264 lossless encoding follow my definition, or do they call it "lossless" because it is visually very close, very beautiful, whatever... ?
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Beware the builtins
14 janvier 2010, par Mans — CompilersGCC includes a large number of builtin functions allegedly providing optimised code for common operations not easily expressed directly in C. Rather than taking such claims at face value (this is GCC after all), I decided to conduct a small investigation to see how well a few of these functions are actually implemented for various targets.
For my test, I selected the following functions :
__builtin_bswap32
: Byte-swap a 32-bit word.__builtin_bswap64
: Byte-swap a 64-bit word.__builtin_clz
: Count leading zeros in a word.__builtin_ctz
: Count trailing zeros in a word.__builtin_prefetch
: Prefetch data into cache.
To test the quality of these builtins, I wrapped each in a normal function, then compiled the code for these targets :
- ARMv7
- AVR32
- MIPS
- MIPS64
- PowerPC
- PowerPC64
- x86
- x86_64
In all cases I used compiler flags were
-O3 -fomit-frame-pointer
plus any flags required to select a modern CPU model.
ARM
Both
__builtin_clz
and__builtin_prefetch
generate the expectedCLZ
andPLD
instructions respectively. The code for__builtin_ctz
is reasonable for ARMv6 and earlier :rsb r3, r0, #0 and r0, r3, r0 clz r0, r0 rsb r0, r0, #31
For ARMv7 (in fact v6T2), however, using the new bit-reversal instruction would have been better :
rbit r0, r0 clz r0, r0
I suspect this is simply a matter of the function not yet having been updated for ARMv7, which is perhaps even excusable given the relatively rare use cases for it.
The byte-reversal functions are where it gets shocking. Rather than use the
REV
instruction found from ARMv6 on, both of them generate external calls to__bswapsi2
and__bswapdi2
in libgcc, which is plain C code :SItype __bswapsi2 (SItype u) return ((((u) & 0xff000000) >> 24) | (((u) & 0x00ff0000) >> 8) | (((u) & 0x0000ff00) << 8) | (((u) & 0x000000ff) << 24)) ;
DItype
__bswapdi2 (DItype u)
return ((((u) & 0xff00000000000000ull) >> 56)
| (((u) & 0x00ff000000000000ull) >> 40)
| (((u) & 0x0000ff0000000000ull) >> 24)
| (((u) & 0x000000ff00000000ull) >> 8)
| (((u) & 0x00000000ff000000ull) << 8)
| (((u) & 0x0000000000ff0000ull) << 24)
| (((u) & 0x000000000000ff00ull) << 40)
| (((u) & 0x00000000000000ffull) << 56)) ;
While the 32-bit version compiles to a reasonable-looking shift/mask/or job, the 64-bit one is a real WTF. Brace yourselves :
push r4, r5, r6, r7, r8, r9, sl, fp mov r5, #0 mov r6, #65280 ; 0xff00 sub sp, sp, #40 ; 0x28 and r7, r0, r5 and r8, r1, r6 str r7, [sp, #8] str r8, [sp, #12] mov r9, #0 mov r4, r1 and r5, r0, r9 mov sl, #255 ; 0xff ldr r9, [sp, #8] and r6, r4, sl mov ip, #16711680 ; 0xff0000 str r5, [sp, #16] str r6, [sp, #20] lsl r2, r0, #24 and ip, ip, r1 lsr r7, r4, #24 mov r1, #0 lsr r5, r9, #24 mov sl, #0 mov r9, #-16777216 ; 0xff000000 and fp, r0, r9 lsr r6, ip, #8 orr r9, r7, r1 and ip, r4, sl orr sl, r1, r2 str r6, [sp] str r9, [sp, #32] str sl, [sp, #36] ; 0x24 add r8, sp, #32 ldm r8, r7, r8 str r1, [sp, #4] ldm sp, r9, sl orr r7, r7, r9 orr r8, r8, sl str r7, [sp, #32] str r8, [sp, #36] ; 0x24 mov r3, r0 mov r7, #16711680 ; 0xff0000 mov r8, #0 and r9, r3, r7 and sl, r4, r8 ldr r0, [sp, #16] str fp, [sp, #24] str ip, [sp, #28] stm sp, r9, sl ldr r7, [sp, #20] ldr sl, [sp, #12] ldr fp, [sp, #12] ldr r8, [sp, #28] lsr r0, r0, #8 orr r7, r0, r7, lsl #24 lsr r6, sl, #24 orr r5, r5, fp, lsl #8 lsl sl, r8, #8 mov fp, r7 add r8, sp, #32 ldm r8, r7, r8 orr r6, r6, r8 ldr r8, [sp, #20] ldr r0, [sp, #24] orr r5, r5, r7 lsr r8, r8, #8 orr sl, sl, r0, lsr #24 mov ip, r8 ldr r0, [sp, #4] orr fp, fp, r5 ldr r5, [sp, #24] orr ip, ip, r6 ldr r6, [sp] lsl r9, r5, #8 lsl r8, r0, #24 orr fp, fp, r9 lsl r3, r3, #8 orr r8, r8, r6, lsr #8 orr ip, ip, sl lsl r7, r6, #24 and r5, r3, #16711680 ; 0xff0000 orr r7, r7, fp orr r8, r8, ip orr r4, r1, r7 orr r5, r5, r8 mov r9, r6 mov r1, r5 mov r0, r4 add sp, sp, #40 ; 0x28 pop r4, r5, r6, r7, r8, r9, sl, fp bx lr
That’s right, 91 instructions to move 8 bytes around a bit. GCC definitely has a problem with 64-bit numbers. It is perhaps worth noting that the
bswap_64
macro in glibc splits the 64-bit value into 32-bit halves which are then reversed independently, thus side-stepping this weakness of gcc.As a side note, ARM RVCT (armcc) compiles those functions perfectly into one and two
REV
instructions, respectively.AVR32
There is not much to report here. The latest gcc version available is 4.2.4, which doesn’t appear to have the bswap functions. The other three are handled nicely, even using a bit-reverse for
__builtin_ctz
.MIPS / MIPS64
The situation MIPS is similar to ARM. Both bswap builtins result in external libgcc calls, the rest giving sensible code.
PowerPC
I scarcely believe my eyes, but this one is actually not bad. The PowerPC has no byte-reversal instructions, yet someone seems to have taken the time to teach gcc a good instruction sequence for this operation. The PowerPC does have some powerful rotate-and-mask instructions which come in handy here. First the 32-bit version :
rotlwi r0,r3,8 rlwimi r0,r3,24,0,7 rlwimi r0,r3,24,16,23 mr r3,r0 blr
The 64-bit byte-reversal simply applies the above code on each half of the value :
rotlwi r0,r3,8 rlwimi r0,r3,24,0,7 rlwimi r0,r3,24,16,23 rotlwi r3,r4,8 rlwimi r3,r4,24,0,7 rlwimi r3,r4,24,16,23 mr r4,r0 blr
Although I haven’t analysed that code carefully, it looks pretty good.
PowerPC64
Doing 64-bit operations is easier on a 64-bit CPU, right ? For you and me perhaps, but not for gcc. Here
__builtin_bswap64
gives us the now familiar__bswapdi2
call, and while not as bad as the ARM version, it is not pretty :rldicr r0,r3,8,55 rldicr r10,r3,56,7 rldicr r0,r0,56,15 rldicl r11,r3,8,56 rldicr r9,r3,16,47 or r11,r10,r11 rldicr r9,r9,48,23 rldicl r10,r0,24,40 rldicr r0,r3,24,39 or r11,r11,r10 rldicl r9,r9,40,24 rldicr r0,r0,40,31 or r9,r11,r9 rlwinm r10,r3,0,0,7 rldicl r0,r0,56,8 or r0,r9,r0 rldicr r10,r10,8,55 rlwinm r11,r3,0,8,15 or r0,r0,r10 rldicr r11,r11,24,39 rlwinm r3,r3,0,16,23 or r0,r0,r11 rldicr r3,r3,40,23 or r3,r0,r3 blr
That is 6 times longer than the (presumably) hand-written 32-bit version.
x86 / x86_64
As one might expect, results on x86 are good. All the tested functions use the available special instructions. One word of caution though : the bit-counting instructions are very slow on some implementations, specifically the Atom, AMD chips, and the notoriously slow Pentium4E.
Conclusion
In conclusion, I would say gcc builtins can be useful to avoid fragile inline assembler. Before using them, however, one should make sure they are not in fact harmful on the required targets. Not even those builtins mapping directly to CPU instructions can be trusted.
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Using ffmpeg to convert mp3 to mp4 - how to draw filename on generated video ?
22 mai 2020, par akourisUsing trial and error I am using the following script on an OSX, to bulk convert a whole folder full of mp3 files, to mp4, by looping a specific video file :



for i in *.mp3; do /usr/local/bin/ffmpeg -stream_loop -1 -i /path_to_filename.mp4 -c copy -v 0 -f nut - | /usr/local/bin/ffmpeg -thread_queue_size 10K -i - -i "$i" -c copy -map 0:v -map 1:a -shortest "$(basename "$i" )".mp4 ; done; for f in *.mp3.mp4; do mv -v "$f" "${f/.mp3.mp4/.mp4}"; done




How can I also print/add/burn the mp3 filename, without the extension (.mp3), as an additional video layer at the bottom of the generated video screen, and with the added difficulty of word wrapping the text if is too long ?