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Publier une image simplement
13 avril 2011, par ,
Mis à jour : Février 2012
Langue : français
Type : Video
Autres articles (65)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...)
Sur d’autres sites (10118)
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ffmpeg output seeking not accurate even after -i [closed]
3 septembre 2023, par hl037_In the documentation of ffmpeg, it is stated that if
-ss
is passed after-i
, then it is frame accurate (Other questions are for-ss
before-i
).

Here is my command :


ffmpeg -i vid.mkv -ss 53 -codec copy test.mkv -y 



However, it is still not accurate, and seems to jump to the nearest keyframe. Am i missing something ?


Note : the problem only occurs when the video steam is copied. If reencoded or discarded, it works as expected


Note2 (As I am doing other tries) : There are also strange things with audio :


ffmpeg -i vid.mkv -ss 53 -codec copy test1.mkv -y 
ffmpeg -i vid.mkv -ss 54 -codec copy test2.mkv -y 
ffmpeg -i test1.mkv -vn -c:a copy test1a.mkv -y
ffmpeg -i test2.mkv -vn -c:a copy test2a.mkv -y



- 

- test1.mkv is reported to be the right lenght, but the first frame correspond to the frame at 0:50 in original (end is good)
- test2.mkv is reported to be the right lenght, but the first frame correspond to the frame at 0:55 in original (end is good)
- test1a.mkv is the expected audio (starts at 0:53 of the original)
- test2a.mkv is the expected audio (starts at 0:54 of the original)










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Video converter library for Android [closed]
17 décembre 2019, par SushantI am trying to convert video formats by using FFmpeg. I’ve converted video from mp4 to mkv but it’s increasing the file size. Are there any good video trans-coding libraries that can be recommended ?
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How would I dynamically link FFmpeg in a C# Project for use with FFMpegCore ?
15 octobre 2024, par liamliamSo far, I have FFMpegCore working in my project with a
ffmpeg.exe
dropped into the project directory. This works, but for LGPL license compliance FFmpeg requires dynamic linking :

Use dynamic linking (on windows, this means linking to dlls) for linking with FFmpeg libraries..

While I understand the basic concept of dynamic vs static linking, my problem is likely a misunderstanding of how
.dll
s work and how they apply to C# and .NET.

Would it be possible to compile ffmpeg into a single.dll
that could be accessed by FFMpegCore cross-platform ? From what I can gather in the source, FFMpegCore looks for anffmpeg
orffmpeg.exe
file in its configuration path.

Is it possible to have .NET dynamically link FFmpeg and expose it to libraries for use or is that a complete misunderstanding and would I then need a wrapper library with different capabilities ?


I've attempted to find the answer in the relevant documentation, but I found none for this specific use of either library. I suspect my problem might be a fundamental misunderstanding of how these tools work and work together.
My ideal result would be using FFMpegCore with an
FFmpeg.dll
that works cross-platform instead of the.exe
.

Edit 1 : @taratect's answer and graphic sent me down a path that cleared up quite a bit about
exe
s anddll
s. .Net compiles source code down to platform agnostic Intermediate Language in the form of a.dll
or.exe
(completely different to C++ variants of these files), which is executed by the Common Language Runtime using a Just In Time compiler to convert that Intermediate Language to Machine Code that can be run on the specific platform .Net is installed on. C++(FFmpeg) compiles directly to platform specific Machine Code (as shown in the graphic), confusingly in the form of a.dll
or.exe
(on Windows). .Net can indeed load and run machine code unmanaged by Common Language Runtime, since everything is run as Machine Code by the end, however memory and other complexities must then be managed by me, which seems to be what FFMpegCore does in wrapping the executable. I might still be confused/incorrect on some of this, unmanaged code is beyond my understanding so far.
This does more or less confirm that FFMpegCore probably can't be expected to use FFmpeg in the way I hoped and a better workaround might be having the user just supply an FFmpeg source or implement a downloader as part of installation so that I don't have to redistribute it at all.