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  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

Sur d’autres sites (9197)

  • In some cases, the value of FFmpegMSS is null

    16 février 2018, par Sanhei
    Uri uri = new Uri("https://cloud189-nj.oos-js.ctyunapi.cn/68e09e6a-3a50-4f7b-ba59-968d61dcb771?response-content-type=video/mp4&Expires=1518683112&response-content-disposition=attachment%3Bfilename%3D%22%5BUHA-WINGS%5D%5BKakegurui%5D%5B01%5D%5B720p%5D%5BGB%5D.mp4%22&AWSAccessKeyId=ad2d051c334eb8bbf4c1&Signature=22RXF7qDozpBQNl44/QVx62Anv4%3D");
    var FFmpegMSS = FFmpegInteropMSS.CreateFFmpegInteropMSSFromUri(uri, true, true);

    When the value of uri is "http://edge.ivideo.sina.com.cn/31451018.flv?KID=sina,viask&Expires=1518796800&ssig=7zn7dHMQVK",the program can run normally

    What is the difference between them ?
    How do I modify the code to make ffmpeg work properly ?

    My English is not good, I’m sorry for the inconvenience.

  • Compression of a video with constant background

    28 juin 2017, par Spirou003

    (sorry if my english is bad, I can read it but I don’t write it quite well...)

    I want to compress some videos, which have two particularities :

    • there is a background that covers 90% of the area, during the whole video
    • most of the others elements can be separately described by a picture in move

    My videos are like this one, and don’t have audio. As you can see, almost everything can be described only by using a fixed background, few small images in move, plus a noise. Moreover, this noise will be almost nul and then an entropic coding would be very efficient. I think it will produce tiny files (< 5 Mo) even if the duration is in hours, a result that is very appreciable since I have actually recorded 30h of game (actual size is 3 Go).

    Is there any way to get new video files, that benefit of these informations ? If yes, what are the implication of a such encoding for watching these videos with Windows Media Player, or for usage with ffmpeg ?

    I searched with Google after anything that can help me, but I don’t know which keyword I can use for this, then I didn’t found anything usefull :-(

    Thanks in advance :-)

    PS : another example, the video is accelerated but shows the interesting moves

  • How can I intercept encoded video data using ffmpeg with C ?

    24 février 2017, par TerNer

    First of all, I hope you’ll understand my poor english skill. I’ll do my best to write question about it.

    I’m currently developing some application. That application will captures desktop and encodes to MP4 video and send mp4 video data/chunks to another clients (all this process should run in memory not file). so another client should can play mp4 video/data/chunks that received from server.

    so I used avio = avio_open(...) and reassigned write function as like avio->write_packet = some_function. but this way seems not "generate" mp4 file/chunk correctly. and It seems the original write_packet callback having actual logic that write packet to a file. but I don’t want to write to a file. so I was thinking about it for a week but I did’t getting any of idea about it.

    so my question is : How can I intercept "encoded" video data that should processed by avio->write_packet ?