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Médias (91)
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DJ Z-trip - Victory Lap : The Obama Mix Pt. 2
15 septembre 2011
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Matmos - Action at a Distance
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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DJ Dolores - Oslodum 2004 (includes (cc) sample of “Oslodum” by Gilberto Gil)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Danger Mouse & Jemini - What U Sittin’ On ? (starring Cee Lo and Tha Alkaholiks)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Cornelius - Wataridori 2
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Rapture - Sister Saviour (Blackstrobe Remix)
15 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (29)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...) -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (4108)
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so Confused, why my build of libffmpeg.so > 17M ?
24 février 2012, par ghostI did build ffmpeg for Android in winxp and scientific linux , ffmpeg is in dolphin player — an open source video player (http://code.google.com/p/dolphin-player/), and i just build the ffmpeg, its seems like the same as in rockplayer 1.7.0, they all use build_andriod.sh below, it worked in both winxp and linux,
and all successfully got bin/ffmpeg (less than 5MB), but libffmpeg.so ( > 17MB), when put libffmpeg.so in dolphin-player libs , player can't work, the size 17MB is too large, the original libffmpeg.so in olphin-player libs is less than 5MB, please give some advice.#!/bin/bash
######################################################
# FFmpeg builds script for Android+ARM platform
#
# This script is released under term of
# CDDL (http://www.opensource.org/licenses/cddl1)
# Wrote by pinxue (~@gmail.com) from RockPlayer.com
# 2010-8 ~ 2011-4
######################################################
######################################################
# Usage:
# put this script in top of FFmpeg source tree
# ./build_android
#
# It generates binary for following architectures:
# ARMv6
# ARMv6+VFP
# ARMv7+VFM-ïd16 (Tegra2)
# ARMv7+Neon (Cortex-A8)
#
# Customizing:
# 1. Feel free to change ./configure parameters for more features
# 2. To adapt other ARM variants
# set $CPU and $OPTIMIZE_CFLAGS
# call build_one
######################################################
export TMPDIR=D:/tmp/android
export NDK=D:/android-ndk-r4
#PLATFORM=$NDK/build/platforms/android-8/arch-arm/
PLATFORM=$NDK/build/platforms/android-8/arch-arm
#PREBUILT=$NDK/build/prebuilt/darwin-x86/arm-eabi-4.4.0
PREBUILT=$NDK/build/prebuilt/windows/arm-eabi-4.4.0
function build_one
{
# -fasm : required. Android header file uses asm keyword instead of __asm__ , but most of c dialect (like ansi,c99,gnu99) implies -fno-asm.
# ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/asm/byteorder.h: In function '___arch__swab32':
# ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/asm/byteorder.h:25: error: expected ')' before ':' token
# -fno-short-enums : optimized. Else FFmpeg obj will generate a huge number of warning for variable-size enums,
# though we may suppress them by --no-enum-size-warning, it would be better to avoid it.
# .../ld: warning: cmdutils.o uses variable-size enums yet the output is to use 32-bit enums; use of enum values across objects may fail
# --extra-libs="-lgcc" : required. Else cannot solve some runtime function symbols
# ... undefined reference to `__aeabi_f2uiz'
# --enable-protocols : required. Without this option, the file open always fails mysteriously.
# FFmpeg's av_open_input_file will invoke file format probing functions, but because most of useful demuxers has flag of zero
# which cause them are ignored during file format probling and fall to url stream parsing,
# if protocols are disabled, the file:// url cannot be opened as well.
# $PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o : required.
# FFmpeg includes two copies of inverse.c both in libavutil and libavcodec for performance consideration (not sure the benifit yet)
# Without this step, final ld of generating libffmpeg.so will fail silently, if invoke ld through gcc, gcc will collect more reasonable error message.
# -llog: debug only, FFmpeg itself doesn't require it at all.
# With this option, we may simply includes "utils/Log.h" and use LOGx() to observe FFmpeg's behavior
# PS, it seems the toolchain implies -DNDEBUG somewhere, it would be safer to use following syntax
# #ifdef NDEBUG
# #undef NDEBUG
# #define HAVE_NDEBUG
# #endif
# #include "utils/Log.h"
# #ifdef HAVE_NDEBUG
# #define NDEBUG
# #undef HAVE_NDEBUG
# #endif
# --whole-archive : required. Else ld generate a small .so file (about 15k)
# --no-stdlib : required. Android doesn't use standard c runtime but invited its own wheal (bionic libc) because of license consideration.
# space before \ of configure lines: required for some options. Else next line will be merged into previous lines's content and cause problem.
# Especially the --extra-cflags, the next line will pass to gcc in this case and configure will say gcc cannot create executable.
# many options mentioned by articles over internet are implied by -O2 or -O3 already, need not repeat at all.
# two or three common optimization cflags are omitted because not sure about the trade off yet. invoke NDK build system with V=1 to find them.
# -Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x mentioned by almost every articles over internet, but it is not required to specify at all.
# -Dipv6mr_interface=ipv6mr_ifindex : required. Android inet header doesn't use ipv6mr_interface which is required by rfc, seems it generate this user space header file directly from kernel header file, but Linux kernel has decided to keep its own name for ever and ask user space header to use rfc name.
# HAVE_SYS_UIO_H : required. Else:
# In file included from ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/linux/socket.h:29,
# from ~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/sys/socket.h:33,
# from libavformat/network.h:35,
# from libavformat/utils.c:46:
#~/android/android-ndk-r4/build/platforms/android-5/arch-arm//usr/include/linux/uio.h:19: error: redefinition of 'struct iovec'
#
# --disable-doc : required because of strange bug of toolchain.
#
#
#--extra-ldflags=-Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x -Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtbegin.o $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtend.o -lc -lm -ldl"
#
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-eabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-eabi- \
--nm=$PREBUILT/bin/arm-eabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 -Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums -fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--enable-static \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib -lc -lm -ldl -llog" \
--enable-parsers \
--disable-encoders \
--enable-decoders \
--disable-muxers \
--enable-demuxers \
--enable-swscale \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--enable-network \
--enable-indevs \
--disable-bsfs \
--disable-filters \
--enable-protocols \
--enable-asm \
--disable-doc \
$ADDITIONAL_CONFIGURE_FLAG
##make clean
make -j4 install
$PREBUILT/bin/arm-eabi-ar d libavcodec/libavcodec.a inverse.o
$PREBUILT/bin/arm-eabi-ld -rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -soname libffmpeg.so -shared -nostdlib -z,noexecstack -Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a -lc -lm -lz -ldl -llog --warn-once --dynamic-linker=/system/bin/linker $PREBUILT/lib/gcc/arm-eabi/4.4.0/libgcc.a
}
#arm v6
CPU=armv6
OPTIMIZE_CFLAGS="-marm -march=$CPU"
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfpv3
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7vfp
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU "
PREFIX=./android/$CPU-vfp
ADDITIONAL_CONFIGURE_FLAG=
build_one
#arm v7n
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=neon -marm -march=$CPU -mtune=cortex-a8"
PREFIX=./android/$CPU-neon
ADDITIONAL_CONFIGURE_FLAG=--enable-neon
build_one
#arm v6+vfp
CPU=armv6
OPTIMIZE_CFLAGS="-DCMP_HAVE_VFP -mfloat-abi=softfp -mfpu=vfp -marm -march=$CPU"
PREFIX=./android/${CPU}_vfp
ADDITIONAL_CONFIGURE_FLAG=
build_one -
Museum of Multimedia Software, Part 2
16 août 2010, par Multimedia Mike — Software MuseumThis installment includes a bunch of old, discontinued Adobe software as well as some Flash-related mutlimedia software.
Screen Time for Flash Screen Saver Factory
"Create High Impact Screen Savers Using Macromedia Flash."
Requirements include Windows 3.1, 95 or NT 3.5.1. A 486 computer is required to play the resulting screensavers which are Flash projectors using Macromedia Flash 3.0.
Monster Interactive Instant GUI 2
Create eye-popping GUIs more easily for use in Flash. Usability experts would argue that this is not a good thing.
Adobe Dimensions 3.0
"The Easy Yet Powerful 3D Rendering Tool." This software was end-of-life’d in late 2004-early 2005 (depending on region).
Adobe ImageStyler
"Instantly add style to your Web site." Wikipedia claims that this product was sold from 1998 to 2000 when it was superseded by Adobe LiveMotion (see below).
Google is able to excavate a link to the Latin American site for Adobe ImageStyler, a page that doesn’t seem to be replicated in any other language.
Adobe LiveMotion
"Professional Web graphics and animation." This is version 1, where the last version was #2, released in 2002.
Adobe Streamline 4.0
"The most powerful way to convert images into line art." This was discontinued in mid-2005.
Adobe SuperATM
"The magic that maintains the look of your documents." This is the oldest item in my collection. A close examination of the back of the box reveals an old Adobe logo. The latest copyright date on the box is 1992.
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Museum of Multimedia Software, Part 1
14 août 2010, par Multimedia Mike — Software MuseumMany years ago, I found a boneyard of old software, much of it related to the creation and processing of multimedia. I was permitted to liberate anything of my choosing from this cache. This is the same pile where I found this Apple QuickTime format spec as well as this perfect form factor floppy disc box. So I have been sitting on the stuff for awhile.
I thought I might get the chance to study it a bit more closely one day. But now I’m interested in getting rid of it. Before I do, it’s more or less traditional for me to photograph it and post it on one blog or another. Also, if you know of any software collection groups who would be interested in taking this stuff off my hands, do let me know.
As usual, click a picture for a much larger image.
Paracomp FilmMaker
This is easily the most distinctive piece in this collection and it’s easy to see why— the software is packaged in a film cannister. Still sealed, and I don’t have a good reason to open it now.
"The Professional Animation/Presentation Program for the Macintosh." No copyright date on the packaging, though the front does mention a 1990 award. System requirements : Mac OS 6.0.5, 5 MB RAM, 32-bit QuickDraw, math coprocessor.
Strata VideoShop
Version 4.5 (and not for resale), still shrink-wrapped. "The Digital Video Editor for Creative Professionals."
System requirements : PowerMac with 5 MB RAM (8 MB recommended), Mac OS 7.5.
BeatWare e-Picture
"The Professional’s Choice for Designing Animated Web Graphics." Claims a best of show award for 1999 MacWorld New York Expo.
System requirements : PowerMac with Mac OS 8, 32MB RAM, 10 MB of HD space and a 256-color adapter.
BeatWare eZ-Motion
Another offering from BeatWare. "The fastest and easiest way to create animations and graphics for the Web."
This one is for either Mac or Windows. 32 MB RAM and 25 MB HD space required. Works with Mac OS 8.5, 8.6, or 9.0, or Windows 98, NT, or 2000.
Much more to come...