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Exemple de boutons d’action pour une collection collaborative
27 février 2013, par
Mis à jour : Mars 2013
Langue : français
Type : Image
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Exemple de boutons d’action pour une collection personnelle
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Mis à jour : Février 2013
Langue : English
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Collections - Formulaire de création rapide
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Mis à jour : Février 2013
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Autres articles (48)
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Use, discuss, criticize
13 avril 2011, parTalk to people directly involved in MediaSPIP’s development, or to people around you who could use MediaSPIP to share, enhance or develop their creative projects.
The bigger the community, the more MediaSPIP’s potential will be explored and the faster the software will evolve.
A discussion list is available for all exchanges between users. -
(Dés)Activation de fonctionnalités (plugins)
18 février 2011, parPour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...) -
Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
Sur d’autres sites (5185)
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Using Flutter FFMPEG_KIT to convert a sequence of RGBA images into a mp4 video
30 avril 2023, par jdevp2I’m trying to convert a sequence of RGBA byte images into an MP4 video by using Flutter
FFMPEGKit
package. The following is the code snippet but it gives me an error. I’m not sure what is the correct option that I should use to convert a set ofrawrgba
images to a video. I appreciate any help.

static Future<void> videoEncoder() async {
 appTempDir = '${(await getTemporaryDirectory()).path}/workPath';
 
 FFmpegKit.execute(
 '-hide_banner -y -f rawvideo -pix_fmt rgba -i appTempDir/input%d.rgba -c:v mpeg4 -r 12 appTempDir/output.mp4')
 .then((session) async {
 final returnCode = await session.getReturnCode();
 if (ReturnCode.isSuccess(returnCode)) {
 print('SUCCESS');
 } else if (ReturnCode.isCancel(returnCode)) {
 print('CANCEL');
 } else {
 print('ERROR');
 }
 });
 }
}
</void>


The image
rgba
data is saved via the following code snippet.

Utils.getBuffer(renderKey).then((value) async {
 ui.Image buffer = value;
 final data =
 await buffer!.toByteData(format: ui.ImageByteFormat.rawRgba);
 Uint8List uData = data!.buffer.asUint8List();
 VideoUtil.saveImageFileToDirectory(uData, 'input$frameNum.rgba');
 frameNum++;
 });



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Using HEVC with Alpha to Compose Moviepy Video
3 avril, par James GraceI'm using moviepy, PIL and numpy and trying to compile a video with 3 components : A background image that is a PNG with no transparency, an Overlay Video that is a HEVC with Alpha, and a primary clip that is produced with a collection of PNG images with transparency.


The video is composed with background + overlay video + main video.


The problem I'm having is that the overlay video has a black background, so the background image is covered completely. Moviepy is able to import the HEVC video successfully by it seems as though the Alpha channel is lost on import.


Any ideas ?


Here's my code :


from PIL import Image
import moviepy.editor as mpe
import numpy as np

def CompileVideo() :

 frames = ["list_of_png_files_with_transparency"]
 fps = 30.0
 clips = [mpe.ImageClip(np.asarray(Image.open(frame))).set_duration(1 / int(fps)) for frame in frames]
 ad_clip = mpe.concatenate_videoclips(clips, method="compose")
 bg_clip = mpe.ImageClip(np.asarray(Image.open("path_to_background_file_no_transparency"))).set_duration(ad_clip.duration)

 overlay_clip = mpe.VideoFileClip("path_to_HEVC_with_Alpha.mov")

 comp = [bg_clip, overlay_clip, ad_clip]

 final = mpe.CompositeVideoClip(comp).set_duration(ad_clip.duration)
 final.write_videofile("output.mp4", fps=fps)



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JavaCV FFmpegFrameGrabber preload audio
1er juillet 2015, par JamesI have an application that streams video data to a RTMP server using javacv’s FFmpegFrameRecorder. I want to add some audio to this stream from a separate file - a short sound clip that I want to play on repeat.
Given the sound clip is very short, I want to preload the audio data into memory and just loop over it - so I can avoid excessive IO etc.
I’ve attempted to add audio to the stream using javacv’s FFmpegFrameGrabber, as prescribed on multiple tutorials.
The addition of audio works perfectly if I don’t attempt to preload/cache any of the audio data, for example :
private FFmpegFrameRecorder frameRecorder;
private FFmpegFrameGrabber frameGrabber;
...
//frameRecorder and frameGrabber setup during initialization
...
public void record(IplImage image) {
try {
frameRecorder.record(image);
Frame frame = frameGrabber.grabFrame();
if(frame == null) {
frameGrabber = new FFmpegFrameGrabber("audioFileHere.wav");
frameGrabber.start();
frame = frameGrabber.grabFrame();
}
frameRecorder.record(frame);
} catch (FrameRecorder.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
} catch (FrameGrabber.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
}
}However, if I try to preload the audio data I get garbage sound being played :
private FFmpegFrameRecorder frameRecorder;
private List<framedata> audioData;
private static final class FrameData {
public final Buffer[] samples;
public final Integer sampleRate;
public final Integer audioChannels;
//Constructors, getters and setters here
}
...
//frameRecorder setup during initialization
audioData = new ArrayList<>();
FFmpegFrameGrabber audioGrabber = new FFmpegFrameGrabber("audioFileHere.wav");
try {
audioGrabber.start();
Frame frame;
while ((frame = audioGrabber.grabFrame()) != null) {
Buffer[] buffers = frame.samples;
Buffer[] copiedBuffers = new Buffer[buffers.length];
for (int i = 0; i < buffers.length; i++) {
copiedBuffers[i] = ((ShortBuffer) buffers[i]).duplicate();
}
FrameData frameData = new FrameData(copiedBuffers, frame.sampleRate, frame.audioChannels);
audioData.add(frameData);
}
} catch (FrameGrabber.Exception e) {
e.printStackTrace();
}
...
private int frameCount = 0;
public void record(IplImage image) {
frameCount++;
try {
FrameData frameData = audioData.get(frameCount % audioData.size());
frameRecorder.record(image);
frameRecorder.record(frameData.sampleRate, frameData.audioChannels, frameData.samples);
} catch (FrameRecorder.Exception e) {
log.error(getMarker(FATAL), "Can't record frame!", e);
}
}
</framedata>NOTE : I have to deep copy the Frame object because FFmpegFrameGrabber.grabFrame() recycles a single Frame object
Can someone explain why this doesn’t work and/or how I could achieve the desired result ?