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  • Discord bot not playing any audio and immediately terminates once joined channel (Python)

    28 novembre 2024, par MrPwnageLegend

    I am trying to create a small discord bot for me and my friends. Currently, I tried several examples online for a music bot using ffmpeg. I added the path to environment variables as well. I simplified the code to make it easier to debug. Below is the code :

    


    voice_client = await msg.author.voice.channel.connect()
print(voice_client.is_playing())
FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5','options': '-vn'}
voice_client.play(discord.FFmpegPCMAudio(source="test.mp3", **FFMPEG_OPTIONS))


    


    The moment the bot enters the channel, it displays this on the terminal and nothing else happens :
discord.player ffmpeg process 18792 successfully terminated with return code of 2880417800

    


    I originally tried Youtube videos, but that did not work. So, I tried local files, and that did not work as well. Tried bypassing the ffmpeg path using executable = "C:\\ffmpeg\\ffmpeg.exe", still the same error. Is there some other reasons for the error such as firewalls etc ? I have set the intents to all(). Could that be a problem as well ?

    


  • My discord bot (python) isn't connecting to voice channel

    24 juin 2023, par BeanieYi

    My discord bot for some reason is not connecting to my voice channel when I type
 !play some url ... My bot is running because I've ran other tests on it. No error messages show up, so I'm lost as to why it's not working. This is the part of the code where it commands to bot to connect

    


        async def play_song(self, ctx):
        """
        Function plays music. Checks if user in voice channel
        """
        if len(self.queue) > 0:
            self.play = True
            url = self.queue[0][0]["source"]

            if self.vc is None or not self.vc.is_connected():   # If not in voice channel
                self.vc = await self.queue[0][1].connect()  # Wait until user joins channel
                if self.vc == None: # If user doesn't join channel, quit
                    await ctx.send("Could not connect D:")
                    return  
            else:
                await self.vc.move_to(self.queue[0][1]) # Moves bot to channel user is in

            self.queue.pop(0) 
            self.vc.play(discord.FfmpegPCMAudio(url, **self.ffmpeg_options), after=lambda e: self.next_song()) 
        else:
            self.play = False


    


    I added the following code below because this was the "new" method for cog, but it didn't yield any results for me. I also made sure my bot had permission on Discord to join channels and talk.

    


    async def setup(bot):
    await bot.add_cog(Event(bot))


    


  • Adding background audio in FFMPEG, but quieting it if there is sound in another channel

    9 septembre 2021, par Connor Bell

    I'm appending several videos together with FFMPEG. Some of these videos have accompanying audio, and some do not.

    


    I'd like to add music in the background, and have found out how to do so from here. However, I'd like the background music to be (let's say 80%) quieter if there is already audio in that video. Note that all videos have a null audio track, so just checking for the existence of an audio track isn't sufficient.

    


    My current process is :

    


      

    • Take source videos, add a null audio source and upscale (The null audio source is required for ffmpeg-concat to work due to a bug, I think)
    • 


    • Combine the videos using ffmpeg-concat
    • 


    


    Preferably, adding the background music should be the third step, as splitting the background music prior to combining the videos sounds more complex, but I may be wrong.