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999,999
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
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Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (75)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
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MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
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Sur d’autres sites (10529)
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FFMPEG not found because FFMPEG-binaries is no longer supported
17 novembre 2019, par brenan patrickI have been attempting to create a Discord bot, but it cannot connect to a voice channel because it gives the error
Error: FFMPEG not found
. Is there a way to get around using FFMPEG-binaries or an older version that I can install manually ?const Discord = require('discord.js');
const {
prefix,
token,
} = require('./config.json');
const ytdl = require('ytdl-core');
const client = new Discord.Client();
const queue = new Map();
client.once('ready', () => {
console.log('Ready!');
});
client.once('reconnecting', () => {
console.log('Reconnecting!');
});
client.once('disconnect', () => {
console.log('Disconnect!');
});
client.on('message', async message => {
if (message.author.bot) return;
if (!message.content.startsWith(prefix)) return;
const serverQueue = queue.get(message.guild.id);
if (message.content.startsWith(`${prefix}play`)) {
execute(message, serverQueue);
return;
} else if (message.content.startsWith(`${prefix}skip`)) {
skip(message, serverQueue);
return;
} else if (message.content.startsWith(`${prefix}stop`)) {
stop(message, serverQueue);
return;
} else {
message.channel.send('You need to enter a valid command!')
}
});
async function execute(message, serverQueue) {
const args = message.content.split(' ');
const voiceChannel = message.member.voiceChannel;
if (!voiceChannel) return message.channel.send('You need to be in a voice channel to play music!');
const permissions = voiceChannel.permissionsFor(message.client.user);
if (!permissions.has('CONNECT') || !permissions.has('SPEAK')) {
return message.channel.send('I need the permissions to join and speak in your voice channel!');
}
const songInfo = await ytdl.getInfo(args[1]);
const song = {
title: songInfo.title,
url: songInfo.video_url,
};
if (!serverQueue) {
const queueContruct = {
textChannel: message.channel,
voiceChannel: voiceChannel,
connection: null,
songs: [],
volume: 5,
playing: true,
};
queue.set(message.guild.id, queueContruct);
queueContruct.songs.push(song);
try {
var connection = await voiceChannel.join();
queueContruct.connection = connection;
play(message.guild, queueContruct.songs[0]);
} catch (err) {
console.log(err);
queue.delete(message.guild.id);
return message.channel.send(err);
}
} else {
serverQueue.songs.push(song);
console.log(serverQueue.songs);
return message.channel.send(`${song.title} has been added to the queue!`);
}
}
function skip(message, serverQueue) {
if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
if (!serverQueue) return message.channel.send('There is no song that I could skip!');
serverQueue.connection.dispatcher.end();
}
function stop(message, serverQueue) {
if (!message.member.voiceChannel) return message.channel.send('You have to be in a voice channel to stop the music!');
serverQueue.songs = [];
serverQueue.connection.dispatcher.end();
}
function play(guild, song) {
const serverQueue = queue.get(guild.id);
if (!song) {
serverQueue.voiceChannel.leave();
queue.delete(guild.id);
return;
}
const dispatcher = serverQueue.connection.playStream(ytdl(song.url))
.on('end', () => {
console.log('Music ended!');
serverQueue.songs.shift();
play(guild, serverQueue.songs[0]);
})
.on('error', error => {
console.error(error);
});
dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
}
client.login(token);This is the error that appears after I attempt to ’ !play ’.
D:\Bot-Files-Test>node index.js
Ready!
Error: FFMPEG not found
at Function.selectFfmpegCommand (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\ffmpeg\Ffmpeg.js:46:13)
at new FfmpegTranscoder (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\ffmpeg\Ffmpeg.js:7:37)
at new MediaTranscoder (D:\Bot-Files-Test\node_modules\prism-media\src\transcoders\MediaTranscoder.js:10:19)
at new Prism (D:\Bot-Files-Test\node_modules\prism-media\src\Prism.js:5:23)
at new VoiceConnection (D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\VoiceConnection.js:46:18)
at D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\ClientVoiceManager.js:63:22
at new Promise (<anonymous>)
at ClientVoiceManager.joinChannel (D:\Bot-Files-Test\node_modules\discord.js\src\client\voice\ClientVoiceManager.js:45:12)
at VoiceChannel.join (D:\Bot-Files-Test\node_modules\discord.js\src\structures\VoiceChannel.js:130:30)
at execute (D:\Bot-Files-Test\index.js:75:40)
(node:9108) UnhandledPromiseRejectionWarning: DiscordAPIError: Cannot send an empty message
at D:\Bot-Files-Test\node_modules\discord.js\src\client\rest\RequestHandlers\Sequential.js:85:15
at D:\Bot-Files-Test\node_modules\snekfetch\src\index.js:215:21
at runMicrotasks (<anonymous>)
at processTicksAndRejections (internal/process/task_queues.js:93:5)
(node:9108) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 3)
(node:9108) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.</anonymous></anonymous> -
nw.js node WebKit - unable to play audio file
9 novembre 2018, par AllassoI have started working with nw.js, creating a test app to play audio files from. I am working on OS X 10.11.
The code for the player is :
<audio controls="controls">
<source src="path/to/file/song.mp3" type="audio/mp3">
</source></audio>The player and controls appear, but the file will not play. I have tried using a relative path, and an absolute path, trying both
"/path/to/file/song.mp3"
and
"file :///path/to/file/song.mp3"
schemes.I have verified the path is valid in all cases.
This page :
http://docs.nwjs.io/en/latest/For%20Developers/Enable%20Proprietary%20Codecs/
tells me that mp3 should be supported (for v0.22.1+, though I haven’t found a way to tell the version of my mp3, though is was made recently so I assume is the the latest codec.)
Just to try more stuff, I followed the instructions on these pages :
http://docs.nwjs.io/en/latest/For%20Developers/Enable%20Proprietary%20Codecs/
(It appears mp3 gained support since this doc came out.)https://github.com/nwjs/nw.js/wiki/Using-MP3-%26-MP4-%28H.264%29-using-the—video—%26—audio—tags.
I downloaded the ffmpeg libs from here :
https://github.com/iteufel/nwjs-ffmpeg-prebuilt/releases
and placed copies here :
find . -name libffmpeg.dylib
./dist/nw.js-examples/osx64/nw.js-examples.app/Contents/Versions/67.0.3396.87/libffmpeg.dylib
./node_modules/nw/nwjs/nwjs.app/Contents/Versions/54.0.2840.99/nwjs Framework.framework/libffmpeg.dylib
./node_modules/nw-builder/cache/0.31.2-sdk/osx64/nwjs.app/Contents/Versions/67.0.3396.87/libffmpeg.dylib
cp ~/Downloads/libffmpeg.dylib ./dist/nw.js-examples/osx64/nw.js-examples.app/Contents/Versions/67.0.3396.87/libffmpeg.dylib
cp ~/Downloads/libffmpeg.dylib "./node_modules/nw/nwjs/nwjs.app/Contents/Versions/54.0.2840.99/nwjs Framework.framework/libffmpeg.dylib"
cp ~/Downloads/libffmpeg.dylib "./node_modules/nw-builder/cache/0.31.2-sdk/osx64/nwjs.app/Contents/Versions/67.0.3396.87/libffmpeg.dylib"Still to no avail running either
npm run dev
or
npm run prod
and opening the packaged app.
I can play the file fine with the same code from a web browser.
I don’t know what else to try, help would be much appreciated, thanks.
-
Python pydub issue : Can't repoen a wav file after it as been reencoded by ffpeg [Silved]
28 avril 2024, par Trent TompkinsSolved by Michael Butscher. Updated code is now in the repo in the fixed branch. Thanks !


I have a python script that reads in all the *.wav files in a directory and saves them in a folder called output after it adjusts their volume.


lower.py :


import os
from pydub import AudioSegment as ass

# get the current working directory
current_working_directory = os.getcwd()
all_files = os.listdir();

 


while len(all_files) > 0:
 file = all_files.pop()
 song = ass.from_wav(file)
 song = song - 16
 song.export('out\\'+file)




https://github.com/tibberous/ChangeWavVolume/tree/fixed


The problem is (and this took me a LONG time to figure out), after the files are output once, if you try to read them again with AudioSegment ::from_wav(file), ffmpeg throws an error saying it can't decode the file. The output wav files play in Windows Media Player, and even have their audio adjusted, but I am guessing there somehow an error either in the file data itself or the file headers.


I put the code on github. Checkout the branch 'fixed'.


Btw, I just installed everything, so I should have the current versions of everything. I am using the Chocolatey package manager for Windows 10. Read README.txt (in progress) to see how I setup my dev environment.




Python 3.12.2
Chocolatey v2.2.2
C:\Users\moren>C:\ProgramData\chocolatey\bin\ffmpeg
ffmpeg version 7.0-essentials_build-www.gyan.dev Copyright (c) 2000-2024 the FFmpeg developers
 built with gcc 13.2.0 (Rev5, Built by MSYS2 project)
 configuration: --enable-gpl --enable-version3 --enable-static --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-dxva2 --enable-d3d11va --enable-d3d12va --enable-ffnvcodec --enable-libvpl --enable-nvdec --enable-nvenc --enable-vaapi --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband
 libavutil 59. 8.100 / 59. 8.100
 libavcodec 61. 3.100 / 61. 3.100
 libavformat 61. 1.100 / 61. 1.100
 libavdevice 61. 1.100 / 61. 1.100
 libavfilter 10. 1.100 / 10. 1.100
 libswscale 8. 1.100 / 8. 1.100
 libswresample 5. 1.100 / 5. 1.100
 libpostproc 58. 1.100 / 58. 1.100
Universal media converter







I opened the wav files the program generated with Media Player, VLC Media Player and Audacity, thinking they might throw an error, but the only thing that can't seem to read the exported wav files is the script that created them !