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Autres articles (65)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

  • Configurer la prise en compte des langues

    15 novembre 2010, par

    Accéder à la configuration et ajouter des langues prises en compte
    Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
    De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
    Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)

Sur d’autres sites (6094)

  • lavu/hwcontext_qsv : make qsv hwdevice works with oneVPL

    4 janvier 2021, par Haihao Xiang
    lavu/hwcontext_qsv : make qsv hwdevice works with oneVPL
    

    In oneVPL, MFXLoad() and MFXCreateSession() are required to create a
    workable mfx session[1]

    Add config filters for D3D9/D3D11 session (galinart)

    The default device is changed to d3d11va for oneVPL when both d3d11va
    and dxva2 are enabled on Microsoft Windows

    This is in preparation for oneVPL support

    [1] https://spec.oneapi.io/versions/latest/elements/oneVPL/source/programming_guide/VPL_prg_session.html#onevpl-dispatcher

    Co-authored-by : galinart <artem.galin@intel.com>
    Signed-off-by : galinart <artem.galin@intel.com>
    Signed-off-by : Haihao Xiang <haihao.xiang@intel.com>

    • [DH] libavutil/hwcontext_qsv.c
  • How do I send buffer to a virtual camera driver ?

    15 juin 2022, par rvega01

    I'm currently working on a project in a Windows environment where I have a Node.js application that accepts an RTSP video stream from a button click and I would like to stream the video data to a virtual camera driver and have it displayed within Microsoft Teams and Skype. The driver that I'm using and have installed (https://github.com/robot9706/VirtualCameraDriver) mentions that the filter implemented in the driver contains a property with a GUID that I can send buffer to.

    &#xA;

    I was wondering if anyone know of a javascript/node.js library, ffmpeg/gstreamer command, or any solution that comes to mind that can allow me to send video data to that GUID. I have tried outputting the RTSP stream to a videosink with g-streamer but I was unable to specify the display name for the output to be directed to.

    &#xA;

    With ffmpeg, I was able to find the driver info with DShow but I can only implement the driver as an video input and I'm unable to select the driver as an output through DShow. If there is an gstreamer/ffmpeg solution, please let me know as I'm inexperienced with video streaming and I have looked through many threads here but I'm unable to find an answer.

    &#xA;

  • ffmpeg - output 5.1 AAC without lowpass on the LFE channel

    1er janvier 2023, par blendmaster

    I'm trying to encode 6 arbitrary mono audio streams into a single AAC 5.1 track in an mp4 container (here with test streams) :

    &#xA;

    ffmpeg -f lavfi -i testsrc=duration=10:size=100x100:rate=30 -f lavfi -i aevalsrc="-2&#x2B;random(0)" -filter_complex "[1:a][1:a][1:a][1:a][1:a][1:a]join=inputs=6:channel_layout=5.1:map=0.0-FL|1.0-FR|2.0-FC|3.0-LFE|4.0-BL|5.0-BR[a]" -map &#x27;0:v&#x27; -map "[a]" -c:a aac -channel_layout 5.1 -t 10 testlfe.mp4&#xA;

    &#xA;

    5 of the channels replicate the input audio just fine (modulo encoding). However, the LFE channel is lowpassed. Extracting with :

    &#xA;

    ffmpeg -i testlfe.mp4 -filter_complex "channelsplit=channel_layout=5.1:channels=LFE[LFE]" -map &#x27;[LFE]&#x27; testlfe.wav&#xA;

    &#xA;

    I get a lowpassed rumble, instead of the original full white noise

    &#xA;

    output spectrogram

    &#xA;

    (from ffmpeg -i testlfe.wav -lavfi showspectrumpic=s=640x320 testlfe.png)

    &#xA;

    Is there a way to prevent the lowpass from happening ?

    &#xA;

    I couldn't find any references whether that's inherent to the AAC 5.1 encoding, something that ffmpeg does, or inherent to the decoding process. (I did decode my same test files using something that uses Microsoft MediaFoundation and the LFE channel was still lowpassed).

    &#xA;