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Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
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Les images
15 mai 2013 -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
Sur d’autres sites (4600)
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Animation rendering using Nodejs on backend server side
17 février 2019, par user9964622I have simple animation created using create js and ffmpegserver.js.
ffmpegserver.js.
This is a simple node server and library that sends canvas frames to the server and uses FFmpeg to compress the video. It can be used standalone or with CCapture.js.
Here is repo : video rendering demo.
on folder public, I have demos eg test3.html and test3.js
Test3.html
<code class="echappe-js"><body onload="init();">Simple Tween Demo
<script src="http://localhost:8081/ffmpegserver/CCapture.js"></script>
<script src="http://localhost:8081/ffmpegserver/ffmpegserver.js"></script>
<script src="https://code.createjs.com/1.0.0/createjs.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/17.2.0/Tween.js"></script>
<script src='http://stackoverflow.com/feeds/tag/test3.js'></script>
Test3.js
/* eslint-disable eol-last */
/* eslint-disable no-undef */
/* eslint-disable quotes */
var canvas, stage;
function init() {
var framesPerSecond = 60;
var numFrames = framesPerSecond * 5; // a 5 second 60fps video
var frameNum = 0;
var progressElem = document.getElementById("progress");
var progressNode = document.createTextNode("");
progressElem.appendChild(progressNode);
function onProgress(progress) {
progressNode.nodeValue = (progress * 100).toFixed(1) + "%";
}
function showVideoLink(url, size) {
size = size ? (" [size: " + (size / 1024 / 1024).toFixed(1) + "meg]") : " [unknown size]";
var a = document.createElement("a");
a.href = url;
var filename = url;
var slashNdx = filename.lastIndexOf("/");
if (slashNdx >= 0) {
filename = filename.substr(slashNdx + 1);
}
a.download = filename;
a.appendChild(document.createTextNode("Download"));
var container = document.getElementById("container").insertBefore(a, progressElem);
}
var capturer = new CCapture( {
format: 'ffmpegserver',
//workersPath: "3rdparty/",
//format: 'gif',
//verbose: true,
framerate: framesPerSecond,
onProgress: onProgress,
//extension: ".mp4",
//codec: "libx264",
} );
capturer.start();
canvas = document.getElementById("testCanvas");
stage = new createjs.Stage(canvas);
var ball = new createjs.Shape();
ball.graphics.setStrokeStyle(5, 'round', 'round');
// eslint-disable-next-line quotes
ball.graphics.beginStroke('#000000');
ball.graphics.beginFill("#FF0000").drawCircle(0, 0, 50);
ball.graphics.setStrokeStyle(1, 'round', 'round');
ball.graphics.beginStroke('#000000');
ball.graphics.moveTo(0, 0);
ball.graphics.lineTo(0, 50);
ball.graphics.endStroke();
ball.x = 200;
ball.y = -50;
createjs.Tween.get(ball, {loop: -1})
.to({x: ball.x, y: canvas.height - 55, rotation: -360}, 1500, createjs.Ease.bounceOut)
.wait(1000)
.to({x: canvas.width - 55, rotation: 360}, 2500, createjs.Ease.bounceOut)
.wait(1000)
.to({scaleX: 2, scaleY: 2}, 2500, createjs.Ease.quadOut)
.wait(1000)
stage.addChild(ball);
createjs.Ticker.addEventListener("tick", stage);
function render() {
requestAnimationFrame(render);
capturer.capture( canvas );
++frameNum;
if (frameNum < numFrames) {
progressNode.nodeValue = "rendered frame# " + frameNum + " of " + numFrames;
} else if (frameNum === numFrames) {
capturer.stop();
capturer.save(showVideoLink);
}
}
render();
}
[1]: https://github.com/throne1986/video-renderingEverything works fine, you can test it yourself if you want by cloning the repo.
Right now animation rendering happens in client side, I would like this animation rendering to happen in the backend side
What do I need to change to make this animation rendering in backend server side using Nodejs ? any help or suggestions will be appreciated.
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How to convert a javascript animation to video on the server-side using nodejs ?
13 mai 2019, par user9964622I have a app where a user can create animations , I want to be able to convert these animations to video on server side, so user can save and share them eg YouTube, etc
Here is what I have so far , animation created using create js and ffmpegserver.js.
ffmpegserver.js.
This is a simple node server and library that sends canvas frames to the server and uses FFmpeg to compress the video. It can be used standalone or with CCapture.js
Test3.html
<code class="echappe-js"><body onload="init();">Simple Tween Demo
<script src="http://localhost:8081/ffmpegserver/CCapture.js"></script>
<script src="http://localhost:8081/ffmpegserver/ffmpegserver.js"></script>
<script src="https://code.createjs.com/1.0.0/createjs.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/17.2.0/Tween.js"></script>
<script src='http://stackoverflow.com/feeds/tag/test3.js'></script>
Test3.js
/* eslint-disable eol-last */
/* eslint-disable no-undef */
/* eslint-disable quotes */
var canvas, stage;
function init() {
var framesPerSecond = 60;
var numFrames = framesPerSecond * 5; // a 5 second 60fps video
var frameNum = 0;
var progressElem = document.getElementById("progress");
var progressNode = document.createTextNode("");
progressElem.appendChild(progressNode);
function onProgress(progress) {
progressNode.nodeValue = (progress * 100).toFixed(1) + "%";
}
function showVideoLink(url, size) {
size = size ? (" [size: " + (size / 1024 / 1024).toFixed(1) + "meg]") : " [unknown size]";
var a = document.createElement("a");
a.href = url;
var filename = url;
var slashNdx = filename.lastIndexOf("/");
if (slashNdx >= 0) {
filename = filename.substr(slashNdx + 1);
}
a.download = filename;
a.appendChild(document.createTextNode("Download"));
var container = document.getElementById("container").insertBefore(a, progressElem);
}
var capturer = new CCapture( {
format: 'ffmpegserver',
//workersPath: "3rdparty/",
//format: 'gif',
//verbose: true,
framerate: framesPerSecond,
onProgress: onProgress,
//extension: ".mp4",
//codec: "libx264",
} );
capturer.start();
canvas = document.getElementById("testCanvas");
stage = new createjs.Stage(canvas);
var ball = new createjs.Shape();
ball.graphics.setStrokeStyle(5, 'round', 'round');
// eslint-disable-next-line quotes
ball.graphics.beginStroke('#000000');
ball.graphics.beginFill("#FF0000").drawCircle(0, 0, 50);
ball.graphics.setStrokeStyle(1, 'round', 'round');
ball.graphics.beginStroke('#000000');
ball.graphics.moveTo(0, 0);
ball.graphics.lineTo(0, 50);
ball.graphics.endStroke();
ball.x = 200;
ball.y = -50;
createjs.Tween.get(ball, {loop: -1})
.to({x: ball.x, y: canvas.height - 55, rotation: -360}, 1500, createjs.Ease.bounceOut)
.wait(1000)
.to({x: canvas.width - 55, rotation: 360}, 2500, createjs.Ease.bounceOut)
.wait(1000)
.to({scaleX: 2, scaleY: 2}, 2500, createjs.Ease.quadOut)
.wait(1000)
stage.addChild(ball);
createjs.Ticker.addEventListener("tick", stage);
function render() {
requestAnimationFrame(render);
capturer.capture( canvas );
++frameNum;
if (frameNum < numFrames) {
progressNode.nodeValue = "rendered frame# " + frameNum + " of " + numFrames;
} else if (frameNum === numFrames) {
capturer.stop();
capturer.save(showVideoLink);
}
}
render();
}Everything works fine, you can test it yourself if you want by cloning the repo.
Right now animation rendering happens in client side, I would like this animation rendering to happen in the backend side
What do I need to change to make this animation rendering in backend server side using Nodejs ? any help or suggestions will be appreciated.
-
FFMPEG Steam Stream stop after a few min
24 novembre 2022, par Fabian BoulegueI try set a video stream to STREAM via FFMPEG so far everything works fine but after a few min it just seem to timeout (at last the stream stops but ffmpeg still send everything)



Here is the ffmpeg string



OUTRES="1920x1080"
GOP="60"
GOPMIN="15"
THREADS="4"
CBR="2500k"
QUALITY="ultrafast"
VIDEO="rescue.mp4"
STREAM_KEY="steam_62879128_f5xxxxxxxca5b1c"
SERVER="rtmp://ingest-01-fra1.broadcast.steamcontent.com/app/"

ffmpeg -stream_loop -1 -i $VIDEO -f flv \
-vcodec libx264 -g $GOP -keyint_min $GOPMIN -b:v $CBR -minrate $CBR -maxrate $CBR -pix_fmt yuv420p \
-s $OUTRES -flvflags no_duration_filesize -preset $QUALITY -tune film -acodec aac -threads $THREADS -strict normal \
-bufsize $CBR "$SERVER$STREAM_KEY"




this is the ffmpeg output



ffmpeg version 3.4.6-0ubuntu0.18.04.1 Copyright (c) 2000-2019 the FFmpeg developers
 built with gcc 7 (Ubuntu 7.3.0-16ubuntu3)
 configuration: --prefix=/usr --extra-version=0ubuntu0.18.04.1 --toolchain=hardened --libdir=/usr/lib/x86_64-linux-gnu --incdir=/usr/include/x86_64-linux-gnu --enable-gpl --disable-stripping --enable-avresample --enable-avisynth --enable-gnutls --enable-ladspa --enable-libass --enable-libbluray --enable-libbs2b --enable-libcaca --enable-libcdio --enable-libflite --enable-libfontconfig --enable-libfreetype --enable-libfribidi --enable-libgme --enable-libgsm --enable-libmp3lame --enable-libmysofa --enable-libopenjpeg --enable-libopenmpt --enable-libopus --enable-libpulse --enable-librubberband --enable-librsvg --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libspeex --enable-libssh --enable-libtheora --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx265 --enable-libxml2 --enable-libxvid --enable-libzmq --enable-libzvbi --enable-omx --enable-openal --enable-opengl --enable-sdl2 --enable-libdc1394 --enable-libdrm --enable-libiec61883 --enable-chromaprint --enable-frei0r --enable-libopencv --enable-libx264 --enable-shared
 libavutil 55. 78.100 / 55. 78.100
 libavcodec 57.107.100 / 57.107.100
 libavformat 57. 83.100 / 57. 83.100
 libavdevice 57. 10.100 / 57. 10.100
 libavfilter 6.107.100 / 6.107.100
 libavresample 3. 7. 0 / 3. 7. 0
 libswscale 4. 8.100 / 4. 8.100
 libswresample 2. 9.100 / 2. 9.100
 libpostproc 54. 7.100 / 54. 7.100
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'rescue.mp4':
 Metadata:
 major_brand : isom
 minor_version : 512
 compatible_brands: isomiso2avc1mp41
 encoder : Lavf57.83.100
 Duration: 00:44:48.08, start: 0.000000, bitrate: 2250 kb/s
 Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(tv, bt709), 1920x1080 [SAR 1:1 DAR 16:9], 2114 kb/s, 30 fps, 30 tbr, 15360 tbn, 60 tbc (default)
 Metadata:
 handler_name : VideoHandler
 Stream #0:1(eng): Audio: aac (LC) (mp4a / 0x6134706D), 44100 Hz, stereo, fltp, 127 kb/s (default)
 Metadata:
 handler_name : SoundHandler
Stream mapping:
 Stream #0:0 -> #0:0 (h264 (native) -> h264 (libx264))
 Stream #0:1 -> #0:1 (aac (native) -> aac (native))
Press [q] to stop, [?] for help
[libx264 @ 0x55a3ddc7e520] using SAR=1/1
[libx264 @ 0x55a3ddc7e520] using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX
[libx264 @ 0x55a3ddc7e520] profile Constrained Baseline, level 4.0
[libx264 @ 0x55a3ddc7e520] 264 - core 152 r2854 e9a5903 - H.264/MPEG-4 AVC codec - Copyleft 2003-2017 - http://www.videolan.org/x264.html - options: cabac=0 ref=1 deblock=0:-1:-1 analyse=0:0 me=dia subme=0 psy=1 psy_rd=1.00:0.15 mixed_ref=0 me_range=16 chroma_me=1 trellis=0 8x8dct=0 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=0 threads=4 lookahead_threads=1 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=0 weightp=0 keyint=60 keyint_min=15 scenecut=0 intra_refresh=0 rc_lookahead=0 rc=cbr mbtree=0 bitrate=2500 ratetol=1.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 vbv_maxrate=2500 vbv_bufsize=2500 nal_hrd=none filler=0 ip_ratio=1.40 aq=0
Output #0, flv, to 'rtmp://ingest-01-fra1.broadcast.steamcontent.com/app/steam_62879128_f5999013aeca5b1c':
 Metadata:
 major_brand : isom
 minor_version : 512
 compatible_brands: isomiso2avc1mp41
 encoder : Lavf57.83.100
 Stream #0:0(und): Video: h264 (libx264) ([7][0][0][0] / 0x0007), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], q=-1--1, 2500 kb/s, 30 fps, 1k tbn, 30 tbc (default)
 Metadata:
 handler_name : VideoHandler
 encoder : Lavc57.107.100 libx264
 Side data:
 cpb: bitrate max/min/avg: 2500000/0/2500000 buffer size: 2500000 vbv_delay: -1
 Stream #0:1(eng): Audio: aac (LC) ([10][0][0][0] / 0x000A), 44100 Hz, stereo, fltp, 128 kb/s (default)
 Metadata:
 handler_name : SoundHandler
 encoder : Lavc57.107.100 aac
frame= 479 fps= 74 q=-1.0 Lsize= 4669kB time=00:00:16.13 bitrate=2370.2kbits/s speed=2.49x