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  • Taille des images et des logos définissables

    9 février 2011, par

    Dans beaucoup d’endroits du site, logos et images sont redimensionnées pour correspondre aux emplacements définis par les thèmes. L’ensemble des ces tailles pouvant changer d’un thème à un autre peuvent être définies directement dans le thème et éviter ainsi à l’utilisateur de devoir les configurer manuellement après avoir changé l’apparence de son site.
    Ces tailles d’images sont également disponibles dans la configuration spécifique de MediaSPIP Core. La taille maximale du logo du site en pixels, on permet (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

Sur d’autres sites (10626)

  • Live streaming video on multiple platforms [closed]

    4 mars 2019, par Nikolay Nikolov

    I want to build an application similar to Twitch/YouTube, which mainly offers two things (and a couple of other, but they are not related to the question) - to record and send live streams and to watch other people’s live streams. Basically, if I wanted to build Twitch, where would I start in terms of protocols and back-end libraries for the processing and sending/receiving of video segments (more detailed questions follow) ? I am new to the video streaming software development and need a bit of guidance on where/how to start.

    Here are the details/requirements :

    • Video and audio
    • Scalability and low latency are more important than supreme quality
    • Adaptive bit-rate
    • No services like Wowza and such (I am willing to build the whole structure)
    • Has to work on iOS and Android (Desktop support is not as important)
    • The users should be able to watch every stream and every user should be able to stream through his camera
    • VOD is not as important
    • Going back in the stream is not as important

    If I have it right, this is how the whole process should work :

    • Android/iOS camera records video
    • Simultaneously the app saves every x seconds as a single segment and sends it to the server
    • Server processes the video in different bit rates and saves them
    • Another user requests stream based on the bandwidth of its internet connection
    • Server responds with a playlist of segments and sends each new chunk of video to the user

    Questions :

    • What protocols should I be using (HLS, MPEG-DASH, WebRTC, RTSP, etc.) and do these protocols have implementations on Android/iOS or do I have to implement them myself ?
    • What books/other resources would you recommend ?

    Thank you very much for reading my question and I look forward to reading your answers !

  • Rolling screen capture with ffmpeg on windows

    11 décembre 2020, par gap210

    I have the following code to capture a video stream from my webcam. I use ffmpeg to write to named windows pipe, then read it with python and display with opencv. The thing is that the opencv stream is 'rolling' as shown here https://www.youtube.com/watch?v=H78TRo3DZIo

    


    If I capture the output to a video instead of a pipe, with the command :

    


    ffmpeg -f dshow -video_size 1920x1080 -framerate 60 -i video="USB Video" -c:v copy out.avi

    


    everything looks fine. What should I change to achieve the desired effect ? (non-rolling stream)

    


    My code below :

    


    import cv2
import time
import subprocess
import numpy as np

w, h = 800, 600

# Get frame generator
gen = ffmpegGrab()

# Get start time
start = time.time()

# Read video frames from ffmpeg in loop
nFrames = 0
cmd = 'C:/Users/......./Downloads/ffmpeg-4.3.1-2020-11-19-full_build/bin/ffmpeg.exe -f dshow -framerate 60 -video_size 800x600 -i video="USB Video" -pix_fmt bgr24 -vcodec rawvideo -f image2pipe -'

proc = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, shell=True, bufsize=10**9)
while True:
    # Read next frame from ffmpeg

    frame = proc.stdout.read(w * h * 3)
    frame = np.frombuffer(frame, dtype=np.uint8).reshape((h, w, 3))
    cv2.imshow('screenshot', frame)

    if cv2.waitKey(1) == ord("q"):
        break

    fps = nFrames / (time.time() - start)
    print(f'FPS: {fps}')

cv2.destroyAllWindows()


    


  • ffmpeg exec hangs in windows even after redirection

    4 juin 2020, par Yashwanth Dornala

    iam using ffmpeg for php ..even after redirecting stdout the script still hangs.help.

    



    <?php

exec("youtube-dl -g https://www.youtube.com/watch?v=3Ywz4qvMfpQ 2>&1",$a);
echo $a[1];

exec(" ffmpeg -y -ss 1:30 -i \"$a[0]\" -ss 42:30 -i \"$a[1]\" -map 0:v -map 1:a -ss 10 -t 0:20 -c:v libx264 -c:a aac gog-vs-triv.mp4 > NUL 2>&1 "); 


?>


    



    ps :The above code runs good on cmd.