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    21 juin 2013, par

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    Vous pouvez personnaliser le formulaire de création d’une actualité.
    Formulaire de création d’une actualité Dans le cas d’un document de type actualité, les champs proposés par défaut sont : Date de publication ( personnaliser la date de publication ) (...)

  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
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Sur d’autres sites (10348)

  • Asterisk module app_transcoder failed for libavcodec.so (undefined symbol avacodec_init)

    22 août 2016, par Riad

    I am trying to integrate the 3G video gateway with Asterisk(1.4.0).

    When i load the module "app_transcoder.so" (which does the actual video transcoding), then

    asterisk hangs and with "asterisk -vvvvvc" i got

    asterisk : symbol lookup error : /usr/lib/asterisk/modules/app_transcoder.so : undefined symbol : avcodec_init

    Showing the dependencies of app_transcoder.so by "ldd /usr/lib/asterisk/modules/app_transcoder.so" gives :

       linux-vdso.so.1 =>  (0x00007fff851ff000)
       libavcodec.so.54 => /usr/local/lib/libavcodec.so.54 (0x00007f8604ec3000)
       libswscale.so.2 => /usr/local/lib/libswscale.so.2 (0x00007f8604c6e000)
       libc.so.6 => /lib64/libc.so.6 (0x00007f86048d9000)
       libavutil.so.52 => /usr/local/lib/libavutil.so.52 (0x00007f86046a7000)
       libpthread.so.0 => /lib64/libpthread.so.0 (0x00007f860448a000)
       libx264.so.142 => /usr/local/lib/libx264.so.142 (0x00007f86040d1000)
       libgsm.so.1 => /usr/lib/libgsm.so.1 (0x00007f8603ec6000)
       libm.so.6 => /lib64/libm.so.6 (0x00007f8603c42000)
       libz.so.1 => /lib64/libz.so.1 (0x00007f8603a2b000)
       /lib64/ld-linux-x86-64.so.2 (0x0000003b14200000)
       libdl.so.2 => /lib64/libdl.so.2 (0x00007f8603827000)

    "avcodec_init" comes from libavcodec.so file but it has no symbols as from the commands :

    nm -a /usr/local/lib/libavcodec.so.54

    gives :

    nm : /usr/local/lib/libavcodec.so.54 : no symbols

    i am following the instructions from Medooze

    CentOS-6.4

    ffmpeg-1.2.6

    asterisk-1.4.0

    x264- 0.142x

    ptlib-2.6.7

    mpeg4ip-1.6.1

    Any advice is appreciated.

  • Best approach to real time http streaming to HTML5 video client

    12 octobre 2016, par deandob

    I’m really stuck trying to understand the best way to stream real time output of ffmpeg to a HTML5 client using node.js, as there are a number of variables at play and I don’t have a lot of experience in this space, having spent many hours trying different combinations.

    My use case is :

    1) IP video camera RTSP H.264 stream is picked up by FFMPEG and remuxed into a mp4 container using the following FFMPEG settings in node, output to STDOUT. This is only run on the initial client connection, so that partial content requests don’t try to spawn FFMPEG again.

    liveFFMPEG = child_process.spawn("ffmpeg", [
                   "-i", "rtsp://admin:12345@192.168.1.234:554" , "-vcodec", "copy", "-f",
                   "mp4", "-reset_timestamps", "1", "-movflags", "frag_keyframe+empty_moov",
                   "-"   // output to stdout
                   ],  {detached: false});

    2) I use the node http server to capture the STDOUT and stream that back to the client upon a client request. When the client first connects I spawn the above FFMPEG command line then pipe the STDOUT stream to the HTTP response.

    liveFFMPEG.stdout.pipe(resp);

    I have also used the stream event to write the FFMPEG data to the HTTP response but makes no difference

    xliveFFMPEG.stdout.on("data",function(data) {
           resp.write(data);
    }

    I use the following HTTP header (which is also used and working when streaming pre-recorded files)

    var total = 999999999         // fake a large file
    var partialstart = 0
    var partialend = total - 1

    if (range !== undefined) {
       var parts = range.replace(/bytes=/, "").split("-");
       var partialstart = parts[0];
       var partialend = parts[1];
    }

    var start = parseInt(partialstart, 10);
    var end = partialend ? parseInt(partialend, 10) : total;   // fake a large file if no range reques

    var chunksize = (end-start)+1;

    resp.writeHead(206, {
                     'Transfer-Encoding': 'chunked'
                    , 'Content-Type': 'video/mp4'
                    , 'Content-Length': chunksize // large size to fake a file
                    , 'Accept-Ranges': 'bytes ' + start + "-" + end + "/" + total
    });

    3) The client has to use HTML5 video tags.

    I have no problems with streaming playback (using fs.createReadStream with 206 HTTP partial content) to the HTML5 client a video file previously recorded with the above FFMPEG command line (but saved to a file instead of STDOUT), so I know the FFMPEG stream is correct, and I can even correctly see the video live streaming in VLC when connecting to the HTTP node server.

    However trying to stream live from FFMPEG via node HTTP seems to be a lot harder as the client will display one frame then stop. I suspect the problem is that I am not setting up the HTTP connection to be compatible with the HTML5 video client. I have tried a variety of things like using HTTP 206 (partial content) and 200 responses, putting the data into a buffer then streaming with no luck, so I need to go back to first principles to ensure I’m setting this up the right way.

    Here is my understanding of how this should work, please correct me if I’m wrong :

    1) FFMPEG should be setup to fragment the output and use an empty moov (FFMPEG frag_keyframe and empty_moov mov flags). This means the client does not use the moov atom which is typically at the end of the file which isn’t relevant when streaming (no end of file), but means no seeking possible which is fine for my use case.

    2) Even though I use MP4 fragments and empty MOOV, I still have to use HTTP partial content, as the HTML5 player will wait until the entire stream is downloaded before playing, which with a live stream never ends so is unworkable.

    3) I don’t understand why piping the STDOUT stream to the HTTP response doesn’t work when streaming live yet if I save to a file I can stream this file easily to HTML5 clients using similar code. Maybe it’s a timing issue as it takes a second for the FFMPEG spawn to start, connect to the IP camera and send chunks to node, and the node data events are irregular as well. However the bytestream should be exactly the same as saving to a file, and HTTP should be able to cater for delays.

    4) When checking the network log from the HTTP client when streaming a MP4 file created by FFMPEG from the camera, I see there are 3 client requests : A general GET request for the video, which the HTTP server returns about 40Kb, then a partial content request with a byte range for the last 10K of the file, then a final request for the bits in the middle not loaded. Maybe the HTML5 client once it receives the first response is asking for the last part of the file to load the MP4 MOOV atom ? If this is the case it won’t work for streaming as there is no MOOV file and no end of the file.

    5) When checking the network log when trying to stream live, I get an aborted initial request with only about 200 bytes received, then a re-request again aborted with 200 bytes and a third request which is only 2K long. I don’t understand why the HTML5 client would abort the request as the bytestream is exactly the same as I can successfully use when streaming from a recorded file. It also seems node isn’t sending the rest of the FFMPEG stream to the client, yet I can see the FFMPEG data in the .on event routine so it is getting to the FFMPEG node HTTP server.

    6) Although I think piping the STDOUT stream to the HTTP response buffer should work, do I have to build an intermediate buffer and stream that will allow the HTTP partial content client requests to properly work like it does when it (successfully) reads a file ? I think this is the main reason for my problems however I’m not exactly sure in Node how to best set that up. And I don’t know how to handle a client request for the data at the end of the file as there is no end of file.

    7) Am I on the wrong track with trying to handle 206 partial content requests, and should this work with normal 200 HTTP responses ? HTTP 200 responses works fine for VLC so I suspect the HTML5 video client will only work with partial content requests ?

    As I’m still learning this stuff its difficult to work through the various layers of this problem (FFMPEG, node, streaming, HTTP, HTML5 video) so any pointers will be greatly appreciated. I have spent hours researching on this site and the net, and I have not come across anyone who has been able to do real time streaming in node but I can’t be the first, and I think this should be able to work (somehow !).

  • Working way to make video from images in C#

    26 octobre 2013, par Jim Mischel

    Does anybody have a known reliable way to create a video from a series of image files ? Before you mod me down for not searching for the answer before posting the question, and before you fire off a simple message like "use FFMPEG," read the rest of this message.

    I'm trying to create a video, it doesn't matter too much what format as long as it's widely supported, from a series of images (.jpg, .bmp, etc.). My platform is Windows Server 2008, 64-bit. If I can make the video from within my C# program, that's great, but I'm not averse to writing a series of image files to a directory and then firing off an external program to make a video from those images.

    The only constraints are : it must work on my Windows Server 2008 system, and be scriptable. That is, no GUI programs that require operator intervention.

    I found a number of similar questions on StackOverflow, and have tried several of the solutions, all with varying degrees of frustration and none with anything like success.

    FFMPEG looks like a great program. Maybe it is, on Linux. The two Windows builds I downloaded are broken. Given this command line :

     ffmpeg -r 1 -f image2 -i jpeg\*.jpg video.avi

    One of the builds reads the images and then crashes due to data execution prevention. The other reads the first file and then spits out an error message that says "cannot find suitable codec for file jpeg/image2.jpg". Helpful, that. In any case, FFMPEG looks like a non-starter under Windows.

    One answer to a previous posting recommended Splicer . It looks like pretty good code. I compiled the samples and tried to run, but got some cryptic error message about a file not found. It looks like a COM class isn't registered. I suppose I need to install something (DirectShow, maybe, although I thought that was already installed ?). Depending on what's required, I might have a difficult time justifying its installation on a server. ("What ? Why do you need that on a server ?")

    Another answer suggested the AviFile library from Code Project. That looks simple enough : a wrapper around the Windows AviFile subsystem. Except that the AVI files the package creates appear to have all of the frames, but only the first frame shows when I play the AVI in Windows Media Player. Well, that and if you try to create a compressed video, the program throws an exception.

    So, I'm left wondering if there is a good, reliable way to do what I want : on a Windows system, create an AVI or other common video file format from a series of images, either through a .NET API or using an external program. Any help ?