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Sintel MP4 Surround 5.1 Full
13 mai 2011, par
Mis à jour : Février 2012
Langue : English
Type : Video
Autres articles (46)
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Encodage et transformation en formats lisibles sur Internet
10 avril 2011MediaSPIP transforme et ré-encode les documents mis en ligne afin de les rendre lisibles sur Internet et automatiquement utilisables sans intervention du créateur de contenu.
Les vidéos sont automatiquement encodées dans les formats supportés par HTML5 : MP4, Ogv et WebM. La version "MP4" est également utilisée pour le lecteur flash de secours nécessaire aux anciens navigateurs.
Les documents audios sont également ré-encodés dans les deux formats utilisables par HTML5 :MP3 et Ogg. La version "MP3" (...) -
Encoding and processing into web-friendly formats
13 avril 2011, parMediaSPIP automatically converts uploaded files to internet-compatible formats.
Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
All uploaded files are stored online in their original format, so you can (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...)
Sur d’autres sites (6311)
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Using GDIgrab in FFmpeg with dshow Audio produces black screen
16 mars 2016, par Spreadyshere is my command :
ffmpeg -f gdigrab -framerate 25 -offset_x 10 -offset_y 10 -show_region 1 -draw_mouse 1 -video_size 1280x720 -i desktop -f dshow -i audio="Microphone (2- ATR USB microphone)" -r 25 -threads 4 -c:v libx264 -pix_fmt yuv422p -preset superfast -tune fastdecode -x264opts keyint=25:min-keyint=1 -crf 4 -c:a aac -profile:a aac_low -async 25 "C:\Users\david\Desktop\%output%.mp4"
The gdigrab video works great when it is on its own (no audio). The audio works fine when it is on its own (no video). When I join the two commands to capture both together, as soon as I move a window within my capture area, the area goes black.
In Windows 7, I used to get around this by stopping the desktop composition service prior to capture, (SC stop uxsms), but this is now not possible in Win10.
I thought it may be something graphics card related.
My main monitor is on an Nvidia card, with my second running from the onboard Intel. This is setup for Quicksync H264 playback and encoding with my NLE.I know that I could use a dshow screen capture driver such as UScreen but am trying to avoid that as I need the capture area to be specified each time from a simple batch.
Any help appreciated to solve this black area problem- its driving me crazy !
David -
The transparent pixels in my Bitmap shown as white
7 mai 2016, par Hassan IbrahemI’m using c code to get
frame
from a gif file and it’s working fine usingffmpeg
libraryav_read_frame
, then I convert the returned image from this formatBGRA to ARGB
format using this methodlibyuv::ABGRToARGB
.In the java part I receive the
bitmap
and when I put it in theImageView
the transparent pixels drawn white.Bitmap bitmap= Bitmap.createBitmap(150, 150, Bitmap.Config.ARGB_8888);
getGifFrame(gifFile,bitmap); //native method which get image frame from gif file.
imageTest.setImageBitmap(backgroundBitmap);//this bitmap in debug mode I can see that it has transparent pixels, but in drawn it appears white!even when I loop on the returned
bitmap pixels
and check for each pixel I find them transparent !for (int x = 0; x < b.getWidth(); x++)
{
for (int y = 0; y < b.getHeight(); y++)
{
int color = b.getPixel(x, y);
if (color == Color.WHITE)//This condition never occurred
{
b.setPixel(x, y, Color.TRANSPARENT);
}
}
}Nothing happened and it’s still white. Then I did convert all transparent pixels to TRANSPARENT !! and guess what, It’s working !
else if (color == Color.TRANSPARENT)
{
b.setPixel(x, y, Color.TRANSPARENT);
}I don’t understand why that happen. Any help would be appreciated.
EDIT 1 :
I get all pixels from the bitmap and set them again without doing anything and it worked also !?bitmap.getPixels(pixels, 0, width, 0, 0, width, height);
bitmap.setPixels(pixels, 0, width, 0, 0, width,height); -
Can't Titan Black use NVENC ?
13 mars 2016, par SPWWI compiled FFMPEG with —enable-nvenc and want to encode with NVENC encoder, but I got this error message when running ffmpeg.
[nvenc_h264 @ 0x8ed020] 4 CUDA capable devices found
[nvenc_h264 @ 0x8ed020] [ GPU #0 - < GeForce GTX TITAN Black > has Compute SM 3.5, NVENC Not Available ]
[nvenc_h264 @ 0x8ed020] [ GPU #1 - < GeForce GTX TITAN Black > has Compute SM 3.5, NVENC Not Available ]
[nvenc_h264 @ 0x8ed020] [ GPU #2 - < GeForce GTX TITAN Black > has Compute SM 3.5, NVENC Not Available ]
[nvenc_h264 @ 0x8ed020] [ GPU #3 - < GeForce GTX TITAN Black > has Compute SM 3.5, NVENC Not Available ]
[nvenc_h264 @ 0x8ed020] No NVENC capable devices foundI have titan black gpu and as the official document said it should be supported.
my nvenc-sdk version is 5.0
and the nvidia-smi info is listed below.
~> nvidia-smi
Wed Jan 6 16:36:55 2016
+------------------------------------------------------+
| NVIDIA-SMI 352.39 Driver Version: 352.39 |
|-------------------------------+----------------------+----------------------+
| GPU Name Persistence-M| Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
|===============================+======================+======================|
| 0 GeForce GTX TIT... Off | 0000:02:00.0 Off | N/A |
| 54% 82C P2 215W / 250W | 4422MiB / 6143MiB | 77% Default |
+-------------------------------+----------------------+----------------------+
| 1 GeForce GTX TIT... Off | 0000:04:00.0 Off | N/A |
| 55% 82C P2 160W / 250W | 5926MiB / 6143MiB | 84% Default |
+-------------------------------+----------------------+----------------------+
| 2 GeForce GTX TIT... Off | 0000:83:00.0 Off | N/A |
| 58% 83C P2 147W / 250W | 5926MiB / 6143MiB | 68% Default |
+-------------------------------+----------------------+----------------------+
| 3 GeForce GTX TIT... Off | 0000:84:00.0 Off | N/A |
| 53% 83C P2 191W / 250W | 3155MiB / 6143MiB | 85% Default |
+-------------------------------+----------------------+----------------------+