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  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

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  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

Sur d’autres sites (11930)

  • Live streaming with ffmpeg is gittery

    8 février 2017, par chubaka

    I started playing around with live streaming with ffmpeg to my rtmp server and was wondering what’s the best approach to it if my approach is sending a chunk of data every 5 or so seconds, because right now it’s kind of gittery and stuttery every time the server gets data.
    Would appreciate any advice or books/articles about this topic in general so I could get the basic idea.

  • RTSP streaming on Android client using FFMpeg

    7 février 2021, par rurtle

    I am working on a hobby project the goal for which is to develop an Android application capable of streaming live feeds captured through web cams in a LAN setting using FFMpeg as the underlying engine. So far, I did the following -

    



    A. Compiling and generating FFMpeg related libraries for the following releases -

    



    FFMpeg version : 2.0
    
NDK version : r8e & r9
    
Android Platform version : android-16 & android-18thisthisthisthis
    
Toolchain version : 4.6 & 4.8
    
Platform built on : Fedora 18 (x86_64)

    



    B. Creating the files Android.mk & Application.mk in appropriate path.

    



    However, when it came to writing the native code for accessing appropriate functionality of FFMpeg from the application layer using Java, I'm stuck with following questions -

    



    a) Which all of FFMpeg's features I need to make available from native to app layer for streaming real-time feeds ?
    
b) In order to compile FFMpeg for Android, I followed this link. Whether the compilation options are sufficient for handling *.sdp streams or do I need to modify it ?
    
c) Do I need to make use of live555 ?

    



    I am totally new to FFMpeg and Android application development and this is going to be my first serious project for Android platform. I have been searching for relevant tutorials dealing with RTSP streaming using FFMpeg for a while now without much success. Moreover, I tried the latest development build of VLC player and found it to be great for streaming real-time feeds. However, it's a complex beast and the goal for my project is of quite limited nature, mostly learning - in a short time span.

    



    Could you suggest some pointers (e.g. links, documents or sample code) on how can I write the native code for utilizing FFMpeg library and subsequently use those functionality from the app layer for streaming real-time feeds ? Moreover, will really appreciate if you could let me know the kind of background knowledge necessary for this project from a functional standpoint (in a language agnostic sense).

    


  • RTSP streaming on Android client using FFMpeg

    10 août 2013, par rurtle

    I am working on a hobby project the goal for which is to develop an Android application capable of streaming live feeds captured through web cams in a LAN setting using FFMpeg as the underlying engine. So far, I did the following -

    A. Compiling and generating FFMpeg related libraries for the following releases -

    FFMpeg version : 2.0
    NDK version : r8e & r9
    Android Platform version : android-16 & android-18thisthisthisthis
    Toolchain version : 4.6 & 4.8
    Platform built on : Fedora 18 (x86_64)

    B. Creating the files Android.mk & Application.mk in appropriate path.

    However, when it came to writing the native code for accessing appropriate functionality of FFMpeg from the application layer using Java, I'm stuck with following questions -

    a) Which all of FFMpeg's features I need to make available from native to app layer for streaming real-time feeds ?
    b) In order to compile FFMpeg for Android, I followed this link. Whether the compilation options are sufficient for handling *.sdp streams or do I need to modify it ?
    c) Do I need to make use of live555 ?

    I am totally new to FFMpeg and Android application development and this is going to be my first serious project for Android platform. I have been searching for relevant tutorials dealing with RTSP streaming using FFMpeg for a while now without much success. Moreover, I tried the latest development build of VLC player and found it to be great for streaming real-time feeds. However, it's a complex beast and the goal for my project is of quite limited nature, mostly learning - in a short time span.

    Could you suggest some pointers (e.g. links, documents or sample code) on how can I write the native code for utilizing FFMpeg library and subsequently use those functionality from the app layer for streaming real-time feeds ? Moreover, will really appreciate if you could let me know the kind of background knowledge necessary for this project from a functional standpoint (in a language agnostic sense).