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Mot : - Tags -/soundtrack

Autres articles (72)

  • Mise à jour de la version 0.1 vers 0.2

    24 juin 2013, par

    Explications des différents changements notables lors du passage de la version 0.1 de MediaSPIP à la version 0.3. Quelles sont les nouveautés
    Au niveau des dépendances logicielles Utilisation des dernières versions de FFMpeg (>= v1.2.1) ; Installation des dépendances pour Smush ; Installation de MediaInfo et FFprobe pour la récupération des métadonnées ; On n’utilise plus ffmpeg2theora ; On n’installe plus flvtool2 au profit de flvtool++ ; On n’installe plus ffmpeg-php qui n’est plus maintenu au (...)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

Sur d’autres sites (10800)

  • Exception in thread "main" java.lang.NoClassDefFoundError : Could not initialize class org.bytedeco.javacpp.avutil"

    12 décembre 2016, par Ajinkya
    public static class AVFormatContext extends Pointer {
       static { Loader.load(); }
       /** Default native constructor. */
       public AVFormatContext() { super((Pointer)null); allocate(); }
       /** Native array allocator. Access with {@link Pointer#position(long)}. */
       public AVFormatContext(long size) { super((Pointer)null); allocateArray(size); }
       /** Pointer cast constructor. Invokes {@link Pointer#Pointer(Pointer)}. */
       public AVFormatContext(Pointer p) { super(p); }
       private native void allocate();
       private native void allocateArray(long size);
       @Override public AVFormatContext position(long position) {
           return (AVFormatContext)super.position(position);
    }

    I’ve tried to run a java application with an FFMmpegFrameGrabber while trying to run on windows. However same jar file runs on linux with no exceptions.

    I have included javacpp and javacv jars .

    However while running on windows I am getting this error
    main" java.lang.NoClassDefFoundError : Could not initialize class org.bytedeco.javacpp.avutil"

    Stacktrace of exception

    Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize
    class org.bytedeco.javacpp.avutil
           at java.lang.Class.forName0(Native Method)
           at java.lang.Class.forName(Unknown Source)
           at org.bytedeco.javacpp.Loader.load(Loader.java:413)
           at org.bytedeco.javacpp.Loader.load(Loader.java:381)
           at org.bytedeco.javacpp.avformat$AVFormatContext.<clinit>(avformat.java:
    2719)
           at org.bytedeco.javacv.FFmpegFrameGrabber.startUnsafe(FFmpegFrameGrabber
    .java:391)
           at org.bytedeco.javacv.FFmpegFrameGrabber.start(FFmpegFrameGrabber.java:
    385)
           at testffmpeg.NewStreamer.StartandRestart(NewStreamer.java:191)
           at testffmpeg.NewStreamer.<init>(NewStreamer.java:95)
           at testffmpeg.NewStreamer.main(NewStreamer.java:91)
    </init></clinit>
  • Chiptune Database and API

    14 septembre 2012, par Multimedia Mike — General

    So I set out to create a website that allows people to easily listen to video game music directly through their web browser. I succeeded in that goal. However, I must admit that the project has limited appeal since the web player is delivered via Chrome’s Native Client technology, somewhat limiting its audience. I’m not certain if anyone really expects NaCl to take off in any serious way, but I still have a few other projects in mind.

    I recently realized that, as a side effect of this project, I accidentally created something of significant value to fans of old video games and associated music– a searchable database of chiptune music and metadata. To my knowledge, no one else has endeavored to create such a thing. I figured that I might as well make the database easily accessible with an API and see where it leads.

    To that end, I created 2 API entry points. First, there is the search API located at http://gamemusic.multimedia.cx/api/search/. This can be exercised by ending the URL with a URL-encoded search string, e.g. : http://gamemusic.multimedia.cx/api/search/super+mario. This returns JSON data containing an array of results in decreasing order of relevance. Each result has a game title, database ID, media URL, system type, and an SHA-1 hash. This is the same API that the site’s own search page uses.

    The database ID can be plugged into http://gamemusic.multimedia.cx/api/metadata/ to retrieve the song’s metadata in JSON format. E.g., the ID for Super Mario Bros. 3 on the NES is 161 : http://gamemusic.multimedia.cx/api/metadata/161.

    I recently read an article about sins against true RESTful API principles which led me to believe I’m almost certainly doing this web API stuff wrong. I don’t think it’s a huge deal, though, since I don’t think anyone actually listens to chiptunes any more. But if there are offline chiptune music players that are still in service and actively maintained, perhaps the authors would like to implement this API. It would require some type of HTTP networking library, a JSON parser, the embedded XZ decoder, and some new code to parse through my .gamemusic and .psfarchive formats.

    This database could be a significant value-add to chiptune playback software, and could help people experience classic game music much more easily.

  • Evolution #2488 (Nouveau) : Ajout er des plugins - ergonomie

    12 janvier 2012, par christophe ulmer

    Merci pour ce super travail. Serait il possible que le bouton : "télécharger et activer" soit toujours visible à l’écran et non comme actuellement visible uniquement en bas.