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  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Contribute to documentation

    13 avril 2011

    Documentation is vital to the development of improved technical capabilities.
    MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
    To contribute, register to the project users’ mailing (...)

Sur d’autres sites (4919)

  • Installing ffmpeg ios libraries armv7, armv7s, i386 and universal on xCode 6.1 Mac with 10.9

    5 février 2015, par arashaga

    I have tried many of the solution such as "Installing ffmpeg ios libraries armv7, armv7s, i386 and universal on Mac with 10.8" to compile FFMPEG libraries on MAC for i386 an iphone but i constantly get and error. I guess it could b my xcode and clang version. I have already installed the latest command tools as well. Any help would be appreciated.

  • ffmpeg resizing video puts it at wrong resolution

    16 décembre 2015, par agmcleod

    I have a 1080p video that i’m trying to resize for an iOS app upload. So i tried scaling it to the iPhone 6 resolution of 1334x750 :

    ffmpeg -i WrathTrailer.mp4 -strict -2 -vf scale=1334:750 WrathTrailer1334x750.mp4

    The output file comes to 1333x750. iTunes connect won’t accept it. Any ideas ?

  • iOS SDK avcodec_decode_video Optimization

    6 août 2013, par Johny Cage

    I've recently started a project that relies on streaming FLV directly to an iOS device. As most famous i went with ffmpeg (and an iOS wrapper - kxmovie). To my surprise iPhone 4 is incapable of playing even SD low-bitrate FLV videos. The current implementation i'm using is decoding the video/audio/sub frames in dispatch_async while loop and copies the YUV frame data to a object, where the object is parsed to 3 textures - Y/U/V (in case of RGB color space - just parse the data) and rendered on screen. After much trial and error, i've decided to kill the whole rendering pipeline and leave only the avcodec_decode_video2 function to run. Surprisingly the FPS did not improve and videos are still unplayable.

    My question is : What can i do to improve the performance of avcodec_decode_video2 ?

    Note :
    I've tried a few commercial apps and they play the same file perfectly fine with no more than 50-60% cpu usage.

    The library is based off the 1.2 branch and this is are the build args :

    '--arch=arm',
    '--cpu=cortex-a8',
    '--enable-pic',
    "--extra-cflags='-arch armv7'",
    "--extra-ldflags='-arch armv7'",
    "--extra-cflags='-mfpu=neon -mfloat-abi=softfp -mvectorize-with-neon-quad'",
    '--enable-neon',
    '--enable-optimizations',
    '--disable-debug',
    '--disable-armv5te',
    '--disable-armv6',
    '--disable-armv6t2',
    '--enable-small',
    '--disable-ffmpeg',
    '--disable-ffplay',
    '--disable-ffserver',
    '--disable-ffprobe',
    '--disable-doc',
    '--disable-bzlib',
    '--target-os=darwin',
    '--enable-cross-compile',
    #'--enable-nonfree',
    '--enable-gpl',
    '--enable-version3',

    And according to Instruments the following functions take about 30% CPU usage each :

    Running Time    Self        Symbol Name
    37023.9ms   32.3%   13874,8                   ff_h264_decode_mb_cabac
    34626.2ms   30.2%   9194,7                    loop_filter
    29430.0ms   25.6%   173,8                     ff_h264_hl_decode_mb