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    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
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    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • MediaSPIP Init et Diogène : types de publications de MediaSPIP

    11 novembre 2010, par

    À l’installation d’un site MediaSPIP, le plugin MediaSPIP Init réalise certaines opérations dont la principale consiste à créer quatre rubriques principales dans le site et de créer cinq templates de formulaire pour Diogène.
    Ces quatre rubriques principales (aussi appelées secteurs) sont : Medias ; Sites ; Editos ; Actualités ;
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  • Le plugin : Podcasts.

    14 juillet 2010, par

    Le problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
    Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
    Types de fichiers supportés dans les flux
    Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)

Sur d’autres sites (4671)

  • Translating Return To Ringworld

    17 août 2016, par Multimedia Mike — Game Hacking

    As indicated in my previous post, the Translator has expressed interest in applying his hobby towards another DOS adventure game from the mid 1990s : Return to Ringworld (henceforth R2RW) by Tsunami Media. This represents significantly more work than the previous outing, Phantasmagoria.


    Return to Ringworld Title Screen
    Return to Ringworld Title Screen

    I have been largely successful thus far in crafting translation tools. I have pushed the fruits of these labors to a Github repository named improved-spoon (named using Github’s random name generator because I wanted something more interesting than ‘game-hacking-tools’).

    Further, I have recorded everything I have learned about the game’s resource format (named RLB) at the XentaxWiki.

    New Challenges
    The previous project mostly involved scribbling subtitle text on an endless series of video files by leveraging a separate software library which took care of rendering fonts. In contrast, R2RW has at least 30k words of English text contained in various blocks which require translation. Further, the game encodes its own fonts (9 of them) which stubbornly refuse to be useful for rendering text in nearly any other language.

    Thus, the immediate 2 challenges are :

    1. Translating volumes of text to Spanish
    2. Expanding the fonts to represent Spanish characters

    Normally, “figuring out the file format data structures involved” is on the list as well. Thankfully, understanding the formats is not a huge challenge since the folks at the ScummVM project already did all the heavy lifting of reverse engineering the file formats.

    The Pitch
    Here was the plan :

    • Create a tool that can dump out the interesting data from the game’s master resource file.
    • Create a tool that can perform the elaborate file copy described in the previous post. The new file should be bit for bit compatible with the original file.
    • Modify the rewriting tool to repack some modified strings into the new resource file.
    • Unpack the fonts and figure out a way to add new characters.
    • Repack the new fonts into the resource file.
    • Repack message strings with Spanish characters.

    Showing The Work : Modifying Strings
    First, I created the tool to unpack blocks of message string resources. I elected to dump the strings to disk as JSON data since it’s easy to write and read JSON using Python, and it’s quick to check if any mistakes have crept in.

    The next step is to find a string to focus on. So I started the game and looked for the first string I could trigger :


    Return to Ringworld: Original text

    This shows up in the JSON string dump as :

      
        "Spanish" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle.",
        "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle."
      ,
    

    As you can see, many of the strings are encoded with an ID key as part of the string which should probably be left unmodified. I changed the Spanish string :

      
        "Spanish" : " !0205Hey, is this thing on ?",
        "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle."
      ,
    

    And then I wrote the repacking tool to substitute this message block for the original one. Look ! The engine liked it !


    Return to Ringworld: Modified text

    Little steps, little steps.

    Showing The Work : Modifying Fonts
    The next little step is to find a place to put the new characters. First, a problem definition : The immediate goal is to translate the game into Spanish. The current fonts encoded in the game resource only support 128 characters, corresponding to 7-bit ASCII. In order to properly express Spanish, 16 new characters are required : á, é, í, ó, ú, ü, ñ (each in upper and lower case for a total of 14 characters) as well as the inverted punctuation symbols : ¿, ¡.

    Again, ScummVM already documents (via code) the font coding format. So I quickly determined that each of the 9 fonts is comprised of 128 individual bitmaps with either 1 or 2 bits per pixel. I wrote a tool to unpack each character into an individual portable grey map (PGM) image. These can be edited with graphics editors or with text editors since they are just text files.

    Where to put the 16 new Spanish characters ? ASCII characters 1-31 are non-printable, so my first theory was that these characters would be empty and could be repurposed. However, after dumping and inspecting, I learned that they represent the same set of characters as seen in DOS Code Page 437. So that’s a no-go (so I assumed ; I didn’t check if any existing strings leveraged those characters).

    My next plan was hope that I could extend the font beyond index 127 and use positions 128-143. This worked superbly. This is the new example string :

      
        "Spanish" : " !0205¿Ves esto ? ¡La puntuacion se hace girar !",
        "English" : " !0205Your quarters on the Lance of Truth are spartan, in accord with your mercenary lifestyle."
      ,
    

    Fortunately, JSON understands UTF-8 and after mapping the 16 necessary characters down to the numeric range of 128-143, I repacked the new fonts and the new string :


    Return to Ringworld: Espanol
    Translation : “See this ? The punctuation is rotated !”

    Another victory. Notice that there are no diacritics in this string. None are required for this translation (according to Google Translate). But adding the diacritics to the 14 characters isn’t my department. My tool does help by prepopulating [aeiounAEIOUN] into the right positions to make editing easier for the Translator. But the tool does make the effort to rotate the punctuation since that is easy to automate.

    Next Steps and Residual Weirdness
    There is another method for storing ASCII text inside the R2RW resource called strip resources. These store conversation scripts. There are plenty of fields in the data structures that I don’t fully understand. So, following the lessons I learned from my previous translation outing, I was determined to modify as little as possible. This means copying over most of the original data structures intact, but changing the field representing the relative offset that points to the corresponding string. This works well since the strings are invariably stored NULL-terminated in a concatenated manner.

    I wanted to document for the record that the format that R2RW uses has some weirdness in they way it handles residual bytes in a resource. The variant of the resource format that R2RW uses requires every block to be aligned on a 16-byte boundary. If there is space between the logical end of the resource and the start of the next resource, there are random bytes in that space. This leads me to believe that these bytes were originally recorded from stale/uninitialized memory. This frustrates me because when I write the initial file copy tool which unpacks and repacks each block, I want the new file to be identical to the original. However, these apparent nonsense bytes at the end thwart that effort.

    But leaving those bytes as 0 produces an acceptable resource file.

    Text On Static Images
    There is one last resource type we are working on translating. There are various bits of text that are rendered as images. For example, from the intro :


    Return to Ringworld: Static text

    It’s possible to locate and extract the exact image that is overlaid on this scene, though without the colors :


    Original static text

    The palettes are stored in a separate resource type. So it seems the challenge is to figure out the palette in use for these frames and render a transparent image that uses the same palette, then repack the new text-image into the new resource file.

  • How to get .mp4 videos from motion on a Raspberry Pi ?

    9 octobre 2016, par Maarti

    I use motion on my laptop and it works perfectly in any format. But when I use it on my Raspberry Pi 3 (Raspbian Jessie) with the Raspberry Camera V2, the only formats that work are : .avi and .swf.

    When I choose any other format, the output video is a "0 sec video" that is played and closed instantly.

    I would like to have .mp4 or .ogg output so I can read it easily with HTML5.

    Here is the motion codec documentation.

    Here is my config file :

    ############################################################
    # Daemon
    ############################################################

    # Start in daemon (background) mode and release terminal (default: off)
    daemon on

    # File to store the process ID, also called pid file. (default: not defined)
    process_id_file /var/run/motion/motion.pid

    ############################################################
    # Basic Setup Mode
    ############################################################

    # Start in Setup-Mode, daemon disabled. (default: off)
    setup_mode off


    # Use a file to save logs messages, if not defined stderr and syslog is used. (default: not defined)
    #logfile /mnt/camshare/Cam1/motion.log
    logfile /tmp/motion.log

    # Level of log messages [1..9] (EMR, ALR, CRT, ERR, WRN, NTC, INF, DBG, ALL). (default: 6 / NTC)
    log_level 2

    # Filter to log messages by type (COR, STR, ENC, NET, DBL, EVT, TRK, VID, ALL). (default: ALL)
    log_type all

    ###########################################################
    # Capture device options
    ############################################################

    # Videodevice to be used for capturing  (default /dev/video0)
    # for FreeBSD default is /dev/bktr0
    #videodevice /dev/video0

    # v4l2_palette allows to choose preferable palette to be use by motion
    # to capture from those supported by your videodevice. (default: 17)
    # E.g. if your videodevice supports both V4L2_PIX_FMT_SBGGR8 and
    # V4L2_PIX_FMT_MJPEG then motion will by default use V4L2_PIX_FMT_MJPEG.
    # Setting v4l2_palette to 2 forces motion to use V4L2_PIX_FMT_SBGGR8
    # instead.
    #
    # Values :
    # V4L2_PIX_FMT_SN9C10X : 0  'S910'
    # V4L2_PIX_FMT_SBGGR16 : 1  'BYR2'
    # V4L2_PIX_FMT_SBGGR8  : 2  'BA81'
    # V4L2_PIX_FMT_SPCA561 : 3  'S561'
    # V4L2_PIX_FMT_SGBRG8  : 4  'GBRG'
    # V4L2_PIX_FMT_SGRBG8  : 5  'GRBG'
    # V4L2_PIX_FMT_PAC207  : 6  'P207'
    # V4L2_PIX_FMT_PJPG    : 7  'PJPG'
    # V4L2_PIX_FMT_MJPEG   : 8  'MJPEG'
    # V4L2_PIX_FMT_JPEG    : 9  'JPEG'
    # V4L2_PIX_FMT_RGB24   : 10 'RGB3'
    # V4L2_PIX_FMT_SPCA501 : 11 'S501'
    # V4L2_PIX_FMT_SPCA505 : 12 'S505'
    # V4L2_PIX_FMT_SPCA508 : 13 'S508'
    # V4L2_PIX_FMT_UYVY    : 14 'UYVY'
    # V4L2_PIX_FMT_YUYV    : 15 'YUYV'
    # V4L2_PIX_FMT_YUV422P : 16 '422P'
    # V4L2_PIX_FMT_YUV420  : 17 'YU12'
    #
    v4l2_palette 7

    # Tuner device to be used for capturing using tuner as source (default /dev/tuner0)
    # This is ONLY used for FreeBSD. Leave it commented out for Linux
    ; tunerdevice /dev/tuner0

    # The video input to be used (default: -1)
    # Should normally be set to 0 or 1 for video/TV cards, and -1 for USB cameras
    input -1

    # The video norm to use (only for video capture and TV tuner cards)
    # Values: 0 (PAL), 1 (NTSC), 2 (SECAM), 3 (PAL NC no colour). Default: 0 (PAL)
    norm 0

    # The frequency to set the tuner to (kHz) (only for TV tuner cards) (default: 0)
    frequency 0

    # Rotate image this number of degrees. The rotation affects all saved images as
    # well as movies. Valid values: 0 (default = no rotation), 90, 180 and 270.
    rotate 0

    # Image width (pixels). Valid range: Camera dependent, default: 352
    #width 1024
    width 640

    # Image height (pixels). Valid range: Camera dependent, default: 288
    #height 576
    height 480

    # Maximum number of frames to be captured per second.
    # Valid range: 2-100. Default: 100 (almost no limit).
    framerate 15

    # Minimum time in seconds between capturing picture frames from the camera.
    # Default: 0 = disabled - the capture rate is given by the camera framerate.
    # This option is used when you want to capture images at a rate lower than 2 per second.
    minimum_frame_time 0

    # URL to use if you are using a network camera, size will be autodetected (incl http:// ftp:// mjpg:// or file:///)
    # Must be a URL that returns single jpeg pictures or a raw mjpeg stream. Default: Not defined
    ;netcam_url http://127.0.0.1/cgi-bin/raspicam.sh

    # Username and password for network camera (only if required). Default: not defined
    # Syntax is user:password
    ; netcam_userpass value

    # The setting for keep-alive of network socket, should improve performance on compatible net cameras.
    # off:   The historical implementation using HTTP/1.0, closing the socket after each http request.
    # force: Use HTTP/1.0 requests with keep alive header to reuse the same connection.
    # on:    Use HTTP/1.1 requests that support keep alive as default.
    # Default: off
    netcam_keepalive off

    # URL to use for a netcam proxy server, if required, e.g. "http://myproxy".
    # If a port number other than 80 is needed, use "http://myproxy:1234".
    # Default: not defined
    ; netcam_proxy value

    # Set less strict jpeg checks for network cameras with a poor/buggy firmware.
    # Default: off
    netcam_tolerant_check off

    # Let motion regulate the brightness of a video device (default: off).
    # The auto_brightness feature uses the brightness option as its target value.
    # If brightness is zero auto_brightness will adjust to average brightness value 128.
    # Only recommended for cameras without auto brightness
    auto_brightness off

    # Set the initial brightness of a video device.
    # If auto_brightness is enabled, this value defines the average brightness level
    # which Motion will try and adjust to.
    # Valid range 0-255, default 0 = disabled
    brightness 0

    # Set the contrast of a video device.
    # Valid range 0-255, default 0 = disabled
    contrast 0

    # Set the saturation of a video device.
    # Valid range 0-255, default 0 = disabled
    saturation 0

    # Set the hue of a video device (NTSC feature).
    # Valid range 0-255, default 0 = disabled
    hue 0

    ############################################################
    # File "camera" support - read raw YUV data from a file
    ############################################################
    #filecam_path /home/pi/test-cap/motion-mmal.capture

    ############################################################
    # OpenMax/MMAL camera support for Raspberry Pi
    ############################################################
    mmalcam_name vc.ril.camera
    #mmalcam_control_params
    #mmalcam_raw_capture_file /home/pi/motion-mmal.capture

    # Switch this setting to "on" to use the still image mode of the Pi's camera
    # instead of video. This gives a wider field of view, but requires
    # a much slower frame-rate to achieve exposure stability
    # (e.g. 0.25 fps or slower). You can use the minimum_frame_time
    # parameter above to achieve this

    mmalcam_use_still off


    ############################################################
    # Round Robin (multiple inputs on same video device name)
    ############################################################

    # Number of frames to capture in each roundrobin step (default: 1)
    roundrobin_frames 1

    # Number of frames to skip before each roundrobin step (default: 1)
    roundrobin_skip 1

    # Try to filter out noise generated by roundrobin (default: off)
    switchfilter off


    ############################################################
    # Motion Detection Settings:
    ############################################################

    # Threshold for number of changed pixels in an image that
    # triggers motion detection (default: 1500)
    threshold 1500

    # Automatically tune the threshold down if possible (default: off)
    threshold_tune off

    # Noise threshold for the motion detection (default: 32)
    noise_level 32

    # Automatically tune the noise threshold (default: on)
    noise_tune on

    # Despeckle motion image using (e)rode or (d)ilate or (l)abel (Default: not defined)
    # Recommended value is EedDl. Any combination (and number of) of E, e, d, and D is valid.
    # (l)abeling must only be used once and the 'l' must be the last letter.
    # Comment out to disable
    despeckle_filter EedDl

    # Detect motion in predefined areas (1 - 9). Areas are numbered like that:  1 2 3
    # A script (on_area_detected) is started immediately when motion is         4 5 6
    # detected in one of the given areas, but only once during an event.        7 8 9
    # One or more areas can be specified with this option. Take care: This option
    # does NOT restrict detection to these areas! (Default: not defined)
    ; area_detect value

    # PGM file to use as a sensitivity mask.
    # Full path name to. (Default: not defined)
    ; mask_file value

    # Dynamically create a mask file during operation (default: 0)
    # Adjust speed of mask changes from 0 (off) to 10 (fast)
    smart_mask_speed 0

    # Ignore sudden massive light intensity changes given as a percentage of the picture
    # area that changed intensity. Valid range: 0 - 100 , default: 0 = disabled
    lightswitch 0

    # Picture frames must contain motion at least the specified number of frames
    # in a row before they are detected as true motion. At the default of 1, all
    # motion is detected. Valid range: 1 to thousands, recommended 1-5
    minimum_motion_frames 1

    # Specifies the number of pre-captured (buffered) pictures from before motion
    # was detected that will be output at motion detection.
    # Recommended range: 0 to 5 (default: 0)
    # Do not use large values! Large values will cause Motion to skip video frames and
    # cause unsmooth movies. To smooth movies use larger values of post_capture instead.
    pre_capture 2

    # Number of frames to capture after motion is no longer detected (default: 0)
    post_capture 2

    # Event Gap is the seconds of no motion detection that triggers the end of an event.
    # An event is defined as a series of motion images taken within a short timeframe.
    # Recommended value is 60 seconds (Default). The value -1 is allowed and disables
    # events causing all Motion to be written to one single movie file and no pre_capture.
    # If set to 0, motion is running in gapless mode. Movies don't have gaps anymore. An
    # event ends right after no more motion is detected and post_capture is over.
    event_gap 60

    # Maximum length in seconds of an mpeg movie
    # When value is exceeded a new movie file is created. (Default: 0 = infinite)
    # ATTENTION: when you're not using the motion build from the tutorial, it might fail with error 'Unknown config option "max_mpeg_time"'
    # the use this line instead:
    # max_movie_time 60
    max_movie_time 60

    # Always save images even if there was no motion (default: off)
    emulate_motion off


    ############################################################
    # Image File Output
    ############################################################

    # Output 'normal' pictures when motion is detected (default: on)
    # Valid values: on, off, first, best, center
    # When set to 'first', only the first picture of an event is saved.
    # Picture with most motion of an event is saved when set to 'best'.
    # Picture with motion nearest center of picture is saved when set to 'center'.
    # Can be used as preview shot for the corresponding movie.
    output_pictures best

    # Output pictures with only the pixels moving object (ghost images) (default: off)
    output_debug_pictures off

    # The quality (in percent) to be used by the jpeg compression (default: 75)
    quality 75

    # Type of output images
    # Valid values: jpeg, ppm (default: jpeg)
    picture_type jpeg

    ############################################################
    # FFMPEG related options
    # Film (movies) file output, and deinterlacing of the video input
    # The options movie_filename and timelapse_filename are also used
    # by the ffmpeg feature
    ############################################################

    # Use ffmpeg to encode movies in realtime (default: off)
    ffmpeg_output_movies on

    # Use ffmpeg to make movies with only the pixels moving
    # object (ghost images) (default: off)
    ffmpeg_output_debug_movies off

    # Use ffmpeg to encode a timelapse movie
    # Default value 0 = off - else save frame every Nth second
    ffmpeg_timelapse 0

    # The file rollover mode of the timelapse video
    # Valid values: hourly, daily (default), weekly-sunday, weekly-monday, monthly, manual
    ffmpeg_timelapse_mode daily

    # Bitrate to be used by the ffmpeg encoder (default: 400000)
    # This option is ignored if ffmpeg_variable_bitrate is not 0 (disabled)
    ffmpeg_bps 500000

    # Enables and defines variable bitrate for the ffmpeg encoder.
    # ffmpeg_bps is ignored if variable bitrate is enabled.
    # Valid values: 0 (default) = fixed bitrate defined by ffmpeg_bps,
    # or the range 2 - 31 where 2 means best quality and 31 is worst.
    ffmpeg_variable_bitrate 5

    # Codec to used by ffmpeg for the video compression.
    # Timelapse mpegs are always made in mpeg1 format independent from this option.
    # Supported formats are: mpeg1 (ffmpeg-0.4.8 only), mpeg4 (default), and msmpeg4.
    # mpeg1 - gives you files with extension .mpg
    # mpeg4 or msmpeg4 - gives you files with extension .avi
    # msmpeg4 is recommended for use with Windows Media Player because
    # it requires no installation of codec on the Windows client.
    # swf - gives you a flash film with extension .swf
    # flv - gives you a flash video with extension .flv
    # ffv1 - FF video codec 1 for Lossless Encoding ( experimental )
    # mov - QuickTime ( testing )
    # ogg - Ogg/Theora ( testing )
    #ffmpeg_video_codec msmpeg4
    ffmpeg_video_codec mp4

    # Use ffmpeg to deinterlace video. Necessary if you use an analog camera
    # and see horizontal combing on moving objects in video or pictures.
    # (default: off)
    ffmpeg_deinterlace off

    ############################################################
    # SDL Window
    ############################################################

    # Number of motion thread to show in SDL Window (default: 0 = disabled)
    #sdl_threadnr 0

    ############################################################
    # External pipe to video encoder
    # Replacement for FFMPEG builtin encoder for ffmpeg_output_movies only.
    # The options movie_filename and timelapse_filename are also used
    # by the ffmpeg feature
    #############################################################

    # Bool to enable or disable extpipe (default: off)
    use_extpipe off

    # External program (full path and opts) to pipe raw video to
    # Generally, use '-' for STDIN...
    ;extpipe mencoder -demuxer rawvideo -rawvideo w=320:h=240:i420 -ovc x264 -x264encopts bframes=4:frameref=1:subq=1:scenecut=-1:nob_adapt:threads=1:keyint=1000:8x8dct:vbv_bufsize=4000:crf=24:partitions=i8x8,i4x4:vbv_maxrate=800:no-chroma-me -vf denoise3d=16:12:48:4,pp=lb -of   avi -o %f.avi - -fps %fps



    ############################################################
    # Snapshots (Traditional Periodic Webcam File Output)
    ############################################################

    # Make automated snapshot every N seconds (default: 0 = disabled)
    snapshot_interval 0


    ############################################################
    # Text Display
    # %Y = year, %m = month, %d = date,
    # %H = hour, %M = minute, %S = second, %T = HH:MM:SS,
    # %v = event, %q = frame number, %t = thread (camera) number,
    # %D = changed pixels, %N = noise level, \n = new line,
    # %i and %J = width and height of motion area,
    # %K and %L = X and Y coordinates of motion center
    # %C = value defined by text_event - do not use with text_event!
    # You can put quotation marks around the text to allow
    # leading spaces
    ############################################################

    # Locate and draw a box around the moving object.
    # Valid values: on, off, preview (default: off)
    # Set to 'preview' will only draw a box in preview_shot pictures.
    locate_motion_mode off

    # Set the look and style of the locate box if enabled.
    # Valid values: box, redbox, cross, redcross (default: box)
    # Set to 'box' will draw the traditional box.
    # Set to 'redbox' will draw a red box.
    # Set to 'cross' will draw a little cross to mark center.
    # Set to 'redcross' will draw a little red cross to mark center.
    locate_motion_style box

    # Draws the timestamp using same options as C function strftime(3)
    # Default: %Y-%m-%d\n%T = date in ISO format and time in 24 hour clock
    # Text is placed in lower right corner
    text_right %d.%m.%Y\n%T

    # Draw a user defined text on the images using same options as C function strftime(3)
    # Default: Not defined = no text
    # Text is placed in lower left corner
    ; text_left CAMERA %t
    text_left HofCam

    # Draw the number of changed pixed on the images (default: off)
    # Will normally be set to off except when you setup and adjust the motion settings
    # Text is placed in upper right corner
    text_changes off

    # This option defines the value of the special event conversion specifier %C
    # You can use any conversion specifier in this option except %C. Date and time
    # values are from the timestamp of the first image in the current event.
    # Default: %Y%m%d%H%M%S
    # The idea is that %C can be used filenames and text_left/right for creating
    # a unique identifier for each event.
    text_event %Y%m%d%H%M%S

    # Draw characters at twice normal size on images. (default: off)
    text_double on


    # Text to include in a JPEG EXIF comment
    # May be any text, including conversion specifiers.
    # The EXIF timestamp is included independent of this text.
    ;exif_text %i%J/%K%L

    ############################################################
    # Target Directories and filenames For Images And Films
    # For the options snapshot_, picture_, movie_ and timelapse_filename
    # you can use conversion specifiers
    # %Y = year, %m = month, %d = date,
    # %H = hour, %M = minute, %S = second,
    # %v = event, %q = frame number, %t = thread (camera) number,
    # %D = changed pixels, %N = noise level,
    # %i and %J = width and height of motion area,
    # %K and %L = X and Y coordinates of motion center
    # %C = value defined by text_event
    # Quotation marks round string are allowed.
    ############################################################

    # Target base directory for pictures and films
    # Recommended to use absolute path. (Default: current working directory)
    target_dir /home/pi

    # File path for snapshots (jpeg or ppm) relative to target_dir
    # Default: %v-%Y%m%d%H%M%S-snapshot
    # Default value is equivalent to legacy oldlayout option
    # For Motion 3.0 compatible mode choose: %Y/%m/%d/%H/%M/%S-snapshot
    # File extension .jpg or .ppm is automatically added so do not include this.
    # Note: A symbolic link called lastsnap.jpg created in the target_dir will always
    # point to the latest snapshot, unless snapshot_filename is exactly 'lastsnap'
    snapshot_filename %v-%Y%m%d%H%M%S-snapshot

    # File path for motion triggered images (jpeg or ppm) relative to target_dir
    # Default: %v-%Y%m%d%H%M%S-%q
    # Default value is equivalent to legacy oldlayout option
    # For Motion 3.0 compatible mode choose: %Y/%m/%d/%H/%M/%S-%q
    # File extension .jpg or .ppm is automatically added so do not include this
    # Set to 'preview' together with best-preview feature enables special naming
    # convention for preview shots. See motion guide for details
    picture_filename %v-%Y%m%d%H%M%S-%q

    # File path for motion triggered ffmpeg films (movies) relative to target_dir
    # Default: %v-%Y%m%d%H%M%S
    # Default value is equivalent to legacy oldlayout option
    # For Motion 3.0 compatible mode choose: %Y/%m/%d/%H%M%S
    # File extension .mpg or .avi is automatically added so do not include this
    # This option was previously called ffmpeg_filename
    movie_filename %v-%Y%m%d%H%M%S

    # File path for timelapse movies relative to target_dir
    # Default: %Y%m%d-timelapse
    # Default value is near equivalent to legacy oldlayout option
    # For Motion 3.0 compatible mode choose: %Y/%m/%d-timelapse
    # File extension .mpg is automatically added so do not include this
    timelapse_filename %Y%m%d-timelapse

    ############################################################
    # Global Network Options
    ############################################################
    # Enable or disable IPV6 for http control and stream (default: off )
    ipv6_enabled off

    ############################################################
    # Live Stream Server
    ############################################################

    # The mini-http server listens to this port for requests (default: 0 = disabled)
    stream_port 8080

    # Quality of the jpeg (in percent) images produced (default: 50)
    stream_quality 50

    # Output frames at 1 fps when no motion is detected and increase to the
    # rate given by stream_maxrate when motion is detected (default: off)
    stream_motion on

    # Maximum framerate for stream streams (default: 1)
    stream_maxrate 4

    # Restrict stream connections to localhost only (default: on)
    stream_localhost off

    # Limits the number of images per connection (default: 0 = unlimited)
    # Number can be defined by multiplying actual stream rate by desired number of seconds
    # Actual stream rate is the smallest of the numbers framerate and stream_maxrate
    stream_limit 0

    # Set the authentication method (default: 0)
    # 0 = disabled
    # 1 = Basic authentication
    # 2 = MD5 digest (the safer authentication)
    stream_auth_method 0

    # Authentication for the stream. Syntax username:password
    # Default: not defined (Disabled)
    ; stream_authentication username:password


    ############################################################
    # HTTP Based Control
    ############################################################

    # TCP/IP port for the http server to listen on (default: 0 = disabled)
    webcontrol_port 8081

    # Restrict control connections to localhost only (default: on)
    webcontrol_localhost off

    # Output for http server, select off to choose raw text plain (default: on)
    webcontrol_html_output on

    # Authentication for the http based control. Syntax username:password
    # Default: not defined (Disabled)
    ; webcontrol_authentication username:password


    ############################################################
    # Tracking (Pan/Tilt)
    #############################################################

    # Type of tracker (0=none (default), 1=stepper, 2=iomojo, 3=pwc, 4=generic, 5=uvcvideo, 6=servo)
    # The generic type enables the definition of motion center and motion size to
    # be used with the conversion specifiers for options like on_motion_detected
    track_type 0

    # Enable auto tracking (default: off)
    track_auto off

    # Serial port of motor (default: none)
    ;track_port /dev/ttyS0

    # Motor number for x-axis (default: 0)
    ;track_motorx 0

    # Set motorx reverse (default: 0)
    ;track_motorx_reverse 0

    # Motor number for y-axis (default: 0)
    ;track_motory 1

    # Set motory reverse (default: 0)
    ;track_motory_reverse 0

    # Maximum value on x-axis (default: 0)
    ;track_maxx 200

    # Minimum value on x-axis (default: 0)
    ;track_minx 50

    # Maximum value on y-axis (default: 0)
    ;track_maxy 200

    # Minimum value on y-axis (default: 0)
    ;track_miny 50

    # Center value on x-axis (default: 0)
    ;track_homex 128

    # Center value on y-axis (default: 0)
    ;track_homey 128

    # ID of an iomojo camera if used (default: 0)
    track_iomojo_id 0

    # Angle in degrees the camera moves per step on the X-axis
    # with auto-track (default: 10)
    # Currently only used with pwc type cameras
    track_step_angle_x 10

    [...]
  • How can I upload videos and convert it async in Laravel ?

    19 novembre 2016, par bretanac93

    the thing is just like my title says, I am already uploading videos to the server, store their path in the db, and save them to the storage using the Storage facade, the videos have an average weight of 700MB or so, and they are for watching on the own website I am building, I’m using VideoJS to show them, but I need to convert them due to the incompatibility with different browsers, I already know that FFMPEG done this painless, but I want to know how to make it async, just like the Youtube upload video tool. The videos are uploaded from the admin dashboard only, so, there will be only one person uploading videos. Thanks for the time.