
Recherche avancée
Médias (3)
-
The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
-
Podcasting Legal guide
16 mai 2011, par
Mis à jour : Mai 2011
Langue : English
Type : Texte
-
Creativecommons informational flyer
16 mai 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (102)
-
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Qu’est ce qu’un éditorial
21 juin 2013, parEcrivez votre de point de vue dans un article. Celui-ci sera rangé dans une rubrique prévue à cet effet.
Un éditorial est un article de type texte uniquement. Il a pour objectif de ranger les points de vue dans une rubrique dédiée. Un seul éditorial est placé à la une en page d’accueil. Pour consulter les précédents, consultez la rubrique dédiée.
Vous pouvez personnaliser le formulaire de création d’un éditorial.
Formulaire de création d’un éditorial Dans le cas d’un document de type éditorial, les (...) -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (11257)
-
How would I dynamically link FFmpeg in a C# Project for use with FFMpegCore ?
15 octobre 2024, par liamliamSo far, I have FFMpegCore working in my project with a
ffmpeg.exe
dropped into the project directory. This works, but for LGPL license compliance FFmpeg requires dynamic linking :

Use dynamic linking (on windows, this means linking to dlls) for linking with FFmpeg libraries..

While I understand the basic concept of dynamic vs static linking, my problem is likely a misunderstanding of how
.dll
s work and how they apply to C# and .NET.

Would it be possible to compile ffmpeg into a single.dll
that could be accessed by FFMpegCore cross-platform ? From what I can gather in the source, FFMpegCore looks for anffmpeg
orffmpeg.exe
file in its configuration path.

Is it possible to have .NET dynamically link FFmpeg and expose it to libraries for use or is that a complete misunderstanding and would I then need a wrapper library with different capabilities ?


I've attempted to find the answer in the relevant documentation, but I found none for this specific use of either library. I suspect my problem might be a fundamental misunderstanding of how these tools work and work together.
My ideal result would be using FFMpegCore with an
FFmpeg.dll
that works cross-platform instead of the.exe
.

Edit 1 : @taratect's answer and graphic sent me down a path that cleared up quite a bit about
exe
s anddll
s. .Net compiles source code down to platform agnostic Intermediate Language in the form of a.dll
or.exe
(completely different to C++ variants of these files), which is executed by the Common Language Runtime using a Just In Time compiler to convert that Intermediate Language to Machine Code that can be run on the specific platform .Net is installed on. C++(FFmpeg) compiles directly to platform specific Machine Code (as shown in the graphic), confusingly in the form of a.dll
or.exe
(on Windows). .Net can indeed load and run machine code unmanaged by Common Language Runtime, since everything is run as Machine Code by the end, however memory and other complexities must then be managed by me, which seems to be what FFMpegCore does in wrapping the executable. I might still be confused/incorrect on some of this, unmanaged code is beyond my understanding so far.
This does more or less confirm that FFMpegCore probably can't be expected to use FFmpeg in the way I hoped and a better workaround might be having the user just supply an FFmpeg source or implement a downloader as part of installation so that I don't have to redistribute it at all.

-
Happy Ada Lovelace Day to Women in Multimedia R&D
24 mars 2010, par silviaIn my field of interest, namely Multimedia, there are not many women active in research and technology development. The more reasons to expose them and point to their great achievements. In my time as a young researcher at the University of Mannheim, I met Prof Wendy Hall of the University of (...)
-
How to use FFmpeg
20 septembre 2021, par Moayyad YaghiI'm trying to extract frames from a video and I've picked ffmpeg ( tell me if you know something better ) for this task.


I've downloaded its source and don't know how to use it ?? how can I compile it ?


What is the recommended language for it ? I know Python and C++.
Please note that my operating system is Windows Vista 64 bit .