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Sur d’autres sites (10475)
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OpenCV 4.5.2 takes a long time (>100ms) to retrieve a single frame from a webcam, C++ on Windows 10
9 juin 2021, par Mustard TigerI've been having a tough time getting my webcam working quickly with opencv. Frames take a very long time to read, (a recorded average of 124ms across 500 frames) I've tried on three different computers (running Windows 10) with a logitech C922 webcam. The most recent machine I tested on has a Ryzen 9 3950X, with 32gbs of ram ; no lack of power.


Here is the code :


cv::VideoCapture cap = cv::VideoCapture(m_cameraNum);

// Check if camera opened successfully
if (!cap.isOpened())
{
 m_logger->critical("Error opening video stream or file\n\r");
 return -1;
}

bool result = true;
result &= cap.set(cv::CAP_PROP_FRAME_WIDTH, 1280);
result &= cap.set(cv::CAP_PROP_FRAME_HEIGHT, 720);

bool ready = false;
std::vector<string> timeLog;
timeLog.reserve(50000);
int i = 0;

while (i < 500)
{
 auto start = std::chrono::system_clock::now();
 
 cv::Mat img;
 ready = cap.read(img);

 // If the frame is empty, break immediately
 if (!ready)
 {
 timeLog.push_back("continue");
 continue;
 }

 i++;
 auto end = std::chrono::system_clock::now();
 timeLog.push_back(std::to_string(std::chrono::duration_cast(end - start).count()));
}

for (auto& entry : timeLog)
 m_logger->info(entry);

cap.release();
return 0;
</string>


Notice that I write the elapsed time to a log file at the end of execution. The average time is 124ms for debug and release, and not one instance of "continue" after half a dozen runs.


It doesn't matter if I use USB 2 or USB 3 ports (the camera is USB2) or if I run a debug build or a release build, the log file will show anywhere from 110ms to 130ms of time for each frame. The camera works fine in other app, OBS can get a smooth 1080@30fps or 720@60fps.


Stepping through the debugger and doing a lot of Googling, I've learned the following about my system :


- 

- The backend chosen by default is DSHOW. GStreamer and FFMPEG are also available.
- DSHOW uses FFMPEG somehow (it needs the FFMPEG dll) but I cannot use FFMPEG directly through opencv. Attempting to use cv::VideoCapture(m_cameraNum, cv::CAP_FFMPEG) always fails. It seems like Opencv's interface to FFMPEG is only capable of opening video files.
- Microsoft really screwed up camera devices in Windows a few years back, not sure if this is related to my problem.








Here's a short list of the fixes I have tried, most taken from older SO posts :


- 

- result &= cap.set(cv::CAP_PROP_FRAME_COUNT, 30) ; // Returns false, does nothing
- result &= cap.set(cv::CAP_PROP_CONVERT_RGB, 0) ; // Returns true, does nothing
- result &= cap.set(cv::CAP_PROP_MODE, cv::VideoWriter::fourcc('M', 'J', 'P', 'G')) ; // Returns false, does nothing
- Set registry key from http://alax.info/blog/1693 that should disable the new Windows camera server.
- Updated from 4.5.0 to 4.5.2, no change.
- Asked device manager to find a newer driver, no newer driver found.














I'm out of ideas. Any help ?


-
How to compile ffmpeg and x264 with thread support for android ?
18 mai 2017, par Sureshkumar Menoni want to compile both x264 and ffmpeg with thread support for ANDROID .FFmpeg and x264 didn’t compile with thread support even after enabling enable-pthreads and enable-threads respectively.
Both the config.h contains #define HAVE_THREAD 0 and #define HAVE_PTHREADS 0
1.How to compile with thread support.
2.Second question is that when i increase the gop size from 1 to some other value encoder returns 0 for certain subsequent frames.This causes a delay more than 3 to 5 seconds in vide playing -
How to compile ffmpeg and x264 with thread support for android ?
18 mai 2017, par Sureshkumar Menoni want to compile both x264 and ffmpeg with thread support for ANDROID .FFmpeg and x264 didn’t compile with thread support even after enabling enable-pthreads and enable-threads respectively.
Both the config.h contains #define HAVE_THREAD 0 and #define HAVE_PTHREADS 0
1.How to compile with thread support.
2.Second question is that when i increase the gop size from 1 to some other value encoder returns 0 for certain subsequent frames.This causes a delay more than 3 to 5 seconds in vide playing