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Médias (3)
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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
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Collections - Formulaire de création rapide
19 février 2013, par
Mis à jour : Février 2013
Langue : français
Type : Image
Autres articles (90)
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Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...)
Sur d’autres sites (11886)
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libavutil/hwcontext_d3d11va : adding more texture information to the D3D11 hwcontext API
20 août 2021, par Artem Galinlibavutil/hwcontext_d3d11va : adding more texture information to the D3D11 hwcontext API
Microsoft VideoProcessor requires texture with D3DUSAGE_RENDERTARGET flag as output.
There is no way to allocate array of textures with D3D11_BIND_RENDER_TARGET flag
and .ArraySize > 2 by ID3D11Device_CreateTexture2D due to the Microsoft limitation.
Adding AVD3D11FrameDescriptors array to store array of single textures
instead of texture with multiple slices resolves this.Signed-off-by : Artem Galin <artem.galin@intel.com>
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Warning VSP2005 & Error VSP1048 when instrumenting C++ code dynamically linked to FFMPEG
6 mai 2015, par TTJGI am trying to profile my project with the Instrumentation profiler of Visual Studio 2013 Ultimate. I have a 64bit C++ project which is dynamically linked to FFMPEG. However, the profiler is giving me the following error
Error VSP1048: Internal instrumentation error
. I don’t want to profile FFMPEG but only analyze the performance of my code. I downloaded the pre-built FFMPEG libs from this site ffmpeg.zeranoe.com/builds/. The project is also linking against Boost, live555 and x264. It is running and debugging fine. The full output of the profiler is :Profiling started.
Instrumenting ...\Player.exe in place
Info VSP3049: Small functions will be excluded from instrumentation.
Microsoft (R) VSInstr Post-Link Instrumentation 12.0.21005 x64
Copyright (C) Microsoft Corp. All rights reserved.
Warning VSP2005: Internal instrumentation warning: The object '...\ffmpeg-20150506-git-a2190de-win64-dev\lib\avutil.lib(dbyqh.o)' was built without debug information.
File to Process:
\Player.exe --> ...\Player.exe
Original file backed up to ...\Player.exe.orig
Warning VSP2005: Internal instrumentation warning: The object '...\ffmpeg-20150506-git-a2190de-win64-dev\lib\avutil.lib(dbyqh.o)' was built without debug information.
Error VSP1048: Internal instrumentation error.
PRF0002: Instrumentation failed with these options: /u "...\Player.exe" /excludesmallfuncs. Please check the output window for additional details.
Data written to ...\Player150506.vsp.
Profiling finished.
File contains no data buffers
File contains no data buffers
Analysis failed
Profiling complete.Any ideas how this could be solved ? I have found very little about this issue on the Internet.
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Warning VSP2005 & Error VSP1048 when instrumenting C++ code dynamically linked to FFMPEG
20 juin 2018, par TTJGI am trying to profile my project with the Instrumentation profiler of Visual Studio 2013 Ultimate. I have a 64bit C++ project which is dynamically linked to FFMPEG. However, the profiler is giving me the following error
Error VSP1048: Internal instrumentation error
. I don’t want to profile FFMPEG but only analyze the performance of my code. I downloaded the pre-built FFMPEG libs from this site ffmpeg.zeranoe.com/builds/. The project is also linking against Boost, live555 and x264. It is running and debugging fine. The full output of the profiler is :Profiling started.
Instrumenting ...\Player.exe in place
Info VSP3049: Small functions will be excluded from instrumentation.
Microsoft (R) VSInstr Post-Link Instrumentation 12.0.21005 x64
Copyright (C) Microsoft Corp. All rights reserved.
Warning VSP2005: Internal instrumentation warning: The object '...\ffmpeg-20150506-git-a2190de-win64-dev\lib\avutil.lib(dbyqh.o)' was built without debug information.
File to Process:
\Player.exe --> ...\Player.exe
Original file backed up to ...\Player.exe.orig
Warning VSP2005: Internal instrumentation warning: The object '...\ffmpeg-20150506-git-a2190de-win64-dev\lib\avutil.lib(dbyqh.o)' was built without debug information.
Error VSP1048: Internal instrumentation error.
PRF0002: Instrumentation failed with these options: /u "...\Player.exe" /excludesmallfuncs. Please check the output window for additional details.
Data written to ...\Player150506.vsp.
Profiling finished.
File contains no data buffers
File contains no data buffers
Analysis failed
Profiling complete.Any ideas how this could be solved ? I have found very little about this issue on the Internet.