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Médias (3)
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MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
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GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (60)
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HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
Support audio et vidéo HTML5
10 avril 2011MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...) -
Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs
Sur d’autres sites (11725)
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instalation ffmpeg in Ubuntu [migrated]
27 août 2014, par Chintan GorI am using following steps for installing ffmpeg-php extension in Ubuntu
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Download ffmpeg-php-0.5.2.1.tbz2
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extract it
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go to this directory
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run this "phpize"
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./configure && make
but when I am running step 5 I got this error message "ffmpeg shared libraries not found. Make sure ffmpeg is compiled as shared libraries using the —enable-shared option
"what to do please someone help me I am fresher in Linux
I already install ffmpeg in this machin using this steps
https://trac.ffmpeg.org/wiki/CompilationGuide/UbuntuNow I am installing extension for PHP
using this steps from this http://ffmpeg-php.sourceforge.net/
INSTALLATION
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ffmpeg for archval and convertability
26 juillet 2021, par SatyaI've got a couple hundred gigs of *.dv files. I'd like to convert them to H.264 or something else or even leave them alone. The purpose is archival, with an eye to maximum convertability especially to DVD. The content is family videos.


Would this be fine ?


ffmpeg -i input.dv \
 -c:v libx264 -preset slower \
 -crf 17 \
 -pix_fmt yuv420p \
 output.mp4



I went with the
slower
preset because encoding time isn't an issue and I'd like a smaller file size. crf 17 is for least-lossy while being widely playable. I read somewhere that yuv420p is needed for some Quicktime players.

Should I throw in
-c:a aac
for AAC audio ? The audio is voice only, no need for music-hall quality.

I looked at https://trac.ffmpeg.org/wiki/Encode/H.264 for previous research and that's where I got those settings, but it is silent on the audio settings.


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SDL2 C++ Capturing Video of Renderer Animation/Sprite
27 octobre 2016, par alokI have an animation/sprite created using SDL2. The animation works fine when it is being rendered to a screen. But now I also want it to be recorded into a video file (locally stored). For this, I am planning on using FFmpeg APIs, to which I’ll be sending a raw RGB pixel data array.
My problem is with fetching the data from SDL2 APIs.
What I’ve tried is :
// From http://stackoverflow.com/questions/30157164/sdl-saving-window-as-bmp
SDL_Surface *sshot = SDL_CreateRGBSurface(0, 750, 750, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
SDL_RenderReadPixels(gRenderer, NULL, SDL_PIXELFORMAT_ARGB8888, sshot->pixels, sshot->pitch);
// From https://wiki.libsdl.org/SDL_RWFromMem
char fName[50];
sprintf(fName, "/tmp/a/ss%03d.bmp", fileCnt);
char bitmap[310000];
SDL_RWops *rw = SDL_RWFromMem(bitmap, sizeof(bitmap));
SDL_SaveBMP_RW(sshot, rw, 1);Above does not work. But dumping a single frame into a file with following code works :
SDL_SaveBMP(sshot, "/tmp/alok1/ss.bmp")
This obviously is not an acceptable solution - Writing to thousands of BMPs and then using FFmpeg from command-line to create a video.
What am I doing wrong ? How do you extract data from SDL_RWops ? Is the use of SDL_RWFromMem the right approach to my problem statement ?